Psychic: Difference between revisions
PWpedia>Crysil |
PWpedia>Sangodoc Spelling, grammar, sentence structure, and other fixes |
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Psychic are | Psychic are the fastest spell-casters, apart from Clerics. They make a good ally in your squad if used properly. Psychics also use buff and self-buff spells that have an extremely fast casting rate and use a very small amount of MP at the beginning. The psychic's main elements are earth and water, though other psychic skills might use other elements too. Psychics have two skill paths, Soul Force and Chain of Souls, both have different varieties of abilities. As a part of a Tideborn, psychics do the duty of stun, hex and paralyze. Using these unique techniques they enter the battlefield, slaying enemies one by one. | ||
{| class="infobox" align="right" style="width: 22em; text-align: left; font-size: 90%" cellspacing="2" | {| class="infobox" align="right" style="width: 22em; text-align: left; font-size: 90%" cellspacing="2" | ||
| Line 57: | Line 57: | ||
*Low HP | *Low HP | ||
* | *Sacrificing skills | ||
*Can be boring to play because of less skills | *Can be boring to play because of less skills | ||
*Difficult to stay active at high levels | *Difficult to stay active at high levels | ||
*Lack of | *Lack of AoE skills | ||
| Line 69: | Line 69: | ||
The only weapon. Medium-Medium damage | The only weapon. Medium-Medium damage | ||
== Psychic Armor == | == Psychic Armor == | ||
Psychics generally use arcane armor, the same as other spell-user classes. There are other paths you can choose too, but using arcane armor is probably the best for now. | |||
== Psychic in PvP == | == Psychic in PvP == | ||
Depending on the abilities they chose, they can be really | Depending on the abilities they chose, they can be really powerful in PVP. Psychics not only have fast casting rate, they also are packed with defense and HP. That helps them defeat enemies quickly, but if surrounded with attackers, Psychics might have some troubles due to lack of AoE skills. | ||
== Psychic in PvE == | == Psychic in PvE == | ||
Psychics level up | Psychics level up quickly because of the fast-casting skills and high damage attacks. They do not die often like wizards, but are weak against multiple attackers. Psychics are good to have in a squad like wizards, because of fast casting and good damage, even standing out doesn't even matter if you use Psychics properly. | ||
== Psychic in Territory Wars == | == Psychic in Territory Wars == | ||
Psychics are really good in Territory | Psychics are really good in Territory Wars, due to Soul Transfer that makes them invisible. Working along with Wizards, Venomancers, Archers and Clerics, you'd make an unstoppable teams of long range attackers! | ||
== Psychic Basics == | == Psychic Basics == | ||
| Line 94: | Line 92: | ||
[[Psychic Killing]] | [[Psychic Killing]] | ||
== Psychic Equipment | == Psychic Equipment == | ||
[[Psychic Equipment]] | [[Psychic Equipment]] | ||
== Psychic Mechanics == | == Psychic Mechanics == | ||
Someone please make a Psychic | Someone please make a Psychic Skills page. =) | ||
[[Psychic Skills]] | [[Psychic Skills]] | ||
Revision as of 18:33, 19 December 2009
Psychic are the fastest spell-casters, apart from Clerics. They make a good ally in your squad if used properly. Psychics also use buff and self-buff spells that have an extremely fast casting rate and use a very small amount of MP at the beginning. The psychic's main elements are earth and water, though other psychic skills might use other elements too. Psychics have two skill paths, Soul Force and Chain of Souls, both have different varieties of abilities. As a part of a Tideborn, psychics do the duty of stun, hex and paralyze. Using these unique techniques they enter the battlefield, slaying enemies one by one.
| Psychic | |
![]() | |
| Race | Tideborn |
|---|---|
| Type | Magic |
| Home Town | City of the Raging Tides |
| Elements | Earth, Water |
| HP | ? |
|---|---|
| MP | ? |
| P Atk | ? |
| M Atk | ? |
| Accuracy | ? |
| Evasion | ? |
| Movement Speed | 4.8 m/s |
Pros:
- The fastest spellcaster
- Deals fast magical attacks on others
- One of the best class for PVP
- Increased physical defense in fish-form
- Can work as damage dealer and status booster/hasted wizards
- Fast movement speed
- Level up fast
Cons:
- Low HP
- Sacrificing skills
- Can be boring to play because of less skills
- Difficult to stay active at high levels
- Lack of AoE skills
Psychic Weapons
Magical Damage Chart: Lower-Low-Medium-High-Higher
Soulsphere:
The only weapon. Medium-Medium damage
Psychic Armor
Psychics generally use arcane armor, the same as other spell-user classes. There are other paths you can choose too, but using arcane armor is probably the best for now.
Psychic in PvP
Depending on the abilities they chose, they can be really powerful in PVP. Psychics not only have fast casting rate, they also are packed with defense and HP. That helps them defeat enemies quickly, but if surrounded with attackers, Psychics might have some troubles due to lack of AoE skills.
Psychic in PvE
Psychics level up quickly because of the fast-casting skills and high damage attacks. They do not die often like wizards, but are weak against multiple attackers. Psychics are good to have in a squad like wizards, because of fast casting and good damage, even standing out doesn't even matter if you use Psychics properly.
Psychic in Territory Wars
Psychics are really good in Territory Wars, due to Soul Transfer that makes them invisible. Working along with Wizards, Venomancers, Archers and Clerics, you'd make an unstoppable teams of long range attackers!
Psychic Basics
Psychic Equipment
Psychic Mechanics
Someone please make a Psychic Skills page. =)
Page made by Crysil (Lost City) 3:00 pm, 18 December 2009
