Psychic: Difference between revisions

From PWI Wiki
Jump to navigationJump to search
PWpedia>Crysil
PWpedia>Sangodoc
Spelling, grammar, sentence structure, and other fixes
Line 1: Line 1:
Psychic are of the fastest spell-casters apart form Clerics. Ty make a good ally in your squad if used properly. Psychics also use bluff and self-bluff spells that has extremely fast casting rate and use a very least amount of chi at the beginning. Pyschic main elements are Earth and Water, But other Psychic skills might have involved in other elements too. Psychic have two paths, Soul Force and Chain of Souls, both have different varieties. As a part of a Tideborn, Psychics does the duty of stun, hex and paralyze. Using these unique techniques, they enter the battlefield, slaying enemies one by one.
Psychic are the fastest spell-casters, apart from Clerics. They make a good ally in your squad if used properly. Psychics also use buff and self-buff spells that have an extremely fast casting rate and use a very small amount of MP at the beginning. The psychic's main elements are earth and water, though other psychic skills might use other elements too. Psychics have two skill paths, Soul Force and Chain of Souls, both have different varieties of abilities. As a part of a Tideborn, psychics do the duty of stun, hex and paralyze. Using these unique techniques they enter the battlefield, slaying enemies one by one.


{| class="infobox" align="right" style="width: 22em; text-align: left; font-size: 90%" cellspacing="2"
{| class="infobox" align="right" style="width: 22em; text-align: left; font-size: 90%" cellspacing="2"
Line 57: Line 57:


*Low HP  
*Low HP  
*Sacifricing skills  
*Sacrificing skills  
*Can be boring to play because of less skills
*Can be boring to play because of less skills
*Difficult to stay active at high levels
*Difficult to stay active at high levels
*Lack of AOE skills
*Lack of AoE skills




Line 69: Line 69:


The only weapon. Medium-Medium damage
The only weapon. Medium-Medium damage


== Psychic Armor ==
== Psychic Armor ==
The armor is Arcane Robes as same as other spell-user classes, but it's really doesn't fit the tideborns I'd say. There are other paths you can choose too, but using arcane armor is probaly the best for now.
Psychics generally use arcane armor, the same as other spell-user classes. There are other paths you can choose too, but using arcane armor is probably the best for now.
 


== Psychic in PvP ==
== Psychic in PvP ==
Depending on the abilities they chose, they can be really powerfull in PVP. Psychics not only have fast casting rate, they also have packed with defense and HP. That makes them deafeat enemies quickly and fast, but if surrounded with players, Psychics might have some troubles due to lack of AOE skills.
Depending on the abilities they chose, they can be really powerful in PVP. Psychics not only have fast casting rate, they also are packed with defense and HP. That helps them defeat enemies quickly, but if surrounded with attackers, Psychics might have some troubles due to lack of AoE skills.


== Psychic in PvE ==
== Psychic in PvE ==
Psychics level up fast because of the fast-casting skills and hits a pretty high damage if upgraded. This makes them lvl pretty fast and kills enemy quickly. They do not die often like wizards, but have weak points of being surrounded. Psychics is good to have in a squad like wizards, because of fast casting and good damage, even standing out doesn't even matter if you use Psychics properly.
Psychics level up quickly because of the fast-casting skills and high damage attacks. They do not die often like wizards, but are weak against multiple attackers. Psychics are good to have in a squad like wizards, because of fast casting and good damage, even standing out doesn't even matter if you use Psychics properly.


== Psychic in Territory Wars ==
== Psychic in Territory Wars ==
Psychics are really good in Territory wars, due to soul transfer that makes them invisible, along with Wizards, Venomancers, Archers and Clerics, you'd make an unstopable teams of long range!
Psychics are really good in Territory Wars, due to Soul Transfer that makes them invisible. Working along with Wizards, Venomancers, Archers and Clerics, you'd make an unstoppable teams of long range attackers!


== Psychic Basics ==
== Psychic Basics ==
Line 94: Line 92:
[[Psychic Killing]]
[[Psychic Killing]]


== Psychic Equipment et al ==
== Psychic Equipment ==


[[Psychic Equipment]]
[[Psychic Equipment]]


== Psychic Mechanics ==
== Psychic Mechanics ==
Someone please make a Psychic skill page =)
Someone please make a Psychic Skills page. =)


[[Psychic Skills]]
[[Psychic Skills]]

Revision as of 18:33, 19 December 2009

Psychic are the fastest spell-casters, apart from Clerics. They make a good ally in your squad if used properly. Psychics also use buff and self-buff spells that have an extremely fast casting rate and use a very small amount of MP at the beginning. The psychic's main elements are earth and water, though other psychic skills might use other elements too. Psychics have two skill paths, Soul Force and Chain of Souls, both have different varieties of abilities. As a part of a Tideborn, psychics do the duty of stun, hex and paralyze. Using these unique techniques they enter the battlefield, slaying enemies one by one.

Psychic

Race Tideborn
Type Magic
Home Town City of the Raging Tides
Elements Earth, Water
Psychic Statistics
HP ?
MP ?
P Atk ?
M Atk ?
Accuracy ?
Evasion ?
Movement Speed 4.8 m/s

Pros:

  • The fastest spellcaster
  • Deals fast magical attacks on others
  • One of the best class for PVP
  • Increased physical defense in fish-form
  • Can work as damage dealer and status booster/hasted wizards
  • Fast movement speed
  • Level up fast

Cons:

  • Low HP
  • Sacrificing skills
  • Can be boring to play because of less skills
  • Difficult to stay active at high levels
  • Lack of AoE skills


Psychic Weapons

Magical Damage Chart: Lower-Low-Medium-High-Higher

Soulsphere:

The only weapon. Medium-Medium damage

Psychic Armor

Psychics generally use arcane armor, the same as other spell-user classes. There are other paths you can choose too, but using arcane armor is probably the best for now.

Psychic in PvP

Depending on the abilities they chose, they can be really powerful in PVP. Psychics not only have fast casting rate, they also are packed with defense and HP. That helps them defeat enemies quickly, but if surrounded with attackers, Psychics might have some troubles due to lack of AoE skills.

Psychic in PvE

Psychics level up quickly because of the fast-casting skills and high damage attacks. They do not die often like wizards, but are weak against multiple attackers. Psychics are good to have in a squad like wizards, because of fast casting and good damage, even standing out doesn't even matter if you use Psychics properly.

Psychic in Territory Wars

Psychics are really good in Territory Wars, due to Soul Transfer that makes them invisible. Working along with Wizards, Venomancers, Archers and Clerics, you'd make an unstoppable teams of long range attackers!

Psychic Basics

Psychic Common Stat Builds

Psychic Leveling Up

Psychic Zen Use

Psychic Killing

Psychic Equipment

Psychic Equipment

Psychic Mechanics

Someone please make a Psychic Skills page. =)

Psychic Skills


Page made by Crysil (Lost City) 3:00 pm, 18 December 2009