Socketing: Difference between revisions

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Added "Sharding Sockets" section (needs pics) (credit to Andracil & Peritia for most info)
PWpedia>Sangodoc
→Sharding Sockets: Some rewording and renamed section to "Sharding Results"
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[[Image:EquipSlotPrice.png]]
[[Image:EquipSlotPrice.png]]


==Sharding Sockets==
==Sharding Results==
You can make armor glow by adding soulgems to those sockets, here's a list:
 
:Two grade 5+ HP stones (Citrine) = purple glow
Adding soulgems (a.k.a. "shards") to sockets is called "sharding".  You can sometimes modify the appearance of some armor by sharding.  Here's a list of what shards are needed and what the results are:
:Two grade 5+ MP stones (Turquoise) = blue glow
:Two grade 5+ HP shards (Citrine) = purple glow
:Two grade 5+ phys def stones (Garnet) = orange/reddish glow
:Two grade 5+ MP shards (Turquoise) = blue glow
:Two grade 5+ mag def stones (Sapphire) = white glow
:Two grade 5+ physical defense shards (Garnet) = orange/reddish glow
:Two grade 5+ evasion stones (Amber) = yellow glow
:Two grade 5+ magic defense shards (Sapphire) = white glow
:Two grade 5+ elemental stones (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green glow
:Two grade 5+ evasion shards (Amber) = yellow glow
:Two grade 5+ stones of different types = sparkles
:Two grade 5+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green glow
:Four grade 8+ HP stones (Citrine) = lightning effect
:Two grade 5+ shards of different types = sparkles
:Four grade 8+ MP stones (Turquoise) = blue crystal effect
:Four grade 8+ HP shards (Citrine) = lightning effect
:Four grade 8+ phys def stones (Garnet) = burning fire
:Four grade 8+ MP shards (Turquoise) = blue crystal effect
:Four grade 8+ mag def stones (Sapphire) = strong white mist
:Four grade 8+ physical defense shards (Garnet) = burning fire
:Four grade 8+ evasion stones (Amber) = bigger/stronger yellow glow with sparkles.
:Four grade 8+ magic defense shards (Sapphire) = strong white mist
:Four grade 8+ elemental stones (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = strong green glow with sparkles
:Four grade 8+ evasion shards (Amber) = bigger/stronger yellow glow with sparkles.
:Four grade 8+ stones of different types = sparkles(?)
:Four grade 8+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = strong green glow with sparkles
:Four grade 8+ shards of different types = sparkles(?)


(Grade 5 soulgems are "Average" and grade 8 soulgems are "Immaculate".)
(Grade 5 soulgems are "Average" and grade 8 soulgems are "Immaculate".)


'''Note:''' You cannot put soulgems into sockets (which is called "sharding") if the gem's grade is higher than the armor's or weapon's grade.  This means that a grade 4 armor cannot be made to glow, because it cannot be sharded with grade 5 soulgems.
'''Note:''' You cannot put soulgems into sockets if the gem's grade is higher than the armor's or weapon's grade.  This means that a grade 4 armor cannot be made to glow, because it cannot be sharded with grade 5 soulgems.


Weapons glow for a different reason:
Weapons glow for a different reason:
:Three-star (purple name) = Blue glow. Obtained from a few quests or rarely (10% chance) from weapon manufacturing.
:Three-star (purple name) = Blue glow. Obtained from a few quests or rarely (10% chance) from weapon manufacturing.
:Legendary (gold name) = Gold glow. Obtained by using materials and a mold (dropped from dungeon bosses) at a Legendary Weapons forge.
:Legendary (gold name) = Gold glow. Obtained by using materials and a mold (dropped from dungeon bosses) at a Legendary Weapons forge.
:Twilight (green name) = Green glow. Obtained by using Twilight Temple materials at a Twilight Weapons forge.
:Twilight (green name) = Usually a green glow (there are a few blue glowing ones). Obtained by using Twilight Temple materials at a Twilight Weapons forge.


However, if the weapon is grade 7 or better and has two sockets, you can add two concentric rings of sparkles that circle around the hand(s) holding the weapon(s) by adding two grade 7 or higher soulgems:
However, if the weapon is grade 7 or better and has two sockets, you can add two concentric rings of sparkles that circle around the hand(s) holding the weapon(s) by sharding with two grade 7 or higher soulgems.  The shards and their resulting sparkle colors are:
:Grade 7+ HP stones (Citrine) = purple sparkles
:Grade 7+ HP shards (Citrine) = purple sparkles
:Grade 7+ MP stones (Turquoise) = blue sparkles
:Grade 7+ MP shards (Turquoise) = blue sparkles
:Grade 7+ phys attack stones (Garnet) = red sparkles
:Grade 7+ physical attack shards (Garnet) = red sparkles
:Grade 7+ mag attack stones (Sapphire) = white sparkles
:Grade 7+ magic attack shards (Sapphire) = white sparkles
:Grade 7+ evasion stones (Amber) = yellow sparkles
:Grade 7+ evasion shards (Amber) = yellow sparkles
:Grade 7+ elemental stones (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green sparkles
:Grade 7+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green sparkles


(Grade 7 soulgems are "Flawless".)
(Grade 7 soulgems are "Flawless".)


So, for example, if you have a weapon with a grade 7+ Citrine and a grade 7+ Sapphire you would get purple sparkles and white sparkles that rotate in concentric circles around your hand(s).
So, for example, if you have a weapon with a grade 7+ Citrine and a grade 7+ Sapphire you would get purple sparkles and white sparkles that rotate in concentric circles around your hand(s).

Revision as of 05:23, 28 April 2010

Weapons and armor may come with sockets, which can be imbued with gems. Imbuing a weapon/armor can bring great benefits to your character. Different Gems are empowered with different attributes. For example it can raise your physical attack, magical attack, physical defense, magic defense, accuracy, evasion, hp, etc.. Imbuing can also bring unique glow effects to your weapon/armor. To combine your gems to a higher level you can visit the Jewelcraftsman located in every town. (See: Jewel Crafting for making higher level gems to place in sockets.)

Gems can be bought, combined, dropped from monsters, rewarded from quests, or be found in some 'Lucky items'.

Each weapon can be equipped with up to 2 sockets and armor can be equipped with 4 sockets maximum. Sockets can be added using socket stones, a cash shop item, at the PW Boutique Agent. Higher level and legendary weapons or armor require more socket stones. See the image below for the amount of socket stones needed:

File:EquipSlotPrice.png

Sharding Results

Adding soulgems (a.k.a. "shards") to sockets is called "sharding". You can sometimes modify the appearance of some armor by sharding. Here's a list of what shards are needed and what the results are:

Two grade 5+ HP shards (Citrine) = purple glow
Two grade 5+ MP shards (Turquoise) = blue glow
Two grade 5+ physical defense shards (Garnet) = orange/reddish glow
Two grade 5+ magic defense shards (Sapphire) = white glow
Two grade 5+ evasion shards (Amber) = yellow glow
Two grade 5+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green glow
Two grade 5+ shards of different types = sparkles
Four grade 8+ HP shards (Citrine) = lightning effect
Four grade 8+ MP shards (Turquoise) = blue crystal effect
Four grade 8+ physical defense shards (Garnet) = burning fire
Four grade 8+ magic defense shards (Sapphire) = strong white mist
Four grade 8+ evasion shards (Amber) = bigger/stronger yellow glow with sparkles.
Four grade 8+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = strong green glow with sparkles
Four grade 8+ shards of different types = sparkles(?)

(Grade 5 soulgems are "Average" and grade 8 soulgems are "Immaculate".)

Note: You cannot put soulgems into sockets if the gem's grade is higher than the armor's or weapon's grade. This means that a grade 4 armor cannot be made to glow, because it cannot be sharded with grade 5 soulgems.

Weapons glow for a different reason:

Three-star (purple name) = Blue glow. Obtained from a few quests or rarely (10% chance) from weapon manufacturing.
Legendary (gold name) = Gold glow. Obtained by using materials and a mold (dropped from dungeon bosses) at a Legendary Weapons forge.
Twilight (green name) = Usually a green glow (there are a few blue glowing ones). Obtained by using Twilight Temple materials at a Twilight Weapons forge.

However, if the weapon is grade 7 or better and has two sockets, you can add two concentric rings of sparkles that circle around the hand(s) holding the weapon(s) by sharding with two grade 7 or higher soulgems. The shards and their resulting sparkle colors are:

Grade 7+ HP shards (Citrine) = purple sparkles
Grade 7+ MP shards (Turquoise) = blue sparkles
Grade 7+ physical attack shards (Garnet) = red sparkles
Grade 7+ magic attack shards (Sapphire) = white sparkles
Grade 7+ evasion shards (Amber) = yellow sparkles
Grade 7+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green sparkles

(Grade 7 soulgems are "Flawless".)

So, for example, if you have a weapon with a grade 7+ Citrine and a grade 7+ Sapphire you would get purple sparkles and white sparkles that rotate in concentric circles around your hand(s).