Socketing: Difference between revisions

From PWI Wiki
Jump to navigationJump to search
PWpedia>Asterelle
m image -> table
PWpedia>Born2solo
No edit summary
Line 6: Line 6:


{| style="text-align: center; background: transparent;" border="1"
{| style="text-align: center; background: transparent;" border="1"
! style="color: #FC0"|Weapon Grade !!Socket 1 !!Socket 2 !! !!style="color: #FC0"|Armor Grade !!Socket 1 !! Socket 2 !! Socket 3 !!Socket 4
! style="color: #FC0"| Weapon Grade
! Socket 1
! Socket 2
!
! style="color: #FC0"| Armor Grade
! Socket 1
! Socket 2
! Socket 3
! Socket 4
|-
|-
|style="color: #FC0"|1 || 5 || 10 || || style="color: #FC0"|1 || 1 || 2 || 3 || 10
| style="color: #FC0"| 1
| 5
| 10
|
| style="color: #FC0"| 1
| 1
| 2
| 3
| 10
|-
|-
|style="color: #FC0"|2 || 10 || 20 || || style="color: #FC0"|2 || 2 || 4 || 6 || 20
| style="color: #FC0"| 2
| 10
| 20
|
| style="color: #FC0"| 2
| 2
| 4
| 6
| 20
|-
|-
|style="color: #FC0"|3 || 15 || 30 || || style="color: #FC0"|3 || 3 || 6 || 9 || 30
| style="color: #FC0"| 3
| 15
| 30
|
| style="color: #FC0"| 3
| 3
| 6
| 9
| 30
|-
|-
|style="color: #FC0"|4 || 20 || 40 || || style="color: #FC0"|4 || 4 || 8 || 12 || 40
| style="color: #FC0"| 4
| 20
| 40
|
| style="color: #FC0"| 4
| 4
| 8
| 12
| 40
|-
|-
|style="color: #FC0"|5 || 25 || 50 || || style="color: #FC0"|5 || 5 || 10 || 15 || 50
| style="color: #FC0"| 5
| 25
| 50
|
| style="color: #FC0"| 5
| 5
| 10
| 15
| 50
|-
|-
|style="color: #FC0"|6 || 30 || 60 || || style="color: #FC0"|6 || 6 || 12 || 18 || 60
| style="color: #FC0"| 6
| 30
| 60
|
| style="color: #FC0"| 6
| 6
| 12
| 18
| 60
|-
|-
|style="color: #FC0"|7 || 35 || 70 || || style="color: #FC0"|7 || 7 || 14 || 21 || 70
| style="color: #FC0"| 7
| 35
| 70
|
| style="color: #FC0"| 7
| 7
| 14
| 21
| 70
|-
|-
|style="color: #FC0"|8 || 40 || 80 || || style="color: #FC0"|8 || 8 || 16 || 24 || 80
| style="color: #FC0"| 8
| 40
| 80
|
| style="color: #FC0"| 8
| 8
| 16
| 24
| 80
|-
|-
|style="color: #FC0"|9 || 45 || 90 || || style="color: #FC0"|9 || 9 || 18 || 27 || 90
| style="color: #FC0"| 9
| 45
| 90
|
| style="color: #FC0"| 9
| 9
| 18
| 27
| 90
|-
|-
|style="color: #FC0"|10 || 50 || 100 || || style="color: #FC0"|10 || 10 || 20 || 30 || 100
| style="color: #FC0"| 10
| 50
| 100
|
| style="color: #FC0"| 10
| 10
| 20
| 30
| 100
|-
|-
|style="color: #FC0"|11 || 500 || 1000 || || style="color: #FC0"|11 || 100 || 200 || 300 || 1000
| style="color: #FC0"| 11
| 500
| 1000
|
| style="color: #FC0"| 11
| 100
| 200
| 300
| 1000
|-
|-
|style="color: #FC0"|12 || 1000 || 2000 || || style="color: #FC0"|12 || 200 || 400 || 600 || 2000
| style="color: #FC0"| 12
| 1000
| 2000
|
| style="color: #FC0"| 12
| 200
| 400
| 600
| 2000
|-
|-
|style="color: #FC0"|13 || 4000 || 8000 || || style="color: #FC0"|13 || 800 || 1600 || 2400 || 8000
| style="color: #FC0"| 13
| 4000
| 8000
|
| style="color: #FC0"| 13
| 800
| 1600
| 2400
| 8000
|-
|-
|style="color: #FC0"|14 || 6000 || 12000 || || style="color: #FC0"|14 || 1200 || 2400 || 3600 || 12000
| style="color: #FC0"| 14
| 6000
| 12000
|
| style="color: #FC0"| 14
| 1200
| 2400
| 3600
| 12000
|-
|-
|style="color: #FC0"|15 || 8000 || 16000 || || style="color: #FC0"|15 || 1600 || 3200 || 4800 || 16000
| style="color: #FC0"| 15
| 8000
| 16000
|
| style="color: #FC0"| 15
| 1600
| 3200
| 4800
| 16000
|}
|}
<br /><br />


 
== Sharding Results ==
==Sharding Results==


By adding shards (a.k.a. "soulgems") to sockets you can modify the appearance of armor, if you meet certain requirements.  Here's a list of what shards are required and what the results are:
By adding shards (a.k.a. "soulgems") to sockets you can modify the appearance of armor, if you meet certain requirements.  Here's a list of what shards are required and what the results are:
:Two grade 5+ HP shards (Citrine) = purple glow
: Two grade 5+ HP shards (Citrine) = purple glow
:Two grade 5+ MP shards (Turquoise) = blue glow
: Two grade 5+ MP shards (Turquoise) = blue glow
:Two grade 5+ physical defense shards (Garnet) = orange/reddish glow
: Two grade 5+ physical defense shards (Garnet) = orange/reddish glow
:Two grade 5+ magic defense shards (Sapphire) = white glow
: Two grade 5+ magic defense shards (Sapphire) = white glow
:Two grade 5+ evasion shards (Amber) = yellow glow
: Two grade 5+ evasion shards (Amber) = yellow glow
:Two grade 5+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green glow
: Two grade 5+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green glow
:Two grade 5+ shards of different types = sparkles
: Two grade 5+ shards of different types = sparkles
:Four grade 8+ HP shards (Citrine) = lightning effect
: Four grade 8+ HP shards (Citrine) = lightning effect
:Four grade 8+ MP shards (Turquoise) = blue crystal effect
: Four grade 8+ MP shards (Turquoise) = blue crystal effect
:Four grade 8+ physical defense shards (Garnet) = burning fire
: Four grade 8+ physical defense shards (Garnet) = burning fire
:Four grade 8+ magic defense shards (Sapphire) = strong white mist
: Four grade 8+ magic defense shards (Sapphire) = strong white mist
:Four grade 8+ evasion shards (Amber) = bigger/stronger yellow glow with sparkles.
: Four grade 8+ evasion shards (Amber) = bigger/stronger yellow glow with sparkles.
:Four grade 8+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = strong green glow with sparkles
: Four grade 8+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = strong green glow with sparkles
:Four grade 8+ shards of different types = sparkles
: Four grade 8+ shards of different types = sparkles


(Grade 5 shards are "Average" and grade 8 shards are "Immaculate".)
(Grade 5 shards are "Average" and grade 8 shards are "Immaculate".)
Line 63: Line 191:


Weapons glow for a different reason:
Weapons glow for a different reason:
:Three-star (purple name) = Blue glow. Obtained from a few quests, boss drops, or rarely (10% chance) from weapon manufacturing.
: Three-star (purple name) = Blue glow. Obtained from a few quests, boss drops, or rarely (10% chance) from weapon manufacturing.
:Legendary (gold name) = Gold glow. Obtained by using materials and a mold (dropped from dungeon bosses) at a Legendary Weapons forge.
: Legendary (gold name) = Gold glow. Obtained by using materials and a mold (dropped from dungeon bosses) at a Legendary Weapons forge.
:Twilight (green name) = Usually a green glow (there are a few blue glowing ones). Obtained by using Twilight Temple materials at a Twilight Weapons forge.
: Twilight (green name) = Usually a green glow (there are a few blue glowing ones). Obtained by using Twilight Temple materials at a Twilight Weapons forge.
:Frostcovered (green name) = Glow green like Twilight Temple weapons.  Gotten from [[New Frostcovered City Guide|Frostcovered City]] drops.
: Frostcovered (green name) = Glow green like Twilight Temple weapons.  Gotten from [[New Frostcovered City Guide|Frostcovered City]] drops.
:Frostcovered (gold name) = Red lightning effect on some weapons.  Made from "The Past of Frostcovered City" items or Frostcovered Sign·Force ([[Token Pack]] items).
: Frostcovered (gold name) = Red lightning effect on some weapons.  Made from "The Past of Frostcovered City" items or Frostcovered Sign·Force ([[Token Pack]] items).
:Sage and some level 100 weapons (red name) = Red glow.  Sage weapons are obtained from Messenger of the Sages, which requires Rank 6 (35,000+ rep) and all 7 badges.  The level 100 weapons either require Rank 8 (200,000+ rep) or four level 99 souledges and other high level items.
: Sage and some level 100 weapons (red name) = Red glow.  Sage weapons are obtained from Messenger of the Sages, which requires Rank 6 (35,000+ rep) and all 7 badges.  The level 100 weapons either require Rank 8 (200,000+ rep) or four level 99 souledges and other high level items.
:Nirvana = vary in glow and color.  Created in the Nirvana Forges from other weapons.
: Nirvana = vary in glow and color.  Created in the Nirvana Forges from other weapons.


So, weapons glow based on their type, and you cannot make a non-glowing weapon glow.
So, weapons glow based on their type, and you cannot make a non-glowing weapon glow.


However, if the weapon is grade 7 or better and has two sockets, you can add two concentric rings of sparkles that circle around the hand(s) holding the weapon(s) by sharding with two grade 7 or higher shards.  The shards and their resulting sparkle colors are:
However, if the weapon is grade 7 or better and has two sockets, you can add two concentric rings of sparkles that circle around the hand(s) holding the weapon(s) by sharding with two grade 7 or higher shards.  The shards and their resulting sparkle colors are:
:Grade 7+ HP shards (Citrine) = purple sparkles
: Grade 7+ HP shards (Citrine) = purple sparkles
:Grade 7+ MP shards (Turquoise) = blue sparkles
: Grade 7+ MP shards (Turquoise) = blue sparkles
:Grade 7+ physical attack shards (Garnet) = red sparkles
: Grade 7+ physical attack shards (Garnet) = red sparkles
:Grade 7+ magic attack shards (Sapphire) = white sparkles
: Grade 7+ magic attack shards (Sapphire) = white sparkles
:Grade 7+ evasion shards (Amber) = yellow sparkles
: Grade 7+ evasion shards (Amber) = yellow sparkles
:Grade 7+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green sparkles
: Grade 7+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green sparkles


(Grade 7 shards are "Flawless".)
(Grade 7 shards are "Flawless".)
Line 86: Line 214:


For a complete list of the gems that can be put in sockets and the bonuses they give to armor and weapons, see: [http://pwi.perfectworld.com/advinfo/imbue PWI Game Info > Advanced Info > Imbue]
For a complete list of the gems that can be put in sockets and the bonuses they give to armor and weapons, see: [http://pwi.perfectworld.com/advinfo/imbue PWI Game Info > Advanced Info > Imbue]
<br /><br />


== Best Shards ==


==Best Shards==
At high levels it may be hard to determine what the best shards are to put in your gear. A calculator that shows your best choice(s) can be found here: [http://astersite.webfreehosting.net/pw/socketcalculator.html PWI Socket Calculator]
 
At high levels it may be hard to determine what the best shards are to put in your gear. A calculator that shows your best choice(s) can be found here: [http://astersite.webfreehosting.net/pw/socketcalculator.html PWI Socket Calculator]

Revision as of 03:52, 3 August 2011

Weapons and armor may come with sockets, which can be imbued with gems, which is called "sharding". Sharding weapons and armor can bring great benefits to your character. Different gems are empowered with different attributes. For example it can raise your physical attack, magical attack, physical defense, magic defense, accuracy, evasion, HP, MP, etc... Sharding can also bring unique glow effects to your weapon/armor (see below). To combine your gems to a higher level you can visit the Jewelcraftsman located in every town. (See: Jewel Crafting for making higher level gems to place in sockets.)

Gems can be bought, combined, dropped from monsters, rewarded from quests, or found in some 'Lucky items'.

Weapons can be equipped with up to 2 sockets and armor can be equipped with 4 sockets, maximum. Sockets can be added using socket stones, a cash shop item, at the PW Boutique Agent. Higher level and legendary weapons or armor require more socket stones. See the table below for the amount of socket stones needed:

Weapon Grade Socket 1 Socket 2 Armor Grade Socket 1 Socket 2 Socket 3 Socket 4
1 5 10 1 1 2 3 10
2 10 20 2 2 4 6 20
3 15 30 3 3 6 9 30
4 20 40 4 4 8 12 40
5 25 50 5 5 10 15 50
6 30 60 6 6 12 18 60
7 35 70 7 7 14 21 70
8 40 80 8 8 16 24 80
9 45 90 9 9 18 27 90
10 50 100 10 10 20 30 100
11 500 1000 11 100 200 300 1000
12 1000 2000 12 200 400 600 2000
13 4000 8000 13 800 1600 2400 8000
14 6000 12000 14 1200 2400 3600 12000
15 8000 16000 15 1600 3200 4800 16000



Sharding Results

By adding shards (a.k.a. "soulgems") to sockets you can modify the appearance of armor, if you meet certain requirements. Here's a list of what shards are required and what the results are:

Two grade 5+ HP shards (Citrine) = purple glow
Two grade 5+ MP shards (Turquoise) = blue glow
Two grade 5+ physical defense shards (Garnet) = orange/reddish glow
Two grade 5+ magic defense shards (Sapphire) = white glow
Two grade 5+ evasion shards (Amber) = yellow glow
Two grade 5+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green glow
Two grade 5+ shards of different types = sparkles
Four grade 8+ HP shards (Citrine) = lightning effect
Four grade 8+ MP shards (Turquoise) = blue crystal effect
Four grade 8+ physical defense shards (Garnet) = burning fire
Four grade 8+ magic defense shards (Sapphire) = strong white mist
Four grade 8+ evasion shards (Amber) = bigger/stronger yellow glow with sparkles.
Four grade 8+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = strong green glow with sparkles
Four grade 8+ shards of different types = sparkles

(Grade 5 shards are "Average" and grade 8 shards are "Immaculate".)

Note: You cannot put shards into sockets if the gem's grade is higher than the armor's or weapon's grade. This means that a grade 4 armor cannot be made to glow, because it cannot be sharded with grade 5 shards.

Weapons glow for a different reason:

Three-star (purple name) = Blue glow. Obtained from a few quests, boss drops, or rarely (10% chance) from weapon manufacturing.
Legendary (gold name) = Gold glow. Obtained by using materials and a mold (dropped from dungeon bosses) at a Legendary Weapons forge.
Twilight (green name) = Usually a green glow (there are a few blue glowing ones). Obtained by using Twilight Temple materials at a Twilight Weapons forge.
Frostcovered (green name) = Glow green like Twilight Temple weapons. Gotten from Frostcovered City drops.
Frostcovered (gold name) = Red lightning effect on some weapons. Made from "The Past of Frostcovered City" items or Frostcovered Sign·Force (Token Pack items).
Sage and some level 100 weapons (red name) = Red glow. Sage weapons are obtained from Messenger of the Sages, which requires Rank 6 (35,000+ rep) and all 7 badges. The level 100 weapons either require Rank 8 (200,000+ rep) or four level 99 souledges and other high level items.
Nirvana = vary in glow and color. Created in the Nirvana Forges from other weapons.

So, weapons glow based on their type, and you cannot make a non-glowing weapon glow.

However, if the weapon is grade 7 or better and has two sockets, you can add two concentric rings of sparkles that circle around the hand(s) holding the weapon(s) by sharding with two grade 7 or higher shards. The shards and their resulting sparkle colors are:

Grade 7+ HP shards (Citrine) = purple sparkles
Grade 7+ MP shards (Turquoise) = blue sparkles
Grade 7+ physical attack shards (Garnet) = red sparkles
Grade 7+ magic attack shards (Sapphire) = white sparkles
Grade 7+ evasion shards (Amber) = yellow sparkles
Grade 7+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green sparkles

(Grade 7 shards are "Flawless".)

So, for example, if you have a grade 7+ weapon with two sockets and you add a grade 7+ Citrine and a grade 7+ Sapphire, you would get purple sparkles and white sparkles that rotate in concentric circles around your hand(s) when you equip that weapon.

For a complete list of the gems that can be put in sockets and the bonuses they give to armor and weapons, see: PWI Game Info > Advanced Info > Imbue

Best Shards

At high levels it may be hard to determine what the best shards are to put in your gear. A calculator that shows your best choice(s) can be found here: PWI Socket Calculator