Assassin Skill Combo Guide: Difference between revisions

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For attacks against mobs that are either lower level than yourself or same level, starting at level 19 use:
For attacks against mobs that are either lower level than yourself or same level, starting at level 19 use:


Puncture Wound > Slipstream Strike > Sleep > Knife Throw
Puncture Wound > Deep Sting > wait for sleep symbol to move to the left of bleed symbol under enemy's hp bar > Slipstream Strike > normal attacks


Keep doing these attacks until you hit level 29.
Keep doing these attacks until you hit level 29.
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At level 29 here's an additional move set.
At level 29 here's an additional move set.


'''For pure mage/ranged mobs:'''
'''Ranged mobs:'''


Tackling Slash > Puncture Wound > Slipstream Strike > Deep Sting
Puncture Wound > Deep Sting > wait for sleep symbol to move to the left of bleed symbol under enemy's hp bar > Tackling Slash > Slipstream Strike > normal attacks


'''For pure melee:'''
'''Melee mobs:'''


Run towards the mob and use Tackling Slash > Puncture Wound > (at this point the mob shouldn't have hit you because you're too far) > wait for bleed effect to go > Slipstream Strike
Puncture Wound > Deep Sting > wait for sleep symbol to move to the left of bleed symbol under enemy's hp bar > Slipstream Strike > normal attacks


==Attack Combos Starting at Level 39==
==Attack Combos Starting at Level 39==
Same moves above but buff yourself with Bloodpaint and Deaden Nerves. Throatcut is useless at level 1. Spark followed by normal attacks will do more damage.
Same moves above but buff yourself with Bloodpaint and Deaden Nerves(keep theses for rest of your perfect world career). Spark followed by normal attacks will do more damage.


==Attack Combos Starting at Level 59==
==Attack Combos Starting at Level 59==
'''Ranged/Magic mobs:'''
'''Ranged mobs:'''


Double Spark > normal attacks until it's dead (this kills incredibly fast)
Rib strike > Double Spark > tackling slash > normal attacks (add in another double Spark if needed)
you may want to use inner harmony and/or raising dragon strike to help get your chi up, before you use double spark


'''Melee:'''
'''Melee mobs:'''
 
Rib strike > Double Spark > normal attacks (add in another double Spark if needed)
you may want to use inner harmony and/or raising dragon strike to help get your chi up, before you use double spark


Run towards mob and start with Tackling Slash > Puncture Wound > Rib Strike (at at least level 5 or it will be a waste of MP) > Slipstream > then normal attacks


==PvP Attacks==
==PvP Attacks==
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Do your buffs first then:
Do your buffs first then:


Focused Mind > Wolf Emblem > Deaden Nerves > Blood Paint
Blood Paint> Deaden Nerves  > Wolf Emblem > Focused Mind




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'''Tip 2:'''
'''Tip 2:'''


Focused Mind > Wolf Emblem > Deaden Nerves > Blood Paint
Blood Paint> Deaden Nerves  > Wolf Emblem > Focused Mind


Shadow Walk (Stealth) > Deep Sting (Sleep) > Slipstream Strike > Tackling Slash >  
Shadow Walk (Stealth) > Deep Sting (Sleep) > Slipstream Strike > Tackling Slash >  
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:2) They stay still, that's the good case as you can Tackling Slash > Puncture Wound > Slipstream Strike (if they're not dead, throw in a Raising Dragon Strike). (This will not work very well in the high 8x or 9x because you need to spam more higher damaging skills.)
:2) They stay still, that's the good case as you can Tackling Slash > Puncture Wound > Slipstream Strike (if they're not dead, throw in a Raising Dragon Strike). (This will not work very well in the high 8x or 9x because you need to spam more higher damaging skills.)


There is some disagreement as to whether you should keep Chill of the Deep activated when PKing.  It increases your Attack Level, but also decreases your attack speed.
There has some disagreement as to whether you should keep Chill of the Deep activated when PKing.  The answer is you should not, it does raise your attack level but the speed reduction makes it so you lose damage per sec with it on and that is not something you want.

Revision as of 07:21, 4 September 2011

Below are some attack combo/macro recommendations for Assassins in PvE and PvP.

Attack Combos Starting at Level 19

For attacks against mobs that are either lower level than yourself or same level, starting at level 19 use:

Puncture Wound > Deep Sting > wait for sleep symbol to move to the left of bleed symbol under enemy's hp bar > Slipstream Strike > normal attacks

Keep doing these attacks until you hit level 29.

Attack Combos Starting at Level 29

At level 29 here's an additional move set.

Ranged mobs:

Puncture Wound > Deep Sting > wait for sleep symbol to move to the left of bleed symbol under enemy's hp bar > Tackling Slash > Slipstream Strike > normal attacks

Melee mobs:

Puncture Wound > Deep Sting > wait for sleep symbol to move to the left of bleed symbol under enemy's hp bar > Slipstream Strike > normal attacks

Attack Combos Starting at Level 39

Same moves above but buff yourself with Bloodpaint and Deaden Nerves(keep theses for rest of your perfect world career). Spark followed by normal attacks will do more damage.

Attack Combos Starting at Level 59

Ranged mobs:

Rib strike > Double Spark > tackling slash > normal attacks (add in another double Spark if needed) you may want to use inner harmony and/or raising dragon strike to help get your chi up, before you use double spark

Melee mobs:

Rib strike > Double Spark > normal attacks (add in another double Spark if needed) you may want to use inner harmony and/or raising dragon strike to help get your chi up, before you use double spark


PvP Attacks

For PvP it's almost the same. It's best if you are level 60+.

Tip 1:

Do your buffs first then:

Blood Paint> Deaden Nerves > Wolf Emblem > Focused Mind


Shadow Walk (Stealth) > Deep Sting (Sleep) > Slipstream Strike > Throatcut (1 Spark) >

Tackling Slash > Windpush (Sprint) > Shadow Teleport (1 Spark)

Tip 2:

Blood Paint> Deaden Nerves > Wolf Emblem > Focused Mind

Shadow Walk (Stealth) > Deep Sting (Sleep) > Slipstream Strike > Tackling Slash >

Windpush (Sprint) > Shadow Teleport (1 Spark) > Shadow Escape (Stealth) if luck 1 spark >

Headhunt (2 Sparks)

When you're PKing make sure you have these moves:

Shadow Teleport level 1 > Slipstream level 10 > Puncture Wound level 10 > Tackling Slash at least level 5 > Tidal Protection level 1 > Deaden Nerves level 1 > Shadow Walk level 8+ (preferably 10) > Shadow Escape level 5+ > Double Spark > Inner Harmony > Raising Dragon Strike level 1+ > Chill of the Deep level 2+

When you find a tasty robe class and they are not AFK, immediately stealth, and stalk them from behind, when they stop you can Double Spark (takes some time), then there's two possibilities:

1) They move, going to their destination, if this is the case, immediately use Inner Harmony and Shadow Teleport, then Tackling Slash > Puncture Wound > Slipstream (and if they are not dead, spam skills).
2) They stay still, that's the good case as you can Tackling Slash > Puncture Wound > Slipstream Strike (if they're not dead, throw in a Raising Dragon Strike). (This will not work very well in the high 8x or 9x because you need to spam more higher damaging skills.)

There has some disagreement as to whether you should keep Chill of the Deep activated when PKing. The answer is you should not, it does raise your attack level but the speed reduction makes it so you lose damage per sec with it on and that is not something you want.