Venomancer Skill List: Difference between revisions

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**damage plus 966.0.  
**damage plus 966.0.  


Sage version gives a 20% chance to gain 30 Chi if hit.
**Sage version gives a 20% chance to gain 30 Chi if hit.
Demon version reduces target's Wood resistance by 30% for 6 seconds
**Demon version reduces target's Wood resistance by 30% for 6 seconds


II Ironwood Scarab (level 10)
*II Ironwood Scarab (level 10)
Range: 25.6 meters
**Range: 25.6 meters
Mana: 106.9
**Mana: 106.9
Channel: 1.5 seconds
**Channel: 1.5 seconds
Cast: 0.8 seconds
**Cast: 0.8 seconds
Cooldown: 8.0 seconds
**Cooldown: 8.0 seconds
Weapon: Unarmed, Magic Instruments
**Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Spiritual Adept
**Requisite Cultivation: Spiritual Adept


Throw a splinted bug at the enemy inflicting Wood damage equal to base magic damage plus 300% of weapon damage plus 1327.7. Reduces enemy's physical defense by 30% for 10 seconds.
**Throw a splinted bug at the enemy inflicting Wood damage equal to base magic damage plus **300% of weapon damage plus 1327.7. Reduces enemy's physical defense by 30% for 10 seconds.


Requires 25 Chi.
**Requires 25 Chi.


Sage version increases physical defense reduction to 20 seconds.
**Sage version increases physical defense reduction to 20 seconds.
Demon version only has a 20% chance of success, but will reduce physical defense to zero instead.
**Demon version only has a 20% chance of success, but will reduce physical defense to zero **instead.


III Lucky Scarab (Level 10)
*III Lucky Scarab (Level 10)
Range: 25.5 meters
**Range: 25.5 meters
Mana: 275.8
**Mana: 275.8
Channel: 1.5 seconds
**Channel: 1.5 seconds
Cast: 0.8 seconds
**Cast: 0.8 seconds
Cooldown: 12.0 seconds
**Cooldown: 12.0 seconds
Weapon: Unarmed, Magic Instruments
**Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Master of Coalescence[/color]
**Requisite Cultivation: Master of Coalescence[/color]


Sling-shot a sharp stone covered with viral plauges at the enemy, inflicting Wood damage equal to base magic damage plus 100% of weapon damage plus 3416.9. Has a 95% chance to stun target for 2.0 seconds.
**Sling-shot a sharp stone covered with viral plauges at the enemy, inflicting Wood damage **equal to base magic damage plus 100% of weapon damage plus 3416.9. Has a 95% chance to **stun target for 2.0 seconds.


IV Blazing Scarab (Level 1)   
*IV Blazing Scarab (Level 1)   
Range 27.0meters
**Range 27.0 meters
Mana 145.0
**Mana 145.0
Channel 1.5 seconds
**Channel 1.5 seconds
Cast 0.8 seconds
**Cast 0.8 seconds
Cooldown 15.0 seconds
**Cooldown 15.0 seconds
Weapon Unarmed, Magic Instruments
**Weapon Unarmed, Magic Instruments


Requisite Cultivation Aware of Principle
**Requisite Cultivation Aware of Principle
Throw a flaming parasite at the enemy, inflicting Wood damage
**Throw a flaming parasite at the enemy, inflicting Wood damage
equal to base magic damage and dealing 3927.0 Fire damage
**equal to base magic damage and dealing 3927.0 Fire damage
over 30 seconds.
**over 30 seconds.


Sage version has increases Fire damage by 15%.
**Sage version has increases Fire damage by 15%.
Demon version reduces the duration of the damage to 24 seconds
**Demon version reduces the duration of the damage to 24 seconds


V Frost Scarab (Level 1)
*V Frost Scarab (Level 1)
Range 25.5meters
**Range 25.5meters
Mana 159.8
**Mana 159.8
Channel 1.5 seconds
**Channel 1.5 seconds
Cast 0.8 seconds
**Cast 0.8 seconds
Cooldown 15.0 seconds
**Cooldown 15.0 seconds
Weapon Unarmed, Magic Instruments
**Weapon Unarmed, Magic Instruments


Requisite Cultivation Aware of Harmony
**Requisite Cultivation Aware of Harmony
Throw an icy bug at the enemy, inflicting Wood damage equal
**Throw an icy bug at the enemy, inflicting Wood damage equal
to base magic damage plus 100% of weapon damage plus
**to base magic damage plus 100% of weapon damage plus
3296.1. Has a 80% chance to inflict frostbite
**3296.1. Has a 80% chance to inflict frostbite
on the target, causing it to suffer 3296.1 water
**on the target, causing it to suffer 3296.1 water
damage over 9 seconds and decreasing speed by 40%.
**damage over 9 seconds and decreasing speed by 40%.


Requires one Spark
**Requires one Spark


Sage version always has a 95% chance to inflict frostbite.
**Sage version always has a 95% chance to inflict frostbite.
Demon version lets frostbite freeze the enemy for 3 seconds.
**Demon version lets frostbite freeze the enemy for 3 seconds.


VI Noxious Gas (Level 10)
*VI Noxious Gas (Level 10)
Range: 25.5 meters
**Range: 25.5 meters
Mana: 202.5
**Mana: 202.5
Channel: 2.5 seconds
**Channel: 2.5 seconds
Cast: 0.8 seconds
**Cast: 0.8 seconds
Cooldown: 6.0 seconds
**Cooldown: 6.0 seconds
Weapon: Unarmed, Magic Instruments
**Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Aware of Discord
**Requisite Cultivation: Aware of Discord


A large disease ridden toxic parasite attacks the target causing it and all enemies 9.0 meters around it to suffer Wood damage equal to base magic damage plus 200% of weapon damage plus 1501.4. Enemies will also suffer 1501.4 Wood damage over 9 seconds.
**A large disease ridden toxic parasite attacks the target causing it and all enemies 9.0 **meters around it to suffer Wood damage equal to base magic damage plus 200% of weapon **damage plus 1501.4. Enemies will also suffer 1501.4 Wood damage over 9 seconds.


Sage version increases immediate damage and damage over time to 3054 each
**Sage version increases immediate damage and damage over time to 3054 each
Demon version has cooldown reduced by one second.
**Demon version has cooldown reduced by one second.


VII Parasitic Nova (The other guide calls this useless, but its IMPORTANT for Rebirth orders)
*VII Parasitic Nova (Level 10)
Range: 25.5 meters
**Range: 25.5 meters
Mana: 464.4
**Mana: 464.4
Channel: 3.0 seconds
**Channel: 3.0 seconds
Cast: 1.2 seconds
**Cast: 1.2 seconds
Cooldown: 30.0 seconds
**Cooldown: 30.0 seconds
Weapon: Unarmed, Magic Instruments
**Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Transcendant
**Requisite Cultivation: Transcendant


Summon a toxic parasite array to attack the target and all enemies in a 12.0 meter radius around the target. Inflicts Wood damage equal to base magic damage plus 300% of weapon damage plus 4564.9. Has a 67% chance to make them chaotic for 8.0 seconds, in which they are unable to move or attack.
**Summon a toxic parasite array to attack the target and all enemies in a 12.0 meter radius **around the target. Inflicts Wood damage equal to base magic damage plus 300% of weapon **damage plus 4564.9. Has a 67% chance to make them chaotic for 8.0 seconds, in which they **are unable to move or attack.


Requires 2 Spark.
**Requires 2 Spark.


Sage version will cost only one Spark 50% of the time.
**Sage version will cost only one Spark 50% of the time.
Demon version makes chaotic enemies take 30% more damage.
**Demon version makes chaotic enemies take 30% more damage.


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Revision as of 00:16, 31 July 2009

Introduction

The venomancer class has an array of skills making it a jack of all trades. They have access to many Wood magicks, Fox Combat skills, self and ally support skills, and amazing debuffs. Listed will be the effects of the skills, their 89+ sage and demon versions, and generally which is an acceptable level of the skill (generally 1 or 10 on venomancers) in order to be at peak efficiency in a party.


Mage Tree Skills

  • I Venomous Scarab (Level 10)
    • Range 25.5meters
    • Mana 68.8
    • Channel 1.5 seconds
    • Cast 1.0 seconds
    • Cooldown 1.0 seconds
    • Weapon Unarmed, Magic Instruments
    • Requisite Cultivation Spiritual Initiate
    • Throw a virulent parasite at the enemy. Deals Wood damage
    • equal to base magic damage plus 100% of weapon
    • damage plus 966.0.
    • Sage version gives a 20% chance to gain 30 Chi if hit.
    • Demon version reduces target's Wood resistance by 30% for 6 seconds
  • II Ironwood Scarab (level 10)
    • Range: 25.6 meters
    • Mana: 106.9
    • Channel: 1.5 seconds
    • Cast: 0.8 seconds
    • Cooldown: 8.0 seconds
    • Weapon: Unarmed, Magic Instruments
    • Requisite Cultivation: Spiritual Adept
    • Throw a splinted bug at the enemy inflicting Wood damage equal to base magic damage plus **300% of weapon damage plus 1327.7. Reduces enemy's physical defense by 30% for 10 seconds.
    • Requires 25 Chi.
    • Sage version increases physical defense reduction to 20 seconds.
    • Demon version only has a 20% chance of success, but will reduce physical defense to zero **instead.
  • III Lucky Scarab (Level 10)
    • Range: 25.5 meters
    • Mana: 275.8
    • Channel: 1.5 seconds
    • Cast: 0.8 seconds
    • Cooldown: 12.0 seconds
    • Weapon: Unarmed, Magic Instruments
    • Requisite Cultivation: Master of Coalescence[/color]
    • Sling-shot a sharp stone covered with viral plauges at the enemy, inflicting Wood damage **equal to base magic damage plus 100% of weapon damage plus 3416.9. Has a 95% chance to **stun target for 2.0 seconds.
  • IV Blazing Scarab (Level 1)
    • Range 27.0 meters
    • Mana 145.0
    • Channel 1.5 seconds
    • Cast 0.8 seconds
    • Cooldown 15.0 seconds
    • Weapon Unarmed, Magic Instruments
    • Requisite Cultivation Aware of Principle
    • Throw a flaming parasite at the enemy, inflicting Wood damage
    • equal to base magic damage and dealing 3927.0 Fire damage
    • over 30 seconds.
    • Sage version has increases Fire damage by 15%.
    • Demon version reduces the duration of the damage to 24 seconds
  • V Frost Scarab (Level 1)
    • Range 25.5meters
    • Mana 159.8
    • Channel 1.5 seconds
    • Cast 0.8 seconds
    • Cooldown 15.0 seconds
    • Weapon Unarmed, Magic Instruments
    • Requisite Cultivation Aware of Harmony
    • Throw an icy bug at the enemy, inflicting Wood damage equal
    • to base magic damage plus 100% of weapon damage plus
    • 3296.1. Has a 80% chance to inflict frostbite
    • on the target, causing it to suffer 3296.1 water
    • damage over 9 seconds and decreasing speed by 40%.
    • Requires one Spark
    • Sage version always has a 95% chance to inflict frostbite.
    • Demon version lets frostbite freeze the enemy for 3 seconds.
  • VI Noxious Gas (Level 10)
    • Range: 25.5 meters
    • Mana: 202.5
    • Channel: 2.5 seconds
    • Cast: 0.8 seconds
    • Cooldown: 6.0 seconds
    • Weapon: Unarmed, Magic Instruments
    • Requisite Cultivation: Aware of Discord
    • A large disease ridden toxic parasite attacks the target causing it and all enemies 9.0 **meters around it to suffer Wood damage equal to base magic damage plus 200% of weapon **damage plus 1501.4. Enemies will also suffer 1501.4 Wood damage over 9 seconds.
    • Sage version increases immediate damage and damage over time to 3054 each
    • Demon version has cooldown reduced by one second.
  • VII Parasitic Nova (Level 10)
    • Range: 25.5 meters
    • Mana: 464.4
    • Channel: 3.0 seconds
    • Cast: 1.2 seconds
    • Cooldown: 30.0 seconds
    • Weapon: Unarmed, Magic Instruments
    • Requisite Cultivation: Transcendant
    • Summon a toxic parasite array to attack the target and all enemies in a 12.0 meter radius **around the target. Inflicts Wood damage equal to base magic damage plus 300% of weapon **damage plus 4564.9. Has a 67% chance to make them chaotic for 8.0 seconds, in which they **are unable to move or attack.
    • Requires 2 Spark.
    • Sage version will cost only one Spark 50% of the time.
    • Demon version makes chaotic enemies take 30% more damage.

Support Tree Skills

I. Metabolic Boost (Level 10) Range: 25.5 m Channel: 2.0 seconds Cast: 1.0 seconds Cooldown: 300.0 seconds Weapon: Unarmed, Magic Instruments Requisite Cultivation: Aware of Principle

Recovers 50% of maximum HP.

Sage version increases heal to 60% of maximum HP Demon version reduces cooldown by 90 seconds.

II Natures Grace (Level 10) Range: 25.5 mChannel: 2.0 seconds Cast: 1.0 seconds Cooldown: 300.0 seconds Weapon: Unarmed, Magic Instruments Requisite Cultivation: Aware of Harmony

Recovers 50% of maximum MP.

Sage version increases heal to 60% of maximum HP Demon version reduces cooldown by 90 seconds.

III Bramble Guard (Level 10) Range: 25.5 meters Mana: 329.4 Channel: 1.0 seconds Cast: 1.0 seconds Cooldown: 1.0 seconds Weapon: Unarmed, Magic Instruments Requisite Cultivation: Spiritual Adept

Cast a bramble shield of protection on a friendly target. Returns 60% of melee damage to attackers. Lasts 10 minutes.

Sage version lasts twice as long. Demon version always returns 75% of damage.

IV Bramble Hood (Level 1) Mana: 360 Channel: 1.0 seconds Cast: 1.0 seconds Cooldown: 30.0 seconds Weapon: Unarmed, Magic Instruments Requisite Cultivation: Transcendant

Create an array of magical bramble to return 200% of melee damage and reduce damage taken by 75%. Lasts 15 seconds.

V Wood Mastery

Passive Skill Requisite Cultivation: Aware of Harmony

Increases Wood magic damage by 20%.

Sage version always increases Wood damage by 25%. Demon version increases critical hit rate by 2%.

VI Summer Sprint Mana: 300 Channel: Instant Cooldown: 60.0 seconds Weapon: Unarmed, Magic Instruments Requisite Cultivation: Aware of Harmony

Accompanied by flowers, character's movement speed increases by 35% for 5 minutes.

Sage version removes negative effects. Demon version gives immunity to movement impairing effects.

VII Lending Hand Range: 20 m Channel: 2.0 seconds Cast: 1.0 seconds Cooldown: 60 seconds Weapon: Unarmed, Magic Instruments Requisite Cultivation: Aware of Discord

Transfer one Spark to target.

Sage version has a 25% chance to cast without consuming Spark. Demon version gives a 20% chance to transfer two Spark.

VIII Soul Transfusion Channel Instant Cooldown 60.0 seconds Weapon Unarmed, Magic Instruments

Requisite Cultivation Aware of Harmony Instantly exchange HP and MP values. Each transfusion consumes up to 100 chi.


Fox Tree Skills

I Fox Form (Level 3) Mana 90 Channel Instant Cooldown 6.0 seconds Weapon Magic Instruments

Requisite Cultivation Spiritual Adept Transform into a werefox. Physical defense increases by 120%, accuracy increases by 200%, and maximum MP falls by 20%. Allows werefox skills to be used.

Sage version always grants a 150% physical defense increase and a 250% accuracy increase. Demon version gives movement speed increase of 60% for 6 seconds after transforming.

II Purge (Level 10) Range 10 meters Mana 200 Channel 1.5 seconds Cast 1.2 seconds Cooldown 30.0seconds Weapon Unarmed, Magic Instruments

Requisite Cultivation Spiritual Adept Remove all positive effects on the target.

Sage version grants a 5 meter area of effect. Demon version reduces cooldown by 25 seconds.

III Soul Degeneration (Level 10 for sage/demon) Range 10 meters Mana 150 Channel 1.5 seconds Cast 1.2 seconds Cooldown 30 seconds Weapon Unarmed, Magic Instruments

Requisite Cultivation Aware of Harmony Curse the target to stop HP and MP regeneration for 30 seconds.

Sage version reduces maximum HP by 20%. Demon version cuts target's evasion in half for 20 seconds.

IV Crush Vigor (N/A) Range 10 meters Mana 8 Channel 1.5 seconds Cast 1.2 seconds Cooldown 30 seconds Weapon Unarmed, Magic Instruments

Requisite Cultivation Aware of Discord Curse the target to make it lose 8 Chi whenever it is hit. Lasts 15 seconds.

Sage version increases Chi lost to 15 per hit. Demon version has a 50% chance to gain one Spark.

V Fox Wallop (Level 1 or 10 for demon) Range Melee Mana 97.2 Channel 0.7 seconds Cast 0.5 seconds Cooldown 3.0 seconds Weapon Unarmed, Magic Instruments

Requisite Cultivation Spiritual Adept Delivers a powerful melee attack, inflicting base physical damage plus 1336.4. Reduces target's channeling speed by 40% for 3 seconds.

Requires 20 Chi

Sage version has a 50% chance to cast without consuming Chi. Demon version gives a 20% chance to make all hits critical for 5 seconds.

VI Befuddling Mist (1 or 10 if you want sage/demon) Range Melee Mana 115.2 Channel 0.7 second Cast 0.5 second Cooldown 3.0 second Weapon Unarmed, Magic Instruments

Requisite Cultivation Aware of Principle Sprays a bewitching fog to confound the opponents, inflicting base physical damage plus 1396.6 and reduces their accuracy by 70% for 8 seconds.

Sage version gives an extra 800 damage. Demon version decreases enemy's speed by 30% for 3 seconds.

VII Stunning Blow (Any level is acceptable) Range Melee Mana 159.8 Channel 0.7 seconds Cast 0.5 seconds Cooldown 15.0 seconds Weapon Unarmed, Magic Instruments

Requisite Cultivation Aware of Harmony Strike the enemy with a stunning blow, inflicting base physical damage plus 2332.3. A successful hit freezes the enemy for 8.0 seconds.

Requires one Spark

Sage version has a 25% chance to cast without consuming Spark. Demon version has a 50% chance to stun the enemy for 3 seconds.

VIII Leech (Level 10) Range Melee Mana 185 Channel 0.8 seconds Cast 1.1 seconds Cooldown 6.0 seconds Weapon Unarmed, Magic Instruments

Requisite Cultivation Aware of Discord Strike the enemy with a leech attack, inflicting base physical damage plus 2291.3. Has an 80% chance to steal 600 HP.

Sage version steals life 100% of the time. Demon version steals 800 HP upon success.

IX Consume Spirit (Level 1) Range Melee Channel 0.8 second Cast 1.1 second Cooldown 12.0 second Weapon Unarmed, Magic Instruments

Requisite Cultivation Aware of Coalescence Consume 11% of current HP to inflict base physical damage to enemy and three seconds later gain 450 MP.

Sage version always hits. Demon version reduces cooldown by three seconds.

X Malefic Crush (1 or 10) Range Melee Mana 309.6 Channel 2.0 seconds Cast 1.3 seconds Cooldown 30.0 seconds Weapon Unarmed, Magic Instruments

Requisite Cultivation Transcendant A malefic strike to enemies within 8 meters around you. Inflicts base physical damage plus 5228.3, and burns 1600 Mana over 9 seconds.

Requires two Sparks

Sage version ignores the above and always burns 1800 mana over 3 seconds Demon version always burns 2400 Mana.

XI Melee Mastery (Level 10) Passive Skill

Requisite Cultivation Aware of Principle Gain an additional 120% weapon damage in Werefox form.

Sage version always gives 200% damage increase. Demon version increases critical hit rate by 3%.


79 and 100 Skills

I Arcane Antimony -100- Range 27meters Mana 1000 Channel 3 seconds Cast 1 second Cooldown 10 minutes Weapon Unarmed, Magic Instruments

Requisite Cultivation Celestial Sage/Demon A Venomancer came across this magic paradox in a book stolen from some mage. Inflicts base damage plus physical damage 50% of caster's maximum mana and stupidify the target. Stupidified target's movement speed reduced by 70% and channel slows by 90%.

Requires one Spark

II Belittle -100- Range 10meters Mana 1000 Channel 2 seconds Cast 1.3 seconds Cooldown 10 minutes Weapon Unarmed, Magic Instruments

Requisite Cultivation Celestial Sage/Demon An ideal skill for the Venomancers to handle melee targets. Deals base damage to the target plus Wood damage 50% of caster's maximum HP, and petrifies the target. Petrified target's physical defense increases by 200%, physical attack rate reduced by 100%, and critical hit rate reduced by 300%. 100% hit.

Requires one Spark

III Feral Concentration -79- Mana 500 Channel 3.0 seconds Cast 1.0 second Cooldown 5 minutes Weapon Unarmed, Magic Instruments

Requisite Cultivation Aware of Vacuity A Venomancer uses this spell for full protection. Immunize the caster of all coming damage at the cost of being unable to move for 10 seconds.

Requires one Spark

IV Myriad Rainbow -79- Range 12meters Mana 800 Channel Instant Cooldown 20 seconds Weapon Unarmed, Magic Instruments

Requisite Cultivation Aware of Vacuity Pepper the air with scarabs. All targets in range of 15 meters have a chance to be affected by various status ailments. Bleed: 4,500 physical damage over time. Poison: 4,500 Wood damage over time. Armor break: Physical defense reduced by 100%. Mind break: Magic defense reduced by 100%. Lasts 9 seconds.

Tip: The total number of status ailments caused to targets varies randomly.

Requires 20 Chi

V Myriad Rainbow Venomancer -79- Range 25meters Mana 800 Channel Instant Cooldown 20 seconds Weapon Unarmed, Magic Instruments

Requisite Cultivation Aware of Vacuity Pepper the air with scarabs. All targets in range of 15 meters have a chance to be affected by various status ailments. Bleed: 4,500 physical damage over time. Bleed: 4500 physical damage over time. Poison: 4500 Wood damage over time. Armor break: Physical defense reduced by 100%. Mind break: Magic defense reduced by 100%. Lasts 9 seconds.

Tip: The number of status ailments caused to targets varies randomly.

Requires 20 Chi

--TearValerin 00:05, 31 July 2009 (UTC)