Venomancer Skill List: Difference between revisions

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* Requisite Cultivation: Master of Coalescence
* Requisite Cultivation: Master of Coalescence
* Sling-shot a sharp stone covered with viral plagues at the enemy, inflicting wood damage equal to base magic damage plus 100% of weapon damage plus 3416.9. Has a 95% chance to stun target for 2.0 seconds.
* Sling-shot a sharp stone covered with viral plagues at the enemy, inflicting wood damage equal to base magic damage plus 100% of weapon damage plus 3416.9. Has a 95% chance to stun target for 2.0 seconds.
* Sage version stun duration is increased to 4 seconds
* Sage version has 95% chance to stun enemy for 4 seconds.
* Demon version has cooldown reduced to 10 seconds
* Demon version has cooldown reduced to 10 seconds and has 95% chance to stun target for 3 seconds.





Revision as of 13:56, 18 March 2013


The venomancer class has an array of skills making it a jack of all trades. They have access to many wood magics, Fox Form combat skills, self and ally support skills, and amazing debuffs. Listed will be the effects of the skills, their 89+ sage and demon versions, and generally which is an acceptable level of the skill (generally 1 or 10 on venomancers) in order to be at peak efficiency in a party.

Note: Mage builds can avoid most of the fox tree skills except for Amplify Damage and Purge, everything else is optional.


Mage Tree Skills

Venomous Scarab (Level 10)

  • Range: 25.5 meters
  • Mana: 68.8
  • Channel: 1.5 seconds
  • Cast: 1.0 seconds
  • Cooldown: 1.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Spiritual Initiate
  • Throw a virulent parasite at the enemy. Deals wood damage equal to base magic damage plus 100% of weapon damage plus 966.0.
  • Sage version gives a 20% chance to gain 30 Chi if hit.
  • Demon version reduces target's wood resistance by 30% for 6 seconds.


Ironwood Scarab (Level 10)

  • Range: 25.6 meters
  • Mana: 106.9
  • Channel: 1.5 seconds
  • Cast: 0.8 seconds
  • Cooldown: 8.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Spiritual Adept
  • Throw a splinted bug at the enemy inflicting wood damage equal to base magic damage plus 300% of weapon damage plus 1327.7. Reduces enemy's physical defense by 30% for 10 seconds.
  • Requires 25 Chi.
  • Sage version increases physical defense reduction to 20 seconds.
  • Demon version only has a 20% chance of success, but will reduce physical defense to zero instead.


Lucky Scarab (Level 10)

  • Range: 25.5 meters
  • Mana: 275.8
  • Channel: 1.5 seconds
  • Cast: 0.8 seconds
  • Cooldown: 12.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Master of Coalescence
  • Sling-shot a sharp stone covered with viral plagues at the enemy, inflicting wood damage equal to base magic damage plus 100% of weapon damage plus 3416.9. Has a 95% chance to stun target for 2.0 seconds.
  • Sage version has 95% chance to stun enemy for 4 seconds.
  • Demon version has cooldown reduced to 10 seconds and has 95% chance to stun target for 3 seconds.


Blazing Scarab (Level 10)

  • Range: 27.0 meters
  • Mana: 145.0
  • Channel: 1.5 seconds
  • Cast: 0.8 seconds
  • Cooldown: 15.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Principle
  • Throw a flaming parasite at the enemy, inflicting wood damage equal to base magic damage and dealing 3927.0 fire damage over 30 seconds.
  • Sage version has increases fire damage by 15%.
  • Demon version reduces the duration of the damage to 24 seconds


Frost Scarab (Level 10)

  • Range: 25.5 meters
  • Mana: 159.8
  • Channel: 1.5 seconds
  • Cast: 0.8 seconds
  • Cooldown: 15.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Harmony
  • Throw an icy bug at the enemy, inflicting wood damage equal to base magic damage plus 100% of weapon damage plus 3296.1. Has a 80% chance to inflict frostbite on the target, causing it to suffer 3296.1 water damage over 9 seconds and decreasing speed by 40%.
  • Requires one Spark
  • Sage version always has a 95% chance to inflict frostbite.
  • Demon version lets frostbite freeze the enemy for 3 seconds.


Noxious Gas (Level 10)

  • Range: 25.5 meters
  • Mana: 202.5
  • Channel: 2.5 seconds
  • Cast: 0.8 seconds
  • Cooldown: 6.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Discord
  • A large disease ridden toxic parasite attacks the target causing it and all enemies 9.0 meters around it to suffer wood damage equal to base magic damage plus 200% of weapon damage plus 1501.4. Enemies will also suffer 1501.4 wood damage over 9 seconds.
  • Sage version increases immediate damage and damage over time to 3054 each
  • Demon version has cooldown reduced by one second.


Parasitic Nova (Level 10)

  • Range: 25.5 meters
  • Mana: 464.4
  • Channel: 3.0 seconds
  • Cast: 1.2 seconds
  • Cooldown: 30.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Transcendent
  • Summon a toxic parasite array to attack the target and all enemies in a 12.0 meter radius around the target. Inflicts wood damage equal to base magic damage plus 300% of weapon damage plus 4564.9. Has a 67% chance to make them chaotic for 8.0 seconds, in which they are unable to move or attack.
  • Requires 2 Spark.
  • Sage version will cost only one Spark 50% of the time.
  • Demon version makes chaotic enemies take 30% more damage.
  • Sage and Demon version have 95% chance to make enemy chaotic

Support Tree Skills

Metabolic Boost (Level 10)

  • Range: 25.5 meters
  • Channel: 2.0 seconds
  • Cast: 1.0 seconds
  • Cooldown: 300.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Principle
  • Recovers 50% of maximum HP.
  • Sage version increases heal to 60% of maximum HP
  • Demon version reduces cooldown by 90 seconds.


Natures Grace (Level 10)

  • Range: 25.5 meters
  • Channel: 2.0 seconds
  • Cast: 1.0 seconds
  • Cooldown: 300.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Harmony
  • Recovers 50% of maximum MP.
  • Sage version increases heal to 60% of maximum MP
  • Demon version reduces cooldown by 90 seconds.


Bramble Guard (Level 10)

  • Range: 25.5 meters
  • Mana: 329.4
  • Channel: 1.0 seconds
  • Cast: 1.0 seconds
  • Cooldown: 1.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Spiritual Adept
  • Cast a bramble shield of protection on a friendly target. Returns 60% of melee damage to attackers. Lasts 10 minutes.
  • Sage version lasts twice as long.
  • Demon version always returns 75% of damage.


Bramble Hood (Level 1)

  • Mana: 360
  • Channel: 1.0 seconds
  • Cast: 1.0 seconds
  • Cooldown: 30.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Transcendent
  • Create an array of magical bramble to return 200% of melee damage and reduce damage taken by 75%. Lasts 15 seconds.


Wood Mastery

  • Passive Skill
  • Requisite Cultivation: Aware of Harmony
  • Increases wood magic damage by 20%.
  • Sage version always increases wood damage by 25%.
  • Demon version increases critical hit rate by 2%.


Summer Sprint

  • Mana: 300
  • Channel: Instant
  • Cooldown: 60.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Harmony
  • Accompanied by flowers, character's movement speed increases by 35% for 5 minutes.
  • Sage version removes negative effects.
  • Demon version gives immunity to movement impairing effects for 6 seconds.


Lending Hand

  • Range: 20 meters
  • Channel: 2.0 seconds
  • Cast: 1.0 seconds
  • Cooldown: 60 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Discord
  • Transfer one Spark to a friendly target.
  • Sage version has a 25% chance to cast without consuming Spark.
  • Demon version gives a 20% chance to transfer two Spark.


Soul Transfusion

  • Channel: Instant
  • Cooldown: 60.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Harmony
  • Instantly exchange HP and MP values. Each transfusion consumes up to 100 chi.


Fox Tree Skills

Fox Form (Level 3)

  • Mana: 90
  • Channel: Instant
  • Cooldown: 6.0 seconds
  • Weapon: Magic Instruments
  • Requisite Cultivation: Spiritual Adept
  • Transform into a fox. Physical defense increases by 120%, accuracy increases by 200%, and maximum MP falls by 20%. Allows Fox Form skills to be used.
  • Sage version always grants a 150% physical defense increase and a 250% accuracy increase.
  • Demon version gives movement speed increase of 60% for 6 seconds after transforming.


Purge (Level 10)

  • Range: 10 meters
  • Mana: 200
  • Channel: 1.5 seconds
  • Cast: 1.2 seconds
  • Cooldown: 30.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Spiritual Adept
  • Remove all positive effects on the target.
  • Sage version grants a 5 meter area of effect.
  • Demon version reduces cooldown by 25 seconds.


Soul Degeneration (Level 10 for Sage/Demon)

  • Range: 10 meters
  • Mana: 150
  • Channel: 1.5 seconds
  • Cast: 1.2 seconds
  • Cooldown: 30 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Harmony
  • Curse the target to stop HP and MP regeneration for 30 seconds.
  • Sage version reduces maximum HP by 20%.
  • Demon version cuts target's evasion in half for 20 seconds.


Crush Vigor (N/A)

  • Range: 10 meters
  • Mana: 8
  • Channel: 1.5 seconds
  • Cast: 1.2 seconds
  • Cooldown: 30 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Discord
  • Curse the target to make it lose 8 Chi whenever it is hit. Lasts 15 seconds.
  • Sage version increases Chi lost to 15 per hit.
  • Demon version has a 50% chance to gain one Spark.


Fox Wallop (Level 1 or 10 for Demon)

  • Range: Melee
  • Mana: 97.2
  • Channel: 0.7 seconds
  • Cast: 0.5 seconds
  • Cooldown: 3.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Spiritual Adept
  • Delivers a powerful melee attack, inflicting base physical damage plus 1336.4. Reduces target's channeling speed by 40% for 3 seconds.
  • Requires 20 Chi
  • Sage version has a 50% chance to cast without consuming Chi.
  • Demon version gives a 20% chance to make all hits critical for 5 seconds.


Befuddling Mist (1 or 10 if you want Sage/Demon)

  • Range: Melee
  • Mana: 115.2
  • Channel: 0.7 seconds
  • Cast: 0.5 second
  • Cooldown: 3.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Principle
  • Sprays a bewitching fog to confound the opponents, inflicting base physical damage plus 1396.6 and reduces their accuracy by 70% for 8 seconds.
  • Sage version gives an extra 800 damage.
  • Demon version decreases enemy's speed by 30% for 3 seconds.


Stunning Blow (Any level is acceptable)

  • Range: Melee
  • Mana: 159.8
  • Channel: 0.7 seconds
  • Cast: 0.5 seconds
  • Cooldown: 15.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Harmony
  • Strike the enemy with a stunning blow, inflicting base physical damage plus 2332.3. A successful hit freezes the enemy for 8.0 seconds.
  • Requires one Spark
  • Sage version has a 25% chance to cast without consuming Spark.
  • Demon version has a 50% chance to stun the enemy for 3 seconds.


Leech (Level 10)

  • Range: Melee
  • Mana: 185
  • Channel: 0.8 seconds
  • Cast: 1.1 seconds
  • Cooldown: 6.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Discord
  • Strike the enemy with a leech attack, inflicting base physical damage plus 2291.3. Has an 80% chance to steal 600 HP.
  • Sage version steals life 100% of the time.
  • Demon version steals 800 HP upon success.


Consume Spirit (Level 1)

  • Range: Melee
  • Channel: 0.8 second
  • Cast: 1.1 second
  • Cooldown: 12.0 second
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Coalescence
  • Consume 11% of current HP to inflict base physical damage to enemy and three seconds later gain 450 MP.
  • Sage version always hits.
  • Demon version reduces cooldown by three seconds.


Malefic Crush (1 or 10)

  • Range: Melee
  • Mana: 309.6
  • Channel: 2.0 seconds
  • Cast: 1.3 seconds
  • Cooldown: 30.0 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Transcendent
  • A malefic strike to enemies within 8 meters around you. Inflicts base physical damage plus 5228.3, and burns 1600 Mana over 9 seconds.
  • Requires two Sparks
  • Sage version ignores the above and always burns 1800 mana over 3 seconds
  • Demon version always burns 2400 Mana.


Melee Mastery (Level 10)

  • Passive Skill
  • Requisite Cultivation: Aware of Principle
  • Gain an additional 120% weapon damage in fox form.
  • Sage version always gives 200% damage increase.
  • Demon version increases critical hit rate by 3%.


79 and 100 Skills

Arcane Antimony - 100

  • Range: 27 meters
  • Mana: 1000
  • Channel: 1 second
  • Cast: 1 second
  • Cooldown: 2 minutes
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Celestial Sage/Demon
  • Copied from a mage's spellbook, this spell deals base

magic damage, 100% weapon damage, and 150% of caster's maximum Mana. Also dazes the target, reducing movement speed by 70% and channeling speed by 90%. Lasts 15 seco

  • Requires one Spark


Fossilized Curse - 100

  • Range: 10 meters
  • Mana: 1000
  • Channel: 1 second
  • Cast: 1.3 seconds
  • Cooldown: 2 minutes
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Celestial Sage/Demon
  • An ideal skill to help Venomancers handle melee targets.

Deals base magic damage, 100% of weapon damage and Wood damage equal to 150% of caster's maximum HP. Removes Magic Defense effects from the target, reducing its Physical Attack rate by 100% and Accuracy by 300%, last 15 seconds. 100 percent accuracy.

  • Requires one Spark


Feral Concentration - 79

  • Mana: 500
  • Channel: 3.0 seconds
  • Cast: 1.0 second
  • Cooldown: 3 minutes
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Vacuity
  • A venomancer uses this spell for full protection. Immunize the caster of all coming damage at the cost of being unable to move for 10 seconds. Usable in Fox Form.
  • Requires one Spark


Myriad Rainbow (Fox Form) - 79

  • Range: 12 meters
  • Mana: 800
  • Channel: Instant
  • Cooldown: 20 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Vacuity
  • Pepper the air with scarabs.
  • All targets in range of 15 meters have a chance to be affected by various status ailments.
  • Bleed: 4500 physical damage over time.
  • Poison: 4500 wood damage over time.
  • Armor break: Physical defense reduced by 100%.
  • Mind break: Magic defense reduced by 100%.
  • Lasts 9 seconds.
  • Tip: The total number of status ailments caused to targets varies randomly.
  • Requires 20 Chi


Myriad Rainbow (Humanoid Form) - 79

  • Range: 25 meters
  • Mana: 800
  • Channel: Instant
  • Cooldown: 20 seconds
  • Weapon: Unarmed, Magic Instruments
  • Requisite Cultivation: Aware of Vacuity
  • Pepper the air with scarabs. All targets in range of 15 meters have a chance to be affected by various status ailments.
  • Bleed: 4500 physical damage over time.
  • Bleed: 4500 physical damage over time.
  • Poison: 4500 wood damage over time.
  • Armor break: Physical defense reduced by 100%.
  • Mind break: Magic defense reduced by 100%.
  • Lasts 9 seconds.
  • Tip: The number of status ailments caused to targets varies randomly.
  • Requires 20 Chi