Weapon Token: Difference between revisions

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Created page with "The tideborns require weapons unique to their class to use their skills. Assassins use daggers and Psychics use Soulspheres. When these classes were released, they were grant..."
 
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Various minor fixes; weapon name fixes; minor editing
 
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The [[tideborn]]s require weapons unique to their class to use their skills. Assassins use daggers and Psychics use Soulspheres. When these classes were released, they were granted a special quest chain to release legendary weapons for these classes into the game. These quests are called Weapon Token Quests.
The [[tideborn]] require weapons unique to their class to use their skills. Assassins use daggers and psychics use soulspheres. When these classes were released, they were granted a special quest chain to release legendary weapons for these classes into the game. These quests are called the Weapon Token quests.


Every 10 levels starting at level 20 and ending at level 80, there is a new iteration of the weapon quest. In the quest, you must kill a specific boss and return the ''Weapon Token'' it stole to the tideborn general. For some levels, there are multiple options for which boss you will need to kill. This boss is randomly selected.
Every 10 levels, starting at level 20 and ending at level 80, there is a new iteration of the Weapon Token quest. In the quest, you must kill a specific boss and return the ''Weapon Token'' it stole to the tideborn general. For some levels, there are multiple options for which boss you will need to kill. This boss is randomly selected.
<br><br>


==Quest list==
==Quest List==


The Weapon Quests are as follows:
The Weapon Token quests are as follows:


{| style="text-align:center;background:#291a0e" border="1" cellpadding="3"
{| style="text-align:center;background:#291a0e" border="1" cellpadding="3"
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! Boss
! Boss
|-
|-
| 1 (Level 20+)
| I (Level 20+)
| Soulreaper Blade
| Soulreaper Blade
| Lunarwear Soulsphere
| Lunarwave Soulsphere
| Qingzi ([[Hall of Deception]])
| Qingzi ([[Hall of Deception]])
|-
|-
| 2 (Level 30+)
| II (Level 30+)
| Screamer Dual Thorns
| Screamer Dual Thorns
| Snowflake Soulsphere
| Snowflake Soulsphere
| Hercule Trioc ([[Gate of Delirium]])
| Hercule Trioc ([[Gate of Delirium]])
|-
|-
| 3 (Level 40+)
| III (Level 40+)
| Dissector Dagger
| Dissector Dagger
| Bluemoon Soundrill
| Bluemoon Souldrill
| Fushma ([[Secret Frostcover Grounds]])<br>
| Fushma ([[Secret Frostcover Grounds]])<br>
or<br>
or<br>
Myriadtail Wyvern ([[Secret Frostcover Grounds]])
Myriadtail Wyvern (Secret Frostcover Grounds)
|-
|-
| 4 (Level 50+)
| IV (Level 50+)
| Cloud Thron
| Cloud Thorn
| Phoenix Soulsphere
| Phoenix Soulsphere
| Randomly, 1 boss from [[Valley of Disaster]]
| one random boss from [[Valley of Disaster]]
|-
|-
| 5 (Level 60+)
| V (Level 60+)
| Evilstare Dual Daggers
| Evilstare Dual Daggers
| Radient Soundrill
| Radiant Souldrill
| Damned Gaurnob ([[Wraithgate]])<br>
| Damned Gaurnob ([[Wraithgate]])<br>
or<br>
or<br>
Cenequus Polearm ([[Wraithgate]])
Cenequus Polearm (Wraithgate)
|-
|-
| 6 (Level 70+)
| VI (Level 70+)
| Shadow Legend
| Shadow Legend
| Bloodpain Soulglaive
| Bloodpain Soulglaive
| Brigand Transient ([[Hallucinatory Trench]])
| Brigand Transient ([[Hallucinatory Trench]])
|-
|-
| 7 (Level 80+)
| VII (Level 80+)
| Glowfall Wings
| Glowfall Wings
| Skyshaker Soulglaive
| Skyshaker Soulglaive
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|}
|}
<br>
<br>
==Repercussions of Weapon Token Quests==
==Repercussions of Weapon Token Quests==


There are multiple advantages for implementing the Weapon Token Quests. For one, the developers did not have to change the drop tables for the existing bosses. Secondly, it introduced a way to get many of the new legendary weapons on the market. This insured that the weapons for the new classes weren't overpriced compared to existing weapons.
There are multiple advantages for implementing the Weapon Token quests. For one, the developers did not have to change the drop tables for the existing bosses. Secondly, it introduced a way to get many of the new legendary weapons on the market. This insured that the weapons for the new classes weren't overpriced compared to existing weapons.


The major disadvantage to the Weapon Tokens quests is that they give the tideborn classes an advantage over the other classes. No other class has a free shot at a legendary weapon every few levels.
The major disadvantage to the Weapon Token quests (for non-tideborn classes) is that they give the tideborn classes an advantage over the other classes. No other class has a free shot at a legendary weapon every few levels.

Latest revision as of 01:10, 12 July 2011

The tideborn require weapons unique to their class to use their skills. Assassins use daggers and psychics use soulspheres. When these classes were released, they were granted a special quest chain to release legendary weapons for these classes into the game. These quests are called the Weapon Token quests.

Every 10 levels, starting at level 20 and ending at level 80, there is a new iteration of the Weapon Token quest. In the quest, you must kill a specific boss and return the Weapon Token it stole to the tideborn general. For some levels, there are multiple options for which boss you will need to kill. This boss is randomly selected.

Quest List[edit]

The Weapon Token quests are as follows:

# Assassin Weapon Psychic Weapon Boss
I (Level 20+) Soulreaper Blade Lunarwave Soulsphere Qingzi (Hall of Deception)
II (Level 30+) Screamer Dual Thorns Snowflake Soulsphere Hercule Trioc (Gate of Delirium)
III (Level 40+) Dissector Dagger Bluemoon Souldrill Fushma (Secret Frostcover Grounds)

or
Myriadtail Wyvern (Secret Frostcover Grounds)

IV (Level 50+) Cloud Thorn Phoenix Soulsphere one random boss from Valley of Disaster
V (Level 60+) Evilstare Dual Daggers Radiant Souldrill Damned Gaurnob (Wraithgate)

or
Cenequus Polearm (Wraithgate)

VI (Level 70+) Shadow Legend Bloodpain Soulglaive Brigand Transient (Hallucinatory Trench)
VII (Level 80+) Glowfall Wings Skyshaker Soulglaive Phlebo (Eden)

or
Ethereal Abomination (Brimstone Pit)


Repercussions of Weapon Token Quests[edit]

There are multiple advantages for implementing the Weapon Token quests. For one, the developers did not have to change the drop tables for the existing bosses. Secondly, it introduced a way to get many of the new legendary weapons on the market. This insured that the weapons for the new classes weren't overpriced compared to existing weapons.

The major disadvantage to the Weapon Token quests (for non-tideborn classes) is that they give the tideborn classes an advantage over the other classes. No other class has a free shot at a legendary weapon every few levels.