Wizard: Difference between revisions
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{| class="infobox" style="width: 22em; text-align: left; font-size: 90%" cellspacing="2" | |||
| style="font-size: 110%;" align="center" colspan="2" | '''Wizard''' | |||
|- | |||
| style="font-size: 90%;" align="center" colspan="2" | <!-- Insert Image here --><br>{{{Caption|}}} | |||
|- | |||
! Race | |||
| Human | |||
|- | |||
! Type | |||
| Magic | |||
|- | |||
! Home Town | |||
| [[Etherblade]] | |||
|- | |||
! Elements | |||
| Fire, Water, Earth | |||
|- | |||
|}<noinclude> | |||
The Wizard is the textbook nuker of Perfect World, with extremely powerful spells that only increase in damage as time goes on. However, they also suffer as being one of the most (if not the most) squishy of the classes, even more so than a cleric. Alone they are tough to play, but in a team they are invaluable, sporting a phyiscal attack buff that will made a barbarian, blademaster or archer very happy to have you with them. | |||
== Wizard Basics == | == Wizard Basics == | ||
Revision as of 16:26, 10 December 2009
| Wizard | |
| Race | Human |
|---|---|
| Type | Magic |
| Home Town | Etherblade |
| Elements | Fire, Water, Earth |
The Wizard is the textbook nuker of Perfect World, with extremely powerful spells that only increase in damage as time goes on. However, they also suffer as being one of the most (if not the most) squishy of the classes, even more so than a cleric. Alone they are tough to play, but in a team they are invaluable, sporting a phyiscal attack buff that will made a barbarian, blademaster or archer very happy to have you with them.