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I used to be an HA+Scythe cleric, so just jotting down a few things | I used to be an HA+Scythe cleric, so just jotting down a few things in case I want to make a guide. | ||
This guide applies to Venos, Clerics, Wizards, and possibly Psychics. | |||
Note that this is going to focus on a build heavily reliant on money. It is not suggest for a first character but rather as a character after already having a level 100+ character (in other words, able to make money) | |||
==HA side== | |||
First off, make sure that you know what you are doing. You'll actually want almost 7-8 stat points per level after 70 or 6.1 at earlier levels. Every 10 levels, you want +11 in addition to natural stats you have. Now this build will be absurdly expensive. You'll be putting about 5 strength, 1 dex, and about 6.2 mag per 2 levels. So every 10 levels, that is 25 str, 5 dex, and 31 mag. If you want to use a melee weapon though, it is very different. | |||
HA=2.5 STR/LV, 0.5 DEX/LV | |||
Axes, Scythes, Swords, and Magic weapons are relatively compatible for an HA build to use. | |||
(The STR/LV and DEX/LV here specifically refer to the stats needed to equip the weapon set (estimated)) | |||
{| {| style="background:#291a0e" border="1" <-- color of table and size of border, keep the color consistent please | |||
|+ Listings of Weapons and suggested stats for HA | |||
|- | |||
! Weapon | |||
! STR/LV | |||
! DEX/LV | |||
! STR/2LV | |||
! DEX/2LV | |||
! STR/10LV | |||
! DEX/10LV | |||
! MAG/10LV | |||
|- | |||
! Axe | |||
| 2.95 | |||
| 0.56 | |||
| 5-6 | |||
| 1-2 | |||
| 30 | |||
| 6 | |||
| 25 | |||
|- | |||
! Scythe | |||
| 2.49 | |||
| 1 | |||
| 5 | |||
| 2 | |||
| 25 | |||
| 10 | |||
| 26 | |||
|- | |||
! Sword | |||
| 1.95 | |||
| 1.55 | |||
| 5* | |||
| 3-4 | |||
| 25 | |||
| 16 | |||
| 20 | |||
|- | |||
! Fist | |||
| 1.55 | |||
| 1.94 | |||
| 5 | |||
| 4 | |||
| 25 | |||
| 20 | |||
| 16 | |||
|- | |||
! Bow | |||
| 0.49 | |||
| 3 | |||
| 5 | |||
| 6 | |||
| 25 | |||
| 30 | |||
| 6 | |||
|- | |||
|} | |||
*(1.95*2 is about 4, but HA uses 5) | |||
2 | {| {| style="background:#291a0e" border="1" <-- color of table and size of border, keep the color consistent please | ||
|+ Magic weapons are the numbers stated earlier | |||
! MagWeap | |||
| 0.55 str/lv | |||
| 3.02 mag/lv | |||
| 5 str/2 lv | |||
| 1 dex/2 lv | |||
| 25 str/10 lv | |||
| 5 dex/10 lv | |||
| 31 mag/10 lv | |||
|- | |||
|} | |||
Weapons from most mag to least mag: Magic Weapon, Scythe, Axe, Sword | |||
Fist and Bow are not worth using as they give far too low mag | |||
===Benefits and disadvantages.=== | |||
Quick list of benefits (not a complete list). | |||
====Benefits:==== | |||
#You can tank physical damage more easily | |||
#You can melee mobs that get close | |||
#You can keep killing after running out of mp by switching to melee | |||
#Plume Shell drains less mp since you take less physical damage. | |||
#Refined gear can give decent HP bonus | |||
====Cons:==== | |||
#You need to refine gear and get +hp, +mag, +mag def shards | |||
#You will need mana potions or charms | |||
#You will likely need hp potions and charms since healing can be difficult | |||
#You will take more elemental damage | |||
#Players will yell at you and some will kick you out of their squad if they realize you are HA. | |||
#If there is a party wipe, they will often blame you even if it isn't your fault. (like when the barbarian rushes through a room and draws the aggro of about 10-30 mobs with a speed booster. I swear that sometimes they die on purpose just to prove their point that HA clerics are "useless"...) | |||
#Mp recovers slower (at least it seems to) | |||
#Barbs get mad if you take their job (tanking). Especially if your build still manages to do higher damage than they do. | |||
#No real room to put any stats into vit | |||
==LA+Arcane or LA+Melee side== | |||
Now, a LA+Arcane build is focused on making an arcane character that combines the defensive power of an LA with the damage/healing of an Arcane. A LA+Melee build is focused on making a character that can switch between magic and melee rather smoothly. Both of these builds expect 6.1-8 stats per level. | |||
LA=1 STR/LV, 1 DEX/LV | |||
(The STR/LV and DEX/LV here specifically refer to the stats needed to equip the weapon set (estimated)) | |||
{| {| style="background:#291a0e" border="1" <-- color of table and size of border, keep the color consistent please | |||
|+ Listings of Weapons and suggested stats for LA+Melee | |||
! Weapon | |||
! STR/LV | |||
! DEX/LV | |||
! STR/2LV | |||
! DEX/2LV | |||
! STR/10LV | |||
! DEX/10LV | |||
! MAG/10LV | |||
|- | |||
! Axe | |||
| 2.95 | |||
| 0.56 | |||
| 6 | |||
| 2 | |||
| 30 | |||
| 10 | |||
| 21 | |||
|- | |||
! Scythe | |||
| 2.49 | |||
| 1 | |||
| 5 | |||
| 2 | |||
| 25 | |||
| 10 | |||
| 26 | |||
|- | |||
! Sword | |||
| 1.95 | |||
| 1.55 | |||
| 4 | |||
| 3-4 | |||
| 20 | |||
| 16 | |||
| 25 | |||
|- | |||
! Fist | |||
| 1.55 | |||
| 1.94 | |||
| 3-4 | |||
| 4 | |||
| 16 | |||
| 20 | |||
| 25 | |||
|- | |||
! Bow | |||
| 0.49 | |||
| 3 | |||
| 2 | |||
| 6 | |||
| 10 | |||
| 30 | |||
| 21 | |||
|- | |||
|} | |||
{| {| style="background:#291a0e" border="1" <-- color of table and size of border, keep the color consistent please | |||
|+ Magic weapons (LA+Arcane build) | |||
! MagWeap | |||
| 0.55 str/lv | |||
| 3.02 mag/lv | |||
| 2 str/2 lv | |||
| 2 dex/2 lv | |||
| 10 str/10 lv | |||
| 10 dex/10 lv | |||
| 41 mag/10 lv | |||
|- | |||
|} | |||
Weapons from most mag to least mag: Magic Weapon, Scythe, Sword/Fist, Bow/Axe | |||
Quick | ===Quick Weapon comparison between HA and LA+Melee=== | ||
In terms of mag, in the HA build, Axe is better and Scythe is the same while the other weapons are better for LA+Melee builds. | |||
Benefits | ===Benefits and disadvantages.=== | ||
Quick list of benefits (not a complete list). | |||
====Benefits:==== | |||
#You can take physical damage | |||
#You could switch to melee if needed | |||
#You can keep killing after running out of mp by switching to melee | |||
#Plume Shell drains less mp since you take less physical damage. | |||
Cons: | ====Cons:==== | ||
#You need to refine gear and get +hp, +mag, +mag def shards | |||
#You will need more mana potions or charms | |||
#You will take more elemental damage than an arcane | |||
#Mp recovers slower (at least it seems to) | |||
#Melee is not as effective as it would be with a HA build | |||
#No real room to put any stats into vit | |||
==Quick idea of a normal Arcane build== | |||
Robe=0.49 str/lv, 1.49 mag/lv | |||
{| {| style="background:#291a0e" border="1" <-- color of table and size of border, keep the color consistent please | |||
|+ Magic weapon | |||
! MagWeap | |||
| 0.55 str/lv | |||
| 3.02 mag/lv | |||
| 1 str/2 lv | |||
| 7 mag/2 lv | |||
| 5 str/10 lv | |||
| 45 mag/10 lv | |||
|- | |||
|} | |||
As one can see, an LA+Arcane build is still 4 mag down every 10 levels and HA build is down 14 mag every 10 levels (thus why after level 70, it switches from 6.1 stats/level to 7 stats/level or 8 stats/level. With work though, it is easy to catch up to a standard Arcane. | |||
==Quick idea of boosted Arcane build== | |||
{| {| style="background:#291a0e" border="1" <-- color of table and size of border, keep the color consistent please | |||
|+ Magic weapon | |||
! MagWeap | |||
| 0.55 str/lv | |||
| 3.02 mag/lv | |||
| 1 str/2 lv | |||
| 7 mag/2 lv | |||
| 5 str/10 lv | |||
| 56 mag/10 lv | |||
|- | |||
|} | |||
An extra 11 mag every 10 levels might not seem like much, but by level 70, that is about 75-77 mag difference. (roughly 15 levels worth of pure mag boosting) | |||
==Quick stats comparison== | |||
*Level 71 Boosted Arcane | |||
**40 str | |||
**397 mag | |||
*Level 71 Arcane (Normal) | |||
**40 str | |||
**320 mag | |||
*Level 71 LA+Arcane | |||
**75 str | |||
**75 dex | |||
**292 mag | |||
*Level 71 HA (Magic Weapon) | |||
**180 str | |||
**40 dex | |||
**222 mag | |||
*Level 71 LA (Normal) | |||
**75 str | |||
**75 dex | |||
**215 mag | |||
*Level 71 HA (Scythe) | |||
**180 str | |||
**75 dex | |||
**187 mag | |||
*Level 71 LA+Melee (Scythe) | |||
**180 str | |||
**75 dex | |||
**187 mag | |||
These would be average stats (with 5 vit in all of these) | |||
Revision as of 07:15, 19 November 2009
I used to be an HA+Scythe cleric, so just jotting down a few things in case I want to make a guide.
This guide applies to Venos, Clerics, Wizards, and possibly Psychics.
Note that this is going to focus on a build heavily reliant on money. It is not suggest for a first character but rather as a character after already having a level 100+ character (in other words, able to make money)
HA side
First off, make sure that you know what you are doing. You'll actually want almost 7-8 stat points per level after 70 or 6.1 at earlier levels. Every 10 levels, you want +11 in addition to natural stats you have. Now this build will be absurdly expensive. You'll be putting about 5 strength, 1 dex, and about 6.2 mag per 2 levels. So every 10 levels, that is 25 str, 5 dex, and 31 mag. If you want to use a melee weapon though, it is very different.
HA=2.5 STR/LV, 0.5 DEX/LV
Axes, Scythes, Swords, and Magic weapons are relatively compatible for an HA build to use.
(The STR/LV and DEX/LV here specifically refer to the stats needed to equip the weapon set (estimated))
| Weapon | STR/LV | DEX/LV | STR/2LV | DEX/2LV | STR/10LV | DEX/10LV | MAG/10LV |
|---|---|---|---|---|---|---|---|
| Axe | 2.95 | 0.56 | 5-6 | 1-2 | 30 | 6 | 25 |
| Scythe | 2.49 | 1 | 5 | 2 | 25 | 10 | 26 |
| Sword | 1.95 | 1.55 | 5* | 3-4 | 25 | 16 | 20 |
| Fist | 1.55 | 1.94 | 5 | 4 | 25 | 20 | 16 |
| Bow | 0.49 | 3 | 5 | 6 | 25 | 30 | 6 |
- (1.95*2 is about 4, but HA uses 5)
| MagWeap | 0.55 str/lv | 3.02 mag/lv | 5 str/2 lv | 1 dex/2 lv | 25 str/10 lv | 5 dex/10 lv | 31 mag/10 lv |
|---|
Weapons from most mag to least mag: Magic Weapon, Scythe, Axe, Sword
Fist and Bow are not worth using as they give far too low mag
Benefits and disadvantages.
Quick list of benefits (not a complete list).
Benefits:
- You can tank physical damage more easily
- You can melee mobs that get close
- You can keep killing after running out of mp by switching to melee
- Plume Shell drains less mp since you take less physical damage.
- Refined gear can give decent HP bonus
Cons:
- You need to refine gear and get +hp, +mag, +mag def shards
- You will need mana potions or charms
- You will likely need hp potions and charms since healing can be difficult
- You will take more elemental damage
- Players will yell at you and some will kick you out of their squad if they realize you are HA.
- If there is a party wipe, they will often blame you even if it isn't your fault. (like when the barbarian rushes through a room and draws the aggro of about 10-30 mobs with a speed booster. I swear that sometimes they die on purpose just to prove their point that HA clerics are "useless"...)
- Mp recovers slower (at least it seems to)
- Barbs get mad if you take their job (tanking). Especially if your build still manages to do higher damage than they do.
- No real room to put any stats into vit
LA+Arcane or LA+Melee side
Now, a LA+Arcane build is focused on making an arcane character that combines the defensive power of an LA with the damage/healing of an Arcane. A LA+Melee build is focused on making a character that can switch between magic and melee rather smoothly. Both of these builds expect 6.1-8 stats per level.
LA=1 STR/LV, 1 DEX/LV
(The STR/LV and DEX/LV here specifically refer to the stats needed to equip the weapon set (estimated))
| Weapon | STR/LV | DEX/LV | STR/2LV | DEX/2LV | STR/10LV | DEX/10LV | MAG/10LV |
|---|---|---|---|---|---|---|---|
| Axe | 2.95 | 0.56 | 6 | 2 | 30 | 10 | 21 |
| Scythe | 2.49 | 1 | 5 | 2 | 25 | 10 | 26 |
| Sword | 1.95 | 1.55 | 4 | 3-4 | 20 | 16 | 25 |
| Fist | 1.55 | 1.94 | 3-4 | 4 | 16 | 20 | 25 |
| Bow | 0.49 | 3 | 2 | 6 | 10 | 30 | 21 |
| MagWeap | 0.55 str/lv | 3.02 mag/lv | 2 str/2 lv | 2 dex/2 lv | 10 str/10 lv | 10 dex/10 lv | 41 mag/10 lv |
|---|
Weapons from most mag to least mag: Magic Weapon, Scythe, Sword/Fist, Bow/Axe
Quick Weapon comparison between HA and LA+Melee
In terms of mag, in the HA build, Axe is better and Scythe is the same while the other weapons are better for LA+Melee builds.
Benefits and disadvantages.
Quick list of benefits (not a complete list).
Benefits:
- You can take physical damage
- You could switch to melee if needed
- You can keep killing after running out of mp by switching to melee
- Plume Shell drains less mp since you take less physical damage.
Cons:
- You need to refine gear and get +hp, +mag, +mag def shards
- You will need more mana potions or charms
- You will take more elemental damage than an arcane
- Mp recovers slower (at least it seems to)
- Melee is not as effective as it would be with a HA build
- No real room to put any stats into vit
Quick idea of a normal Arcane build
Robe=0.49 str/lv, 1.49 mag/lv
| MagWeap | 0.55 str/lv | 3.02 mag/lv | 1 str/2 lv | 7 mag/2 lv | 5 str/10 lv | 45 mag/10 lv |
|---|
As one can see, an LA+Arcane build is still 4 mag down every 10 levels and HA build is down 14 mag every 10 levels (thus why after level 70, it switches from 6.1 stats/level to 7 stats/level or 8 stats/level. With work though, it is easy to catch up to a standard Arcane.
Quick idea of boosted Arcane build
| MagWeap | 0.55 str/lv | 3.02 mag/lv | 1 str/2 lv | 7 mag/2 lv | 5 str/10 lv | 56 mag/10 lv |
|---|
An extra 11 mag every 10 levels might not seem like much, but by level 70, that is about 75-77 mag difference. (roughly 15 levels worth of pure mag boosting)
Quick stats comparison
- Level 71 Boosted Arcane
- 40 str
- 397 mag
- Level 71 Arcane (Normal)
- 40 str
- 320 mag
- Level 71 LA+Arcane
- 75 str
- 75 dex
- 292 mag
- Level 71 HA (Magic Weapon)
- 180 str
- 40 dex
- 222 mag
- Level 71 LA (Normal)
- 75 str
- 75 dex
- 215 mag
- Level 71 HA (Scythe)
- 180 str
- 75 dex
- 187 mag
- Level 71 LA+Melee (Scythe)
- 180 str
- 75 dex
- 187 mag
These would be average stats (with 5 vit in all of these)