City of Abominations: Difference between revisions
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== City of Abominations == | == City of Abominations == | ||
First off some information about '''City of Abominations'''. It is held every Wednesday at 8:50 PM server time. When it opens players have 10 minutes to enter, the fee to enter is 100k. There is a limit to how many people can enter like | First off some information about '''City of Abominations'''. It is held every Wednesday at 8:50 PM server time. When it opens players have 10 minutes to enter, the fee to enter is 100k. There is a limit to how many people can enter, like [[Dragon Temple]], and only level 50+ are able to enter. It is not a PK instance however, and there are four different instances (all of which have identical mobs/rooms). Those instances are Phoenix, Tiger, Dragon, and Tortoise. If you die in the instance you revive in the instance at a random area. If you disconnect, you're kicked out without a refund. | ||
The mobs drop Astral Orbs, which you can trade for prizes. The problem is getting enough orbs. To get enough orbs for the top prize ring you need 400 orbs if your instance wins and 600 orbs if your instance loses. All mobs are "?" mobs too so your damage is reduced, and their HP ranges from 1m to 3m. Orbs cannot be traded so if you want the ring you'll have to work together as a squad '''and''' have only one person collecting. The downside however, you can't pick your squads since you're randomly thrown into one of the instances. If you can't trust your group then it's best to go random distribute. | The mobs drop Astral Orbs, which you can trade for prizes. The problem is getting enough orbs. To get enough orbs for the top prize ring you need 400 orbs if your instance wins and 600 orbs if your instance loses (see the Rewards section below for details). All mobs are "?" mobs too so your damage is reduced, and their HP ranges from 1m to 3m. Orbs cannot be traded so if you want the ring you'll have to work together as a squad '''and''' have only one person collecting. The downside however, you can't pick your squads since you're randomly thrown into one of the instances. If you can't trust your group then it's best to go random distribute. | ||
The mobs are spawned at 9:00 PM server time. At that time you have exactly 1 hour to start gathering orbs. Once that hour ends mobs are unsummoned, even if you're in the middle of a fight with one. When a mob dies it takes approximately 60-90 seconds for it to respawn. One major issue that makes it difficult to gather orbs is that random people run around accidentally luring (sometimes purposefully luring) mobs that '''are''' physical immune into your area. | The mobs are spawned at 9:00 PM server time. At that time you have exactly 1 hour to start gathering orbs by killing these boss-level mobs. Once that hour ends mobs are unsummoned, even if you're in the middle of a fight with one. When a mob dies it takes approximately 60-90 seconds for it to respawn. One major issue that makes it difficult to gather orbs is that random people run around accidentally luring (sometimes purposefully luring) mobs that '''are''' physical immune into your area. | ||
== Some minor notes == | == Some minor notes == | ||
Some bosses debuff you.<br/> | Some bosses debuff you.<br/> | ||
Like Dragon Temple, some skills don't work on mobs (Sharpened Tooth, Amplify, Extreme Poison).<br/> | Like Dragon Temple, some skills don't work on mobs (Sharpened Tooth, Amplify Damage, Extreme Poison).<br/> | ||
Some bosses have AoE.<br/> | Some bosses have AoE.<br/> | ||
Depending on the bosses you fight, you may drain quite a bit of charm (especially without a cleric).<br/> | Depending on the bosses you fight, you may drain quite a bit of charm (especially without a cleric).<br/> | ||
Dark Messengers at each corner repair equipment on their trade list, remember to repair before the event starts.<br/> | Dark Messengers at each corner repair equipment on their trade list, remember to repair before the event starts.<br/> | ||
When the event is finished you turn in your orbs to the second Dark Messenger that spawns near the first. (One has an option the leave the other has an option to trade orbs.)<br/> | When the event is finished you turn in your orbs to the second Dark Messenger that spawns near the first. (One has an option the leave the other has an option to trade orbs.)<br/> | ||
== Rewards == | |||
When the hour is up you can turn in your Astral Orbs for various rewards. If you're in the winning instance then the costs of most rewards will be 1/3 to 1/2 off. | |||
{| style="background:#291a0e" border="1" cellpadding="5" | |||
|+ | |||
! Item Name | |||
! Normal Cost | |||
! Winning Cost | |||
! Description | |||
|+ | |||
! [http://www.pwdatabase.com/pwi/items/12264 ☆Seal of Eternal Solitude] | |||
| 600 | |||
| 400 | |||
| Level 80 ring, +100 to magic & physical attacks, +7-8 Dex & Vit, +3% crit. | |||
|+ | |||
! [http://www.pwdatabase.com/pwi/items/20453 Warsoul Tag] | |||
| 6 | |||
| 3 | |||
| Trade in at Jolly Old Jones for grade 8-10 shards (3-15 Tags for G8 shards, 12-60 G9, & 36-180 G10), Pages of Fate, or Old Book Pages (for Sage/Demon skills). Note: Item cannot be traded. | |||
|+ | |||
! [http://www.pwdatabase.com/pwi/items/11787 Badge of Strength] | |||
| 100 | |||
| 50 | |||
| Worth 2,000 SP; use 10 to make a Sign of Strength. | |||
|+ | |||
! [http://www.pwdatabase.com/pwi/items/12962 Badge of Bravery] | |||
| 600 | |||
| 400 | |||
| Worth 2,000 SP; use 10 to make a Sign of Bravery. | |||
|+ | |||
! [http://www.pwdatabase.com/pwi/items/11786 Badge of Courage] | |||
| 100 | |||
| 50 | |||
| Worth 8,000 SP; use 10 to make a Sign of Courage. | |||
|+ | |||
! [http://www.pwdatabase.com/pwi/items/19277 Mysterious Chip] | |||
| 10 | |||
| 10 | |||
| Can be used at the Mysterious Merchant to make various molds. Note: Item cannot be traded. | |||
|} | |||
The Mysterious Chips are the only item that costs the same regardless of whether your instance wins or not. Also, City of Abominations is the only place where you can get most of those Badges, which are needed to craft some level 90 Rank VI weapons at the Sage Messengers (see [http://www.pwdatabase.com/pwi/quest/7093 here]). | |||
== Map == | == Map == | ||
The map below is labeled with mobs: | |||
[[image:CityOfAbominations.png|600px]] | [[image:CityOfAbominations.png|600px]] | ||
Revision as of 18:04, 10 May 2010
City of Abominations
First off some information about City of Abominations. It is held every Wednesday at 8:50 PM server time. When it opens players have 10 minutes to enter, the fee to enter is 100k. There is a limit to how many people can enter, like Dragon Temple, and only level 50+ are able to enter. It is not a PK instance however, and there are four different instances (all of which have identical mobs/rooms). Those instances are Phoenix, Tiger, Dragon, and Tortoise. If you die in the instance you revive in the instance at a random area. If you disconnect, you're kicked out without a refund.
The mobs drop Astral Orbs, which you can trade for prizes. The problem is getting enough orbs. To get enough orbs for the top prize ring you need 400 orbs if your instance wins and 600 orbs if your instance loses (see the Rewards section below for details). All mobs are "?" mobs too so your damage is reduced, and their HP ranges from 1m to 3m. Orbs cannot be traded so if you want the ring you'll have to work together as a squad and have only one person collecting. The downside however, you can't pick your squads since you're randomly thrown into one of the instances. If you can't trust your group then it's best to go random distribute.
The mobs are spawned at 9:00 PM server time. At that time you have exactly 1 hour to start gathering orbs by killing these boss-level mobs. Once that hour ends mobs are unsummoned, even if you're in the middle of a fight with one. When a mob dies it takes approximately 60-90 seconds for it to respawn. One major issue that makes it difficult to gather orbs is that random people run around accidentally luring (sometimes purposefully luring) mobs that are physical immune into your area.
Some minor notes
Some bosses debuff you.
Like Dragon Temple, some skills don't work on mobs (Sharpened Tooth, Amplify Damage, Extreme Poison).
Some bosses have AoE.
Depending on the bosses you fight, you may drain quite a bit of charm (especially without a cleric).
Dark Messengers at each corner repair equipment on their trade list, remember to repair before the event starts.
When the event is finished you turn in your orbs to the second Dark Messenger that spawns near the first. (One has an option the leave the other has an option to trade orbs.)
Rewards
When the hour is up you can turn in your Astral Orbs for various rewards. If you're in the winning instance then the costs of most rewards will be 1/3 to 1/2 off.
| Item Name | Normal Cost | Winning Cost | Description |
|---|---|---|---|
| ☆Seal of Eternal Solitude | 600 | 400 | Level 80 ring, +100 to magic & physical attacks, +7-8 Dex & Vit, +3% crit. |
| Warsoul Tag | 6 | 3 | Trade in at Jolly Old Jones for grade 8-10 shards (3-15 Tags for G8 shards, 12-60 G9, & 36-180 G10), Pages of Fate, or Old Book Pages (for Sage/Demon skills). Note: Item cannot be traded. |
| Badge of Strength | 100 | 50 | Worth 2,000 SP; use 10 to make a Sign of Strength. |
| Badge of Bravery | 600 | 400 | Worth 2,000 SP; use 10 to make a Sign of Bravery. |
| Badge of Courage | 100 | 50 | Worth 8,000 SP; use 10 to make a Sign of Courage. |
| Mysterious Chip | 10 | 10 | Can be used at the Mysterious Merchant to make various molds. Note: Item cannot be traded. |
The Mysterious Chips are the only item that costs the same regardless of whether your instance wins or not. Also, City of Abominations is the only place where you can get most of those Badges, which are needed to craft some level 90 Rank VI weapons at the Sage Messengers (see here).
Map
The map below is labeled with mobs:
Monsters and their immunities:
- Dread Minion: Bronze
- Dread Minion: Cenequus
- Dread Minion: Guarnob
- Dread Minion: Judge - Physical Immune
- Dread Minion: Blood - Physical Immune
- Dread Minion: Soul - Physical Immune
- Death Knight: Doom - Physical Immune
- Death Knight: Naught - Physical Immune
- Tyrant: Flamol - Fire Immune
- Tyrant: Icika - Water Immune
- Ancient Sand Fiend - Earth Immune
- Tyrant: Tornada - Physical Immune, Earth Immune
- Requiem Tower - Physical Immune, Metal Immune
- Dread Servant: Blade - Physical Immune
- Dread Servant: Edge - Elemental Immune
- Dread Lord: Hengchih
- Death Knight: Dimensic - Physical Immune
- Death Knight: End - Physical Immune
- Soul of Thromh the Mighty
- Rend Razorjaw's Soul
- Poison Tail Occultist's Soul
The ideal spot for this event would be at #20. At that spot you can have members lure both Ancient Sand Fiends, Poison Tail Occultist, and Soul of Thromh the Mighty to Rend Razorjaw. As far as I know none of these mobs AoE, all are physical, and all can be damaged by physical damage. So with proper luring you could set up a zhen to kill them.
-- Guide and image by Viprae of Sanctuary (source)