Delta: Difference between revisions

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PWpedia>Sangodoc
→Rewards: Changed image to use Imagebox; clarified abbreviations; other minor fixes
PWpedia>Pjfraser
Massive edit, bringing page more up to date. Still needs more work, however.
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** As there is 5 different auras, the squad leader needs a minimum of 7 free quests slots.
** As there is 5 different auras, the squad leader needs a minimum of 7 free quests slots.


When everyone is ready the squad leader starts the quest at the Disciple and you get teleported inside. Do not forget to equip your blessings!!!
When everyone is ready the squad leader starts the quest at the Disciple and the squad gets teleported inside.


'''Also players should be aware that if a player gets too-much damage on the monster part of the delta map the game has been known to kick players out to City of Thousand Streams and the player cannot get back in.
== Class Roles ==
 
Barbarian - Grabs the monsters/mobs and brings them back to the rest of the squad. Attempts to group mobs and hold aggro if possible. Use slam to knock ranged mobs into range of the DDs.
 
Blademaster - Stuns and Heaven Flames the monsters/mobs and contributes to AoE DD. Can use Atmos Strike and Meteor Rush to knock mobs into range of the DDs.
 
Cleric - Has Regeneration Aura (BB) up in order to heal the squad.
** Note: Cleric can also hold the boss at the end of each wave to buy the party time to dig the Celestial Beans in the Happy Valley. Each boss must be killed within 15 minutes, however, or the Destroyer will appear and kill the Harpy Wraith, causing the Delta to fail.  


'''Normally the game would put the player back on the Celestial beans part of the map but it can ''kick you out of the Delta''.''''''
Archer - uses Barrage of Arrows to kill the mobs/monsters while the Cleric has Regeneration Aura up.


Wizard - uses Dragon's Breath to kill the mobs/monsters while the Cleric has Regeneration Aura up.


=== Squad Types ===
Seeker - uses Vortex to kill the mobs/monsters while the Cleric has Regeneration Aura up.


You can go in different squad types. Each squad has 6 members:
Venomancer - Digs the celestial beans in the Happy Valley while the rest of the squad kills the mobs in the Valley of Reciprocity. Once all the chests are dug and mobs killed in the Happy Valley, can contribute to DD, and debuff mobs using Myriad Rainbow (Fox) and Befuddling Mist. On waves with a boss, can run out behind the barb and catch the boss with pet, and wait until the mobs are dead before bringing to squad.
*Rainbow Squad: 1xBarb 1xBM 1xCleric 1xArcher 1xWizard 1xVeno (This squad type need a Blademaster or Barbarian Leader in order to complete the "Bonus Beans" quests).
 
*Mixed Squads of all possible combinations. I would advice a cleric, barb and BladeMaster tho.
Psychic - Contribute to DD.
 
Assassin - Contribute to DD.
 
**Note that any class can perform the 'Veno Job', that is, take on the role of the veno in digging beans and holding bosses.




=== Bonus Beans ===
=== Bonus Beans ===


In rainbow squads, you can get "Bean Sprout" and with those you can get a special quest.
If all six members of the squad are different classes (i.e. six unique classes, no duplicates) the squad is known as a "Rainbow" or "Perfect" Squad.
In Rainbow Squads, you can get "Bean Sprout" and with those you can get a special quest.
You'll need to speak to Crisium: Jofeng - "Valley of Reciprocity" 391 594(23) to obtain 880 celebeans.
You'll need to speak to Crisium: Jofeng - "Valley of Reciprocity" 391 594(23) to obtain 880 celebeans.
You'll need the whole squad in range for this. Be sure everyone is here to speak to him.
You'll need the whole squad in range for this. Be sure everyone is here to speak to him.
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*4th moment : just when the second boss appears.
*4th moment : just when the second boss appears.


With this quest you can make 880×4 = 3520 celebeans which are of great help.
Hitting the God's Eye (invisible mob that hits for 1 damage when aggroed) at any point will mean the bonus beans can no longer be received.
 
With this quest you can get 3520 (880×4) celebeans which can be of great help.
 


== The Stages ==
== The Stages ==


There are 10 stages in total. Each stage has waves of monsters coming at you. One wave consists of about 20 mobs.
There are 10 stages in total. Each stage has waves of monsters coming at you. One wave consists of about 20 mobs, though this varies wildly. The aim is to prevent the mobs from killing the Harpy Wraith.


Stage 1  
Stage 1  
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# Boss: Legion Marshal (http://www.pwdatabase.com/mob/17368)
# Boss: Legion Marshal (http://www.pwdatabase.com/mob/17368)


== Class Roles ==
Barbarian - Grabs the monsters/mobs and brings them back to the Cleric, Archer, Wizard, and Blademaster.
** Note: The Barbarian also has a role in monster control keeping the tide of monsters together but this way not work very well with the mobs that are distance.
Blademaster - Stuns and Heaven Flames the monsters/mobs and kills them at the Regen Aura
Cleric - Has Regen Aura up and keeps the Blademaster, Archer, Wizard safe
** Note: Cleric can also self heal at the final boss at the end of the wave to buy the party time to dig the Celestial Beans
Archer - uses Barrage of Arrows to kill the mobs/monsters while the Cleric has Regen Aura up.
Wizard - uses Dragon's Breath to kill the mobs/monsters while the Cleric has Regen Aura up.
Venomancer - goes and dig the celestial beans while the other classes kill the monsters that come in.
Other parties combinations:
Cleric+Archer+Archer+BM+Barb+Psychic<br>
Cleric+Archer+Archer+BM+Barb+Assassin<br>
Cleric+Archer+Wizard+BM+Barb+Psychic<br>
Cleric+Archer+Wizard+BM+Barb+Assassin<br>
<br>
Cleric+Archer+Veno+BM+Barb+Psychic<br>
Cleric+Archer+Veno+BM+Barb+Assassin<br>
Note: Veno and Assassin may need to go and dig beans.<br>
Cleric+Archer+Archer+BM+Barb+BM<br>
Cleric+Archer+Wizard+BM+Barb+BM<br>
Note: BM may need to go and dig beans.<br>
<br>


== Rewards ==
== Rewards ==
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* Potions (purple ones)
* Potions (purple ones)
* Shards (Immaculates at first and Perfect on the last 2 bosses).
* Shards (Immaculates at first and Perfect on the last 2 bosses).


== External Links ==
== External Links ==


*[http://www.youtube.com/watch?v=TiqGjTR4UxM YouTube Video - Delta run]
*[http://www.youtube.com/watch?v=TiqGjTR4UxM YouTube Video - Delta run]

Revision as of 15:54, 10 November 2011

The Beginning

The squad, 6 different players, meets at the Spiritual Disciple:

  • Spiritual Disciple World 131 857 (38), Near Elder of Thousand Streams
  • Spiritual Disciple World 572 646 (22), Near Elder of Archosaur
  • Spiritual Disciple World 662 375 (26), Near Elder of Dreamweaver Port
  • Get six Rebirth Order Delta and give them to the squad leader.

Usually every squad member provides one.

  • Check your quest slots before you warp in!!!
    • You should have at least 2 open slots (one for the Rebirth quest and one to be able to use the portal stones from "Happy Valley". Also runners will need one slot more).
    • The squad leader needs more slots than everyone as he is the only member able to set up the auras (only Leader will get "Deity Stone - A" which is an item used to upgrade the auras : BEWARE this item disappear upon leaving instance, which means that if the leader leaves instance, he won't be able to upgrade the auras anymore, nor will anyone else. This item isn't tradable.)
    • As there is 5 different auras, the squad leader needs a minimum of 7 free quests slots.

When everyone is ready the squad leader starts the quest at the Disciple and the squad gets teleported inside.


Class Roles

Barbarian - Grabs the monsters/mobs and brings them back to the rest of the squad. Attempts to group mobs and hold aggro if possible. Use slam to knock ranged mobs into range of the DDs.

Blademaster - Stuns and Heaven Flames the monsters/mobs and contributes to AoE DD. Can use Atmos Strike and Meteor Rush to knock mobs into range of the DDs.

Cleric - Has Regeneration Aura (BB) up in order to heal the squad.

    • Note: Cleric can also hold the boss at the end of each wave to buy the party time to dig the Celestial Beans in the Happy Valley. Each boss must be killed within 15 minutes, however, or the Destroyer will appear and kill the Harpy Wraith, causing the Delta to fail.

Archer - uses Barrage of Arrows to kill the mobs/monsters while the Cleric has Regeneration Aura up.

Wizard - uses Dragon's Breath to kill the mobs/monsters while the Cleric has Regeneration Aura up.

Seeker - uses Vortex to kill the mobs/monsters while the Cleric has Regeneration Aura up.

Venomancer - Digs the celestial beans in the Happy Valley while the rest of the squad kills the mobs in the Valley of Reciprocity. Once all the chests are dug and mobs killed in the Happy Valley, can contribute to DD, and debuff mobs using Myriad Rainbow (Fox) and Befuddling Mist. On waves with a boss, can run out behind the barb and catch the boss with pet, and wait until the mobs are dead before bringing to squad.

Psychic - Contribute to DD.

Assassin - Contribute to DD.

    • Note that any class can perform the 'Veno Job', that is, take on the role of the veno in digging beans and holding bosses.


Bonus Beans

If all six members of the squad are different classes (i.e. six unique classes, no duplicates) the squad is known as a "Rainbow" or "Perfect" Squad. In Rainbow Squads, you can get "Bean Sprout" and with those you can get a special quest. You'll need to speak to Crisium: Jofeng - "Valley of Reciprocity" 391 594(23) to obtain 880 celebeans. You'll need the whole squad in range for this. Be sure everyone is here to speak to him. There will be 4 particular moments you will be able to get this quest, if you fail at one of this quests, you won't be able to get the further quests from that guy.

  • 1st moment : just after starting the "Fight for Love" quest at Messenger: Earth - "Valley of Reciprocity" 363 520(23)
  • 2nd moment : just when the first boss appears.
  • 3rd moment : just after the first boss dies .
  • 4th moment : just when the second boss appears.

Hitting the God's Eye (invisible mob that hits for 1 damage when aggroed) at any point will mean the bonus beans can no longer be received.

With this quest you can get 3520 (880×4) celebeans which can be of great help.


The Stages

There are 10 stages in total. Each stage has waves of monsters coming at you. One wave consists of about 20 mobs, though this varies wildly. The aim is to prevent the mobs from killing the Harpy Wraith.

Stage 1

  1. Boss: Crypt Legion Marshal (http://www.pwdatabase.com/mob/17357)


Stage 2

  1. Boss: Skeleton Legion Guardian (http://www.pwdatabase.com/mob/17358)
  2. Boss: Skeleton Legion Marshal (http://www.pwdatabase.com/mob/17359)


Stage 3

  1. Boss: Tigera Legion Marshal (http://www.pwdatabase.com/mob/17360)


Stage 4

  1. Boss: Sori Legion Marshal (http://www.pwdatabase.com/mob/17361)


Stage 5

  1. Boss: Adawolf legion Commander (http://www.pwdatabase.com/mob/17362)
  2. Boss: Adalwolf Legion Marshal (http://www.pwdatabase.com/mob/17363)


Stage 6

  1. Boss: Feligar Legion Marshal (http://www.pwdatabase.com/mob/17364)


Stage 7

  1. Boss: Taurox Legion Marshal (http://www.pwdatabase.com/mob/17365)


Stage 8

  1. Boss: Zombie Legion Marshal (http://www.pwdatabase.com/mob/17366)


Stage 9

  1. Boss: Dark Legion Marshal(http://www.pwdatabase.com/mob/17367)


Stage 10

  1. Boss: Legion Marshal (http://www.pwdatabase.com/mob/17368)


Rewards

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"Shroom" that spawns after every boss.
Stage
Experience
Spirit Points
Items
1
46,031
9,206
Boss can drop Old Heaven's Tear (OHT) mats
2
61,375
12,275
Boss can drop OHT mats
3
92,062
18,412
Boss can drop OHT mats and Old Book Pages (OBP)
4
122,750
24,550
Boss can drop OHT mats and OBP
5
153,437
30,687
3 Mystical Tome Fragments (83%) or 3 Mirages Celestones (17%)
+ Boss can drop OHT mats and OBP
6
199,468
39,894
3 Mystical Tome Fragments (83%) or 3 Mirages Celestones (17%)
+ Boss can drop OHT mats and OBP
7
245,499
49,100
3 Mystical Tome Fragments (83%) or 3 Mirages Celestones (17%)
+ Boss can drop OHT mats and OBP
8
291,531
58,306
4 Mystical Tome Fragments (83%) or 4 Mirages Celestones (17%)

+ 1 Chest of Coins

+ Boss can drop OHT mats and OBP
9
322,218
64,444
4 Mystical Tome Fragments (83%) or 4 Mirages Celestones (17%)
+ Boss can drop OHT mats and OBP
10
657,588
131,518
5 Mystical Tome Fragments
+ Boss can drop OHT mats and OBP


A complete run gives 2,191,959 EXP and 438,392 SP.

Once a "Protector" is defeated, you'll get the EXP and Spirit rewards and 1 "God Bestowal" will appear near the aura's guy location (2 will appear when defeating the last "Protector").

This mini-mob can drop :

  • Coins (50k~100k for each member)
  • Potions (purple ones)
  • Shards (Immaculates at first and Perfect on the last 2 bosses).


External Links