Earthguard: Difference between revisions
PWpedia>Sangodoc Some rewording and linked to Expansions |
PWpedia>Qzazn8 No edit summary |
||
| Line 5: | Line 5: | ||
Most earthguard have a "third eye" upon their forehead. Their meditation appears as a patch of flowering vines growing around the character (orange for males and green for females). | Most earthguard have a "third eye" upon their forehead. Their meditation appears as a patch of flowering vines growing around the character (orange for males and green for females). | ||
Seekers are the earthguard's melee class. Like other melee classes, seekers usually wear heavy armor, but what separates them from the rest is that they have a balance between melee and ranged attacks. This makes seekers more flexible than blademasters and barbarians, although seekers somewhat lack the ability to stun (crowd-control) that blademasters have and the high HP that barbarians have (can't have everything in this game). Seekers have 3 sword stances. When one is activated, there is a chance that the offensive player/mob will be afflicted with that sword stance's debuff. The seeker can then follow up with a certain paired move, which results in extra damage and stuns/paralyzing/etc. This is all based on chance though. Seekers are also good at damaging multiple foes at once because seekers have a variety of aoe skills. | |||
Revision as of 20:13, 16 October 2011
| This article is a stub. Please help us by expanding it. |
The earthguard were added in the Genesis expansion.
The earthguard race includes the mystic and seeker classes, mystic being a magic class and seeker a melee class. Their hometown is Tellus City. New players spawn at the Spire of Awakening to the west of Tellus City.
Most earthguard have a "third eye" upon their forehead. Their meditation appears as a patch of flowering vines growing around the character (orange for males and green for females).
Seekers are the earthguard's melee class. Like other melee classes, seekers usually wear heavy armor, but what separates them from the rest is that they have a balance between melee and ranged attacks. This makes seekers more flexible than blademasters and barbarians, although seekers somewhat lack the ability to stun (crowd-control) that blademasters have and the high HP that barbarians have (can't have everything in this game). Seekers have 3 sword stances. When one is activated, there is a chance that the offensive player/mob will be afflicted with that sword stance's debuff. The seeker can then follow up with a certain paired move, which results in extra damage and stuns/paralyzing/etc. This is all based on chance though. Seekers are also good at damaging multiple foes at once because seekers have a variety of aoe skills.