Full Support Cleric Guide: Difference between revisions

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New page: '''Guide to being a Full Support Cleric''' This is for all the clerics that want to be the care taker of your party. They want to heal, buff, and purify parties in Twilight Temple, Call T...
 
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'''Guide to being a Full Support Cleric'''
'''Guide to being a Full Support Cleric'''


This is for all the clerics that want to be the care taker of your party. They want to heal, buff, and purify parties in Twilight Temple, Call To Duties, Frost City, Lunar, and other instances.  
This is for all the clerics that want to be the care taker of your party. They want to heal, buff, and purify parties in Twilight Temple, Call To Duties, Frost City, Lunar, and other instances. Due to lack of spirit points at lower levels clerics are forced to choose their paths between: Full Support, Attack Support and Full Attack. After 80lvl there is enough sp to learn all other skills.




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'''Skills'''
'''Skills (by leveling priority - in lines)'''


Some skills u MUST level first are the following;
Some skills u MUST level first are the following;


'''Iron heart blessing'''- some new people will look at the first heal u get at level 1 as the best. BUT they dont understand that Iron heart Stacks, as in heals over time, unlike the level 1 heal you get at start.
'''Heals:''' Ironheart Blessing, Wellspring Surge, Stream of Rejuvenation, Chromatic Healing Beam.
You also may consider leveling Blessing of the Purehearted but at mid/end game you will use SoR instead so BofP may seem bit useless.


'''Attacks:''' Plume Shot, Great Cyclone, Wield Thunder, though you should be able to go through low levels just with PS (to save some sp) but GC and WT make things go faster.
If you are not planning to AoE grind then dont touch AoE attacks much.


'''Plume Shot'''- This is one of your three best attacks that you get. This skill is physical attack, so those pesky Increased Magic Resistance that Wizards cant handle go down easily with Plume shot.
'''Buffs:''' Vanguard Spirit, Magic Shell, Spirit's Gift... Celestial Guardian's Seal. Last one is very expensive so you may level it slower and get more important things.


'''Buffs!'''- Of course your 4 buffs is next on the list. Iron Heart and buffs is what is gonna make you a Full Support Cleric. Buffs are very important to help with all the instances you have to do later in your levels
'''Revive'''- You need some way to get your party back alive when they die, cause no one likes going to town..


'''Revive'''- You need some way to get your party back alive when they die, cause no one likes going to town when a level 64+ cleric could save 90% of the experience that you would lose.
'''Purify'''- leveling it up decreases cooldown time and increases it range (handy on AoE bosses). If you are not planning to AoE-poison grind then you may leave it at 1-5lvl before 69lvl, then max it till 80.
 
'''Great Cyclone/Whirlwind'''- This is your second attack that you should get. This has a chance to slow down the enemy from getting to you when you do grind alone trying to hit that next level for the new gear/weapon/skill
 
'''Wield Thunder''' - This is probably the BEST magic attack that clerics have. But, Great Cyclone/Plume Shot/heal does work and this skill isnt THAT important level it if you want to.


'''Regeneration Aura''' - get it asap.


'''Plume Shell' - makes shield from your mp and absorb physical damage (quite often boss/mobs magic is physical-type).


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'''Debuffs'''- The seals are considered as debuffs. They sleep, take magic resistance, physical resistance, and forgot the fourth.
'''Debuffs'''- Elemental Seal... Dimensional Seal, Chromatic Seal, Silent Seal. Nobody have better ES than you, barbs have better DS-equivalent and venos have pretty much same. Sleep and silence will be very situational spells. You shouldn't bother getting any of those spells before 70s.
 
'''Purify'''- Purify is a good skill to have. It takes away negative effects from Damage over time.
 
'''Regeneration Aura/Heaven '''- Known as BB and RB. BB is very needed skill for TT after 60. RB is not that much needed, and honestly to expensive for my taste.  


'''Heaven's Wraith''' - cheap and useful enough to get it.


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'''Stats'''
'''Stats'''


*For a FSC(Full Support Cleric) you should go 4 magic/1 strength in odd levels and 5 magic on even levels. If you need to add to increase your HP, it might help later in TT for Soul Banisher. For example
*For a Full Support Cleric you should go 4 magic/1 strength in odd levels and 5 magic or 4mag/1vit or 3mag/2vit on even levels. Usually FCSs cap their vit between 5-50, sometimes up to 70vit (depends on gear).
 
**1 ''5 magic''
**2 ''4 magic 1 strength''
**3 ''5 magic''
**4 ''4 magic 1 strength''
 
etc
etc
 
 
 
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'''Weapons'''
 
 
As a magic user you have choices of Magic Sword, Glaive, Pataka, and Wand
 
'''Magic Sword'''-  You hit harder than a wand, but weaker than a Pataka. This is the only type of weapon you get from Twilight Temple 1-1.
 
'''Glaive'''-This is the strongest hitting weapon that FSC can use. This hits harder than the sword, pataka, and wand.
 
'''''Wand'''''- This hits weaker but this is constant hitting. This doesnt have the range of other magic weapons do, so it hits about the same range everytime.
 
'''Pataka'''- This has the BIGGEST range of attack, you will never know what it will hit for. It will either hit weak, or even get a lucky critical hit for big numbers
 
 
 
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'''Armor'''
 
as a magic user u should wear Arcane armor till around level 90, then for rebirth reasons only you should restat for Light armor. This will help with the massive amount of mobs(things you will kill) from destroying your armor quickly.

Revision as of 15:55, 2 April 2010

Guide to being a Full Support Cleric

This is for all the clerics that want to be the care taker of your party. They want to heal, buff, and purify parties in Twilight Temple, Call To Duties, Frost City, Lunar, and other instances. Due to lack of spirit points at lower levels clerics are forced to choose their paths between: Full Support, Attack Support and Full Attack. After 80lvl there is enough sp to learn all other skills.




Skills (by leveling priority - in lines)

Some skills u MUST level first are the following;

Heals: Ironheart Blessing, Wellspring Surge, Stream of Rejuvenation, Chromatic Healing Beam. You also may consider leveling Blessing of the Purehearted but at mid/end game you will use SoR instead so BofP may seem bit useless.

Attacks: Plume Shot, Great Cyclone, Wield Thunder, though you should be able to go through low levels just with PS (to save some sp) but GC and WT make things go faster. If you are not planning to AoE grind then dont touch AoE attacks much.

Buffs: Vanguard Spirit, Magic Shell, Spirit's Gift... Celestial Guardian's Seal. Last one is very expensive so you may level it slower and get more important things.

Revive- You need some way to get your party back alive when they die, cause no one likes going to town..

Purify- leveling it up decreases cooldown time and increases it range (handy on AoE bosses). If you are not planning to AoE-poison grind then you may leave it at 1-5lvl before 69lvl, then max it till 80.

Regeneration Aura - get it asap.

Plume Shell' - makes shield from your mp and absorb physical damage (quite often boss/mobs magic is physical-type).



Some Skills You Should Consider


Debuffs- Elemental Seal... Dimensional Seal, Chromatic Seal, Silent Seal. Nobody have better ES than you, barbs have better DS-equivalent and venos have pretty much same. Sleep and silence will be very situational spells. You shouldn't bother getting any of those spells before 70s.

Heaven's Wraith - cheap and useful enough to get it.



Stats

  • For a Full Support Cleric you should go 4 magic/1 strength in odd levels and 5 magic or 4mag/1vit or 3mag/2vit on even levels. Usually FCSs cap their vit between 5-50, sometimes up to 70vit (depends on gear).