Gamma: Difference between revisions
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*Mixed Squad: 1xBarb 2xBM 1xCleric 2xWizard or Archer | *Mixed Squad: 1xBarb 2xBM 1xCleric 2xWizard or Archer | ||
*Mixed Squad: 1xBarb 1xBM 1xCleric 3xWizard or Archer | *Mixed Squad: 1xBarb 1xBM 1xCleric 3xWizard or Archer | ||
==The beginning== | ==The beginning== | ||
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'''Order of Auras:''' | '''Order of Auras:''' | ||
Ask your squad how they want the auras set up if you are unsure. Here are two possible ways to set up the auras: | |||
1st possible order: | 1st possible order: | ||
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--> Refer to this page if you got questions : [http://pwi-forum.perfectworld.com/showthread.php?t=294372 How to Tanks Rebirth Order Gamma] | |||
==='''Blademaster'''=== | ==='''Blademaster'''=== | ||
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When the cleric is not BlueBubbleing for the DDs, hit the boss till your charm ticked. Run out of range till the cooldown on the charm is over and hit him again. Rinse and repeat! When you die and are not teleported to 1k, head back inside and start killing the boss agian. | When the cleric is not BlueBubbleing for the DDs, hit the boss till your charm ticked. Run out of range till the cooldown on the charm is over and hit him again. Rinse and repeat! When you die and are not teleported to 1k, head back inside and start killing the boss agian. | ||
Now you are done and reap all the rewards!!! | Now you are done and reap all the rewards!!! | ||
==='''Archer'''=== | ==='''Archer'''=== | ||
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Rumor: For a better droprate for immaculate shards, let the barb kill the first three "shrooms" without a weapon. After that the lowest member in the squad should kill the "shroom" unarmed. | Rumor: For a better droprate for immaculate shards, let the barb kill the first three "shrooms" without a weapon. After that the lowest member in the squad should kill the "shroom" unarmed. | ||
==external Links== | ==external Links== | ||
Revision as of 16:11, 19 August 2009
Introduction
You can go in different squad types. Each squad has 6 members:
- Rainbow Squad: 1xBarb 1xBM 1xCleric 1xArcher 1xWizard 1xVeno (rewards you an aura from the beginning)
- Mixed Squad: 1xBarb 2xBM 1xCleric 2xWizard or Archer
- Mixed Squad: 1xBarb 1xBM 1xCleric 3xWizard or Archer
The beginning
The squad, 6 different players, meets at the Spiritual Discipline:
- Spiritual Disciple World 131 857 (38)
- Spiritual Disciple World 572 646 (22)
- Spiritual Disciple World 662 375 (26)
Get six Rebirth Order Gamma and give them to the squad leader. Normally every squad member provides one. Everyone should get full chi and all the buffs need to be cast so you won't have to do that in the instance. Check your questslots before you warp in!!! You should have at least one open slot.
When everone is ready the squad leader starts the quest at the Discipline and you get teleported inside. Do not forget to equip your blessings!!! The squad leader needs to start the quest. So everyone needs to have a quest slot free. The one that is getting the auras set up needs more slots.
For rainbow squads:
If you go with every class you got a rainbow squad and as a reward get some beans for the first aura. For this the bm needs to be squadleader. If you go in such a squad, everyone except the bm run to the npc a little ways from the point you warp in (aura npcs). The bm starts the quest and runs to the npc behind the aura npcs that appear to get the extra beans. Now the squad runs back to God's Eye and starts the zhen while the bm gets the first aura (Mana lvl 1). The veno goes outside and runs to the room where mobs spawn after the first 5 minutes. The bm stays till the 5 mins are up and leaves then to do the running quest. The other squad members stay and fight wave after wave of mobs (see each class for further information).
Order of Auras:
Ask your squad how they want the auras set up if you are unsure. Here are two possible ways to set up the auras:
1st possible order:
- Mana 1, Def 1; Health 1; Attack 1; Chi 1; Def 2; Health 2; Def 3; Def 4; Health 4; Def 5; Health 5; Attack 2; Attack 3, Attack 4; Attack 5; Chi 2; Chi 3
2nd possible order:
- Mana 1; Def 1; Health 1; Attack 1; Chi 1; Attack 2; Attack 3; Attack 4; Attack 5; Def 2; Health 2; Def 3; Health 3; Def 4; Health 4; Def 5; Health 5; Chi 2; Chi 3
The stages
There are 9 stages in total. Each stage has waves of monsters comming at you. One wave consists of about 20 mobs.
Stage 1
- Wave 1 (Metal) - Melee - Reinforced Armorfire
- Wave 2 (Wood) - Melee - Bloodthirst Plant
- Wave 3 (Earth) - Melee - Stoney Dismalness
- Wave 4 (Water) - Melee - Advent Snowling
- Wave 5 (Fire) - Melee - Godshine Silkworm
- Boss: Element Summoner - The Cleric will tank this boss alone. The rest of the squad is digging chests for beans in Happy Valley. The cleric should have an eye on the timer and give the squad members a head-up from time to time about how much time is left and how the health of the boss is.
Stage 2
- Wave 1 (Metal)
- Wave 2 (Wood)
- Wave 3 (Earth)
- Wave 4 (Water)
- Wave 5 (Fire)
- Boss: Flashing Thunder - The barb and cleric will duo this boss. The rest of the squad is either killing the lanterns in room one or digging chests in room 2. Again keep an eye on the timer so the squad can be informed when to come back.
Stage 3
- Wave 1
- Wave 2
- Wave 3
- Wave 4
- Wave 5
- Boss: Life Defector - Everyone stays for this boss. Maybe the BM is already back or even the Veno. This boss aoe purges and uses reflect. So beware!
Stage 4
- Wave 1
- Wave 2
- Wave 3
- Wave 4
- Wave 5
- Boss: Earthquaker - This earth boss looks like Drum form TT. He uses an aoe debuff.
Stage 5
- Wave 1
- Wave 2
- Wave 3
- Wave 4
- Wave 5
- Boss: Aqua Source - Water element boss and nothing special to go with him.
Stage 6
- Wave 1
- Wave 2
- Wave 3
- Wave 4
- Wave 5
- Boss: Flame Strength - Fire element boss that comes with 3 Adds. The veno or bm should get the adds and pull them into the aoe of the Archer and Wiz. The boss should be tanked by the barb. It has an immobilize!!!
Stage 7
- Wave 1
- Wave 2
- Wave 3
- Wave 4
- Wave 5
- Boss: Shattered Soul - Has a aoe that likes to go to the archer (high dmg) but nothing to worry about. No speical debuffs or attacks.
Stage 8
- Wave 1
- Wave 2
- Wave 3
- Wave 4
- Wave 5
- Boss: Broken Mind - Has a mean stun so beware!!! Everyone can get aggro!!!
Stage 9
- Boss: Element Lord - Stuns and has a long range physical aoe!!! He one hits arcane classes not in BB!!!
Class Roles
Barb
I never played a barb in gamma so the info is from what i observed barbs doing and how i taught some barbs. If a barb reads this and got further insight...please add the information.
Important skills:
- Sunder
- Slam
- Roar
- Surf Impact
- Frighten
- Flesh Ream
- Invoke the Spirit
- True Form
Genie skills:
- Alpha Male
- Reflect
- Tree of Protection
DO NOT go into a RB gamma uncharmed!!! You need one HP charm or it is a lost cause from the start.
- Stand at the mouth of the valley to gather the mobs.
- After the first charm tick use invoke, run to the mouth of the valley and come back.
- Use Roar, Frighten and Sunder
- Run to the archer and maybe even alil beyond, wait 3 secs, run back to the wiz.
- Look at the HP of wiz and archer, if they get aggro, use Roar / Alpha Male.
During DW:
- Same thing as with other waves.
- No need to aggro all mobs.
- Maybe skip one aggro skill so invoke wont wear off.
- Use Dew of God Protection / Tree of Protection
--> Refer to this page if you got questions : How to Tanks Rebirth Order Gamma
Blademaster
Venomancer
Wizard
Important skills:
- Dragons's Breath: get this as high as you can get it
- Fire Mastery: A nice bonus to your Dragon's Breath aoe skill. More dmg is always better
- Stone Barrier: A must have because it increases your P-Def
Genie Skills:
- Tree of Protection: It can save you when nothing else can
- Holy Path: Good for when you leave to gather beans or go for repairs
- Wind Shield: Reduces incomming dmg, increases atk speed and evasion
Before you go in make sure you got a HP charm and maybe even a MP charm. Have pots ready as well and if you got them get event food that heals 2.500 HP. You may need everything at your disposal to survive. Get some Dew of God Protection (for DW) and Golden Jade(instant spark for when you died).
Your main purpose is to hold Dragon's Breath throughout the stages. When you teleport in equip the blessing you get, run alil forward to the npc you see opposite of God's Eye. When the BM started the quest (got the aura in a rainbow squad) go to God's Eye (white shine at the mouth of the ally). Target the Eye and start your DB. You need to use pots, Tree of Protection and anything else you can think of when you get alot of aggro so you wont die.
At the first boss you, the archer/wizard and barb leave the cleric alone. You go into Happy Valley (through the blue glowing circle near harpy wraith) to gather beans. Repair your equipment at the forges while you are there. You stay in the first room to open chests. Listen to the cleric and what information he/she gives out about the boss's status. When about 5 mins are left, almost or all chests are opened now anyways, you head back inside and help kill the boss.
When the boss is dead, the squad meets up at the aura npcs to rebuff. Is the bm there, drop the beans on the floor so he can pick them up, otherwise hold onto them till he comes in during stage 2 and drop them then.
Stage two is the same as stage one. Target the Eye, start DB and stay alive.
At the second boss, you and the archer/wizard leave. Now you kill the lanterns in room one and pick up the dropped beans. Dont wait too long to pick up the beans, they dissapear after a while. The barb and cleric will again tell you about how much time has passes and abou the HP of the boss. Again at only 5 mins left, you and the other player in room 1 need to go back inside and help kill the boss. Don't forget to give your beans to the squad leader (either drop them if there or hold onto them till he/she comes).
After the boss is killed the squad meets to rebuff. After that go to the Eye, set up DB...stay alive.
After every stage you will meet up with your squad members to rebuff, then run back to start the zhen again.
In stage 5 there is the Double Wave (DW). Two waves of mobs come at you at the same time. It is the hardest part for the whole squad in Gamma. Use a Dew of God Protection before going in, as it absorbs 3k dmg. Use your Wind Shield or Tree of Protection to stay alive. Do everything you can!!!
When you survived the DW the rest is almost easy. Again wave after wave of mobs, inbetween stages a boss...till the last boss Element Lord. He may oneshot you if you are not in the range of the BB. He will eat your HP charm even when you are inside range. Be careful!!!
When the cleric is not BlueBubbleing for the DDs, hit the boss till your charm ticked. Run out of range till the cooldown on the charm is over and hit him again. Rinse and repeat! When you die and are not teleported to 1k, head back inside and start killing the boss agian.
Now you are done and reap all the rewards!!!
Archer
Cleric
Rewards
A complete Run gives 1.476.068 exp and 304.773 SP. Further rewards are Tome Fragments and Mirage Stones. After killing the "shroom", that appears after each finished stage, you get coins, pink pots and the chance to get immaculate shards.
Rumor: For a better droprate for immaculate shards, let the barb kill the first three "shrooms" without a weapon. After that the lowest member in the squad should kill the "shroom" unarmed.
external Links
- YouTube video - Rebirth Order (Godless Valley) Tutorial Perfect World INT
- YouTube video - Rebirth Gamma Perfect World
- YouTube video - Rebirth Quest
--Falanyel 15:34, 19 August 2009 (UTC)