Gate of Delirium: Difference between revisions

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PWpedia>Promethean
Directions
PWpedia>Shinsoukigan
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'''Farren Sereneti'''
'''Farren Sereneti'''


Farren deals melee damage and has two AOE attacks. The first he rarely uses, is a blue effect with a very long range, which massively increases channelling time.
1. Phisycal boss. He has lots of mobs around him which you have to lure one by one. Then, if this is done, cleric puts 3 IH on the barb, and let`s kill it
WARNING: Farren has high aoe damage. MAGIC CHARACTERS STAY BACK.
Cleric heals on max range Ironheart Blessing.
Veno sends her pet, and stays on max range.
Barb tanks, and rely on cleric, HOLD YOUR AGGRO AS MUCH AS YOU CAN!!
Assassin doesn`t take aggro, in case you`ll die in 2 seconds. DD, bloodpoint, make it bleed and rarely use your skills to help the barb hold the aggro.
Archer stays on max range, and helping the others DDing, stun it as much as you can and help the barb killing it.
Psychic stays on max range and DD.


The second is a white effect, which does a lot of damage - but is less than 25m range.
The second is a white effect, which does a lot of damage - but is less than 25m range.
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'''Calcid of the Flame'''
'''Calcid of the Flame'''


Calcid just has normal attacks, and unlike the other dodo's, doesn't explode.
Calcid just has normal attacks, and unlike the other dodo's, doesn't explode./
This is usually called KFC, but it`s not that tasty. It`s the most easiest boss in the cave, but barb still needs the 3 Ironheart Blessings before attacking it. The same rules are in exist, except, Calcid doesn`t have AOE attack.
 




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'''Hercule Trioc'''
'''Hercule Trioc'''


Hercule only has magical attacks, and tends to try and run away.
This boss is expected to be the hardest, well it is not. The only matter is that Trioc is surrounded by lots of mobs, which are very dangerous. The only thing you can do it lureing them one by one (use Zeal genie, or one good veno can lure them well).
After cleaning the mobs, barb needs 3 IH, and let`s go for a good fight.
Be careful: trioc tends to run away, so better if you kill it as fast as it`s possible. Barb can tank here easily, but when Trioc runs away and you left some mobs on the right side, you will be in trouble. My advice, if you have the chance, clear all the mobs around it.




--[[User:Daerina|Daerina]] 23:22, 1 September 2009 (UTC)
--[[User:Daerina|Daerina]] 23:22, 1 September 2009 (UTC)
Edited by Akai

Revision as of 07:06, 14 March 2011

Directions

Extreme west of the map at the western end of the Valley of Death canyon. Southwest of City of the Lost.

File:FB39 Directions.jpg


Bosses

File:Farren serenity.png

Farren Sereneti

1. Phisycal boss. He has lots of mobs around him which you have to lure one by one. Then, if this is done, cleric puts 3 IH on the barb, and let`s kill it WARNING: Farren has high aoe damage. MAGIC CHARACTERS STAY BACK. Cleric heals on max range Ironheart Blessing. Veno sends her pet, and stays on max range. Barb tanks, and rely on cleric, HOLD YOUR AGGRO AS MUCH AS YOU CAN!! Assassin doesn`t take aggro, in case you`ll die in 2 seconds. DD, bloodpoint, make it bleed and rarely use your skills to help the barb hold the aggro. Archer stays on max range, and helping the others DDing, stun it as much as you can and help the barb killing it. Psychic stays on max range and DD.

The second is a white effect, which does a lot of damage - but is less than 25m range.

File:Calcid.png

Calcid of the Flame

Calcid just has normal attacks, and unlike the other dodo's, doesn't explode./ This is usually called KFC, but it`s not that tasty. It`s the most easiest boss in the cave, but barb still needs the 3 Ironheart Blessings before attacking it. The same rules are in exist, except, Calcid doesn`t have AOE attack.


File:Hercule trioc.png

Hercule Trioc

This boss is expected to be the hardest, well it is not. The only matter is that Trioc is surrounded by lots of mobs, which are very dangerous. The only thing you can do it lureing them one by one (use Zeal genie, or one good veno can lure them well). After cleaning the mobs, barb needs 3 IH, and let`s go for a good fight. Be careful: trioc tends to run away, so better if you kill it as fast as it`s possible. Barb can tank here easily, but when Trioc runs away and you left some mobs on the right side, you will be in trouble. My advice, if you have the chance, clear all the mobs around it.


--Daerina 23:22, 1 September 2009 (UTC) Edited by Akai