Gear Addons: Difference between revisions
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==Common Adds== | ==Misc. Common Adds== | ||
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Revision as of 21:25, 1 July 2011
| This article is a stub. Please help us by expanding it. |
Note: All gear benefits are only gained whilst the gear is worn.
A list of all the addons available on gear.
Page needs formatting, links adding to the various combat calculation pages and more of the uniquer named addons and the set addons listed.
Attack
Add to your attack. (See Damage.)
| Magical Attack +... |
| Maximum Magical Attack +... |
| Physical Attack +... |
| Maximum Physical Attack +... |
| Attack Level: +... |
Defense
Add to your defense. (See Damage.)
| Phys. Res.: +... |
| Reduce Physical damage taken +...% |
| Metal Resistance: +... |
| Wood Resistance: +... |
| Fire Resistance: +... |
| Earth Resistance: +... |
| Water Resistance: +... |
| Accuracy +... |
| Evasion +... |
| Defense Level: +... |
Attributes
Add to your stats.
| HP: +... |
| MP +... |
| Strength +... |
| Dexterity +... |
| Magic +... |
| Vitality +... |
Increase your natural regeneration rate - remember that the rate is doubled whilst sitting and quartered whilst in combat:
| HP Recovery +... |
| MP Recovery +... |
Misc. Common Adds
| EXP +...% | You gain more xp than usual. | |
| Interval Between Hits -... seconds | TODO: There's also an attack-rate +...% that I can't find the exact wording of. | TODO: This probably needs a bigass page explaining it. Steal from the Archer forum? |
| Channelling -...% | Decreases channeling time of skills (letting you cast more rapidly) | |
| Critical Hit Rate +...% | Increases your chances of a critical hit. | |
| Speed +... meters/second | Increases run speed. | |
| Maximum Endurance +...% | Means that the item can take more damage before it needs to be repaired. | |
| Requirement -...% | Means that the stats required to wear this item are reduced. |
Set Bonuses
Sometimes, having multiple items in the same set will give you additional addons as listed above. It doesn't matter which pieces of the set you have, so long as you have enough of them.
TODO: Add more. Possibly examples.
Unique Adds
Unique addons only apply to weapons, and non-magical weapons at that. These adds have a certain proc-rate that determines how often the add will take affect. These only apply to regular attacks.
"Has a chance" usually means that the ability will activate on roughly 5% of hits.
| Add Name | Text on Weapon | Notes |
| Armor Crush | Has a higher chance to reduce target's defense. | |
| Atrophy | Has a chance to decrease the target's attack rate. | |
| Berserk | Has a chance to make the wielder go berserk, increasing physical attack and attack rate along with damage taken. | |
| Bless | Has a chance to increase physical attack and physical defense. | |
| Blind | Has a chance to decrease opponent's accuracy. | |
| Blood Defect | Has a chance to recover 10% HP. | |
| Blood Vengeance | Has a higher chance to recover 5% of your HP. | |
| Comprehend | Has a chance to increase MP by 5% and increase physical attack. | |
| Concentrate | Has a chance to gain 20 chi. | |
| Darken | Has a chance to freeze and seal the enemy. | |
| Daze | Has a chance to decrease enemy's evasion. | |
| Death's Will | Has a higher chance to stun the target for 5 seconds. Immobilizes you for 10 seconds. | |
| Determination | Has a chance to stun opponent for 5 seconds but also freeze yourself for 10 seconds. | |
| Distract | Has a chance to decrease opponent's magic defense. | |
| Enlighten | Has a chance to recover MP by 5%. | |
| Faith | Has a chance to recover 5% HP and increase both physical defense and magic defense. | |
| Freeze | Has a chance to freeze the opponent for 3 seconds. | |
| Frenzied Rage | Has a higher chance to become frenzied. Doubles physical attack, attack speed, and increases damage taken. | |
| Fright | Has a chance to decrease target's physical attack. | |
| Furious Dragon | Has a chance to recover 25% HP, and improves evasion and critical strike rate. Lasts for 5 seconds. | |
| Gloom | Has a chance to greatly increase physical attack at the cost of losing 5% MP. | |
| God of Frenzy | A blessed frenzy warrior! Has a higher chance of dealing double damage. Costs 5% max HP. | |
| Holy | Has a chance to recover HP by 5% and remove all debuffs. | |
| Knock Back | Has a chance to interrupt opponent's channeling and knock it back 10 meters. | |
| Lord of War | Has a chance to recover 20% HP and improves accuracy and max HP. Lasts for 8 seconds. | |
| Meditation | Has a chance to recover HP and MP both by 5%. | |
| Muddle | Has a chance to decrease target's magic attack. | |
| Nimble | Has a chance to increase accuracy. | |
| Pierce | Has a chance to decrease opponent's physical defense. | |
| Provoke | Increase your threat level. | |
| Quicken | Has a chance to increase attack rate. | |
| Regeneration | Has a chance to recover 5% HP. | |
| Revenge | Has a chance to recover 5% HP and increase physical attack. | |
| Rip | Has a chance to cause 5000 bleed damage over 15 seconds. | |
| Sacrificial Strike | Has a chance to inflict double damage at the cost of losing 5% HP. | |
| Seal | Has a chance to make the target unable to attack for 5 seconds. | |
| Sharpen | Has a chance to increase physical attack. | |
| Shield of Chi | Has a chance to cast a shield of chi around you which reduces all damage taken by 20%. | |
| Slow | Has a chance to slow the opponent. | |
| Soul Concealment | Has a higher chance to make the target unable to attack for 5 seconds. | |
| Soul Inflict | Has a chance to decrease the opponents maximum HP. | |
| Soul Shatter | Has a chance to dispel target's positive buffs. | |
| Spikes | Has a chance to increase physical defense as well as return 25% melee damage to the attacker. | Overwrites Bramble Guard. |
| Spirit Blackhole | Has a higher chance to dispel opponent's positive effect. | |
| Spirit Defect | Has a chance to recover 10% MP. | |
| Square Formation | A wonderful battle formation. Has a higher chance to cause Immobilize and Silence effects. | |
| Stupefy | Has a chance to slow target's channeling. | |
| Thunder Shocker | Has a higher chance to stun target for 3 seconds. | |
| Thunder Strike | Has a chance to freeze the target for 4 seconds and reduces the target's physical and magic defenses. Lasts for 8 seconds. | |
| Toughen | Has a chance to increase physical defense. | |
| Unrelenting | Has a chance to greatly increase physical attack at the cost of reducing physical defense. | |
| Wisen | Has a chance to increase character's magic defense. |
TODO: Currently one table sorted alphabetically. Maybe break into multiple tables (attack oriented/defense oriented/debuff)?
TODO: Add which buffs these overwrite. (Such as Spikes.)
TODO: Add the weapon types these are limited to.