Genie Skills: Difference between revisions
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==Advanced Skill List== | ==Advanced Skill List== | ||
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Revision as of 19:00, 3 November 2012
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Introduction
Genie skills are attained via. the Watcher of the Earth. Once your Genie meets the required Affinity Points, speak with the Watcher of the Earth and select “Learn Genie Skills”. Learning skills will require a combination of Spirit and Money, and in some cases a Skill Scroll will be needed. Initially a Genie can learn a maximum of 4 skills. The maximum number of skills your Genie can learn can change, and is determined by its amount of lucky points:
Lucky Points 0-50: 4 Skill Slots
Lucky Points 51-70: 5 Skill Slots
Lucky Points 71-80: 6 Skill Slots
Lucky Points 81-90: 7 Skill Slots
Lucky Points 91 or more: 8 Skill Slots
Genie abilities will consume your Genie's Energy and Stamina. Genies can forget skills via the Watcher of the Earth at no cost.
Please note the Level 1 Skills only require one affinity point distributed, where as a Level 7 Skill requires seven affinity points distributed in the required areas. The level the genie can learn skills varies greatly depending on how points are distributed.
More detailed descriptions of the individual genie skills can be found on Ecatomb's Fansite in the Genie Skills section.
Skill Trees
Primary Genie Skill Tree pic Advanced Genie Skill Tree pic
Primary Skill List
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Adrenaline Surge
Adrenaline Surge |
Make yourself immune to sleep. | ||
| Qi Manipulation
Qi Manipulation |
Reduces the target's Mana over time | ||
Blinding Sand |
Reduces Accuracy and casting speed.
Only available on the ground. | ||
| Explosion
Explosion |
Consume all your energy and inflicts a damage to your target.
(No matter how much energy has been consumed.) | ||
Healing Ripple of Rebirth |
Reduces Accuracy and casting speed.
Requisite class: Cleric. Only available in water. | ||
| Cauterize
Cauterize |
Has a chance to remove bleed effects from yourself. | ||
Blood Clot |
Makes you immune to bleed effects.
Does not remove existing bleed effects. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Virlent Poison
Virulent Poison |
Drain a certain amount of target's Chi.
Deals 3 seconds of wood damage according to the amount of Chi that has been drained. | ||
| Earthquake
Earthquake |
Knock back monsters.
Only available on the ground. | ||
| Gale
Gale |
Deals metal damage to multiple targets around you. Has a slow effect.
Only available while flying. | ||
Aiding Ripple of Luck |
Increase the critical hit rate of yourself and the friendly targets around you.
Only available in the water. | ||
| Tangling Mire
Tangling Mire |
Earth: 1 |
Reduce moving speed and physical defense of the target and all enemies around it. | |
| Blade of Supreme Heat
Blade of Supreme Heat |
Fire: 1 |
Deals physical and fire damage to target and reduces the target's metal resistance | |
Spark |
Damage target and reduce target's fire resistance. | ||
Solid Shield |
Earth: 1 |
Absorb physical and magical damage at the cost of reduced movement speed.
Requisite Class: Barbarian | |
Searing Heat |
Deals fire damage to the target, and reduces the target's casting and attack rate. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Nulify Poison
Nulify Poison |
Gives you immunity to wood base damage. | ||
Smoldering Burst |
Ignite the target with a smoldering fire damage. This damage is modified by the target's Water Resist and Fire Resist. The higher its Fire Resist is, the less the damage is. The higher its Water Resist is, the more the damage is. | ||
| Leaf Dance
Leaf Dance |
Wood: 1, |
Deals Physical and Water damage to the target. Causes Bleeding and reduces movement speed. | |
| Second Wind
Second Wind |
Earth: 1, |
Instantly restores some HP. | |
| Soul of Fire
Soul of Fire |
Fire: 1, |
Immune to Fire damage for a short period of time. | |
| Sand Shield
Sand Shield |
Make target immune to earth damage for a short period of time, as well as increase Chi a little bit.
Requisite Class: Wizard | ||
| Wind Shield
Wind Shield |
Protect yourself using the power of wind. Reduces damage and increases your attack rate and Evasion.
Available only while flying and on the ground | ||
Dissolve |
Reduce the Chi of both you and your target.
Requisite Class: Barbarian and Blademaster |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Heart of Steel
Heart of Steel |
Makes you immune to Metal damage for a short period of time. | ||
Impact |
Deals water damage to target. Decays target's armor and reduces its physical defense . | ||
Remove Paralysis |
Water: 1, |
Deals fire damage to target. Also reduces its attack level. | |
Extreme Poison |
Causes the target to take more damage. Can be stacked with skills like Heaven's Flame. | ||
| Tai Chi
Tai Chi |
Increase the movement speed and HP recovery rate of all targets within the range. | ||
Celestial Sword |
Fire: 2 |
Deal physical damage to the target. Accuracy is 100%. | |
| Whirlwind
Whirlwind |
Water: 2, |
Deal small amount of damage to nearby targets. Briefly immobilizes and then stuns them. | |
Yin Yang Seal |
Deals fire damage to target. Also reduces its attack level. | ||
| Acidic Ripple of Poison
Acidic Ripple of Poison |
Water: 2 |
Reduces target's Max health. Has a chance to interrupt the target casting spell.
Only available in the water. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
Evil Ward |
Become immune to effects that increase the damage you take. | ||
| Piercing Flames
Piercing Flames |
Deals a concussive blast of fire damage to your opponent. Has a chance to immobilize target.
Requisite class: Archer | ||
| Mantle Ripple of Death
Mantle Ripple of Death |
Fire: 2, |
Deals Water and Earth damage to all targets around you. Reduce their Chi constantly.
Only availible on the ground | |
| Rainbow Blessing
Rainbow Blessing |
Water: 2, |
Increase Taget's critstrike rate. May randomly also increase target's physical damage, magic damage, and/or casting speed.
Requisite class: Cleric | |
| Fortify
Fortify |
Make yourself immune to stun. Has a chance to cause Magic defense loss. | ||
| Wind Prison
Wind Prison |
Water: 1, |
Has a chance to silence all nearby targets. | |
Lightning Chaser |
Deals Metal damage to the target in the form of constant lightning. Interrupt the target's casting, and deals damage to the target. | ||
Relentless Courage |
Fire: 1, |
Increase your own attack rate, casting speed and movement speed. | |
| Oxygen Bubble
Oxygen Bubble |
Makes you immune to water damage. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Will Surge
Will Surge |
Make self immune to silence. | ||
| Frenzy
Frenzy |
Go into a raging frenzy. Reduces physical and magical defense and increase physical damage. | ||
| Life Drain
Life Drain |
Absorb HP from nearby targets. Heals own character. | ||
Holy Path |
Wood: 2, |
Increases your movement speed to the max (15 m/s) for a short period. | |
| True Emptiness
True Emptiness |
Water: 3 |
Consumes all your energy and inflicts damage to the target based on the amount consumed. Has a chance to give you a magic-absorbing shield. Deals extra damage to aerial targets.
Requisite class: Blademaster, Barbarian | |
| Earthblaze
Earthblaze |
Deals fire damage to multiple targets around you, and reduce their Fire resistance. Increase the target's movement speed, and then reduces their movement speed. | ||
Mantle Ripple of Rage |
Earth: 3 |
Make all friendly targets around you able to gain Chi each time they are attacked.
Requisite class: Barbarian Only available on the ground. | |
| Air Strand
Air Strand |
Immobilize the target, but has a chance to immobilize yourself as well. Has a chance to Silence the target.
Requisite races: Untamed, Winged Elf Only available while flying. | ||
| Ranged Blessing
Ranged Blessing |
Earth: 3 |
Immobilize hostile targets close to you. Has a chance to make self immune to immobilize for a short period of time.
Requisite class: Archer |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Poison Swarm
Poison Swarm |
Send some poisonous pests at the target. Slightly reduces movement speed and randomly reduces HP, MP, and Chi. | ||
| Earth Strand
Earth Strand |
Deals damage to the target while immobilizing it.
Only available on the ground. | ||
| Occult Ice
Occult Ice |
Has a chance to Freeze target. | ||
Law Breaker |
Earth: 4 |
Has a chance to dispel a silence status on yourself. | |
Badge of Courage |
Fire: 3 |
Has a chance to break yourself out of stunned state. | |
| Rumbling Thunder
Rumbling Thunder |
Launches ball lightning to do Metal damage to the target. Deals great damage under certain circumstances.
Requisite class: Archer, Barbarian, Blademaster, Cleric, Wizard Only available while flying. | ||
| Thunderstorm
Thunderstorm |
Deals Metal damage to target. Deals great damage to certain targets. | ||
| Tree of Protection
Tree of Protection |
Water: 4 |
Increase own Max HP. Recovers HP every 3 seconds. | |
Earth Claw |
Earth: 3 |
Deals Earth damage to a remote target. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Electro Dance
Electro Dance |
Summon multiple Thunder Birds to strike the targets around you. Deals Metal damage to all targets within 12 meter radius around you. Has a chance to stun targets.
Only available while flying. | ||
| Battle Ripple of Oblivion
Battle Ripple of Oblivion |
Reduces Water resistance of both you and the targets around you. | ||
| Seal
Seal |
Earth: 4 |
Has a chance to Silence the target.
Requisite Races: Untamed, Winged Elf | |
| Hollow Fist
Hollow Fist |
Earth: 4 |
Deals physical and metal damage to target. Reduce target's physical defense and cause it to bleed.
Requisite Class: Venomancer Available only on the ground. | |
| Elemental Weakness
Elemental Weakness |
Reduces target's magical defense, and increases the same amount of physical defense. Reduces the target's movement speed. | ||
Dust Storm |
Deals damage to multiple targets around you, and reduces their movement speed. | ||
| Aquaflame Armor
Aquaflame Armor |
Fire: 4 |
Reduce the damage you take for a short period of time. Then, damage you take is increased for another short period of time.
Requisite class: Wizard |
Advanced Skill List
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
Reflective Aura |
Water: 3, |
Chance to reflect magic attacks. Only available in Duels, Territory Wars, and against NPC monsters.
Requisite class: Blademaster, Barbarian | |
| Alpha Male
Alpha Male |
Earth: 4 |
Attracts all targets surrounding you and reflects physical damage for a short period of time. | |
| Balance
Balance |
Fire: 5 |
Shield yourself to absorb damage and become immune to stuns. Absorbs magical damage if your physical defense is higher than your elemental resistances, and vise-versa.
Requisite class: Blademaster | |
| Mage Star
Mage Star |
Fire: 3, |
Greatly increases your own HP recovery rate and absorbs incoming magic damage.
Requisite class: Wizard |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Blazing Shield
Blazing Shield |
Earth: 5 |
The light begins to burn bright. Has a chance to make target immune to Sleep, Silence, Immobilize and damage amplification. | |
Weakness |
Water: 5 |
Greatly reduces the target's attack rate. | |
| Aquaflame Shot
Aquaflame Shot |
Fire: 5 |
Deals fire and water damage to target. Has a chance to drain the target's Chi and immobilize target. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Dampen Magic Curse
Dampen Magic Curse |
Fire: 5 |
Use this skill while thinking of a random number. Reduces a target's Mana to a random amount. | |
| Frozen Domain
Frozen Domain |
Earth: 5 |
Immobilize targets that surround you, while reducing their casting rate and attack rate.
Only available in the water. | |
| Expel
Expel |
Water: 6 |
Make a friendly target immune to physical damage, while silencing him. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Phoenix Dance
Phoenix Dance |
Wood: 4, |
Deals damage to a target and all the enemies around it. Also reduces their attack level.
Requisite class: Archer | |
| Absolute Domain
Absolute Domain |
Water: 4, |
Make friendly units around yourself invulnerable and immune to immobilize. | |
| Cloud Eruption
Cloud Eruption |
Earth: 5 |
Increases the Chi of both you and the enemies around you. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Bramble Rage
Bramble Rage |
Earth: 7 |
Deals Wood damage to multiple targets with in the designated range, and reduces their Chi.
Only available on the ground. | |
Dragonfire |
Fire: 7 |
Deals fire and physical damage ot the target while reducing its defense level.
Only available on the ground. | |
| Inflame
Inflame |
Earth: 7 |
Deals fire damage to target in a radius, and has a chance to stun the target.
Only available on the ground. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Chi Siphon
Chi Siphon |
Earth: 7 |
Draws the target's Chi out of their body. Afterwards, the target's Chi will recover at an increased rate. | |
Ice Blast |
Fire: 7 |
Reduce the amount of Max HP of multiple targets in the designated range. | |
| Chaotic Spirit
Chaotic Spirit |
Wood: 7 |
Chance to cause Soul Transfusion in others by switching the HP and MP of the target.
Requisite class: Venomancer | |
Faith |
Fire: 7 |
Have it, and you shall be rewarded. Chance to gain immunity to all status effects for a short period of time. |