Hallucinatory Trench: Difference between revisions

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'''Location'''
'''Location'''


Sytg is located in the far northeast corner of the map.
Styg is located in the far northeast corner of the map.


'''The Battle'''
'''The Battle'''

Latest revision as of 15:23, 24 June 2014

Location: Nightscream Isle, across the bridge and down the path
Wine: Afterglow x2

The Hallucinatory Trench is much like a souped up version of the Secret Frostcover Grounds (FB51) in that there are many mobs that wander and use ranged attacks.

Map[edit]

File:Fb79 labeled.jpg


Legend:

Entrance
Pillar
Bosses, Mini Bosses, and Hidden Mob
Stygean/Hooli Doors
Short/Long Path Doors
Brig/Linus Doors
Cultivation Dig


Doors/Guards[edit]

Recently, the doors were removed from the Hallucinatory Trench. In their place, there have been a few clapping hands added, similar to the hands in TT. Use some caution in passing through these hands, as they have a much quicker cooldown than their TT counterparts.

All hands are in hallways on the short path between Hooli and the final two bosses:

  • 3 hands in the first hallway. (Adjacent to the pink door line on the map above.)
  • 2 hands in the next hallway.
  • 2 hands in the last hallway. (Leading to the room with access to Brig/Linus, the tower guard, and Loon.)

There is no longer any need to kill the tower guard as the door to the final boss room is always open.

Previously, there were 7 doors in the Hallucinatory Trench. Randomly, 3-4 of them would be open.

Set 1 (green):

  • If the door to Stygean (east path) is open, you must kill Stygean to open the other door.
  • If the door to Hooli (south path) is open, you must kill Hooli to open the door to Stygean.

Set 2 (lavendar):

  • If the west door is open, you must take the long path and go by the Loon. If this door is open, the door at the end of this path will always be open as well.
  • If the east door is open, you must take the short path into the center room. The door at the end of the long path may or may not be open.
  • The room in the big room is open is the long path is open. Otherwise, it is random.

Set 3 (light blue):

  • If the southeast door is open, you can take it straight to the last bosses.
  • If the east door is open, follow that path north and around to the circular room. In this room, there is a tower type guard that must be killed to open the southeast door to proceed to the bosses.


Bosses[edit]

There are 5 bosses inside the Hallucinatory Trench.

Stygean Quartermaster[edit]

File:Stygean.jpg


Location

Styg is located in the far northeast corner of the map.

The Battle

Styg uses very strong physical attacks. At the beginning of the battle, he will use ranged attacks but after he runs twice, he'll switch to melee (if your tank is melee).

Drops to Note:


(molds that no longer drop from boss)

  • Mold: Armor of Grieving Sorrow (~30%)


Hooli the Black[edit]

File:Hooli.jpg


Location

Hooli patrols the large rectangular western room.

The Battle

Hooli uses a mix of ranged fire attacks and physical melee attacks. Easy to melee or range tank.

Drops to Note:


(molds that no longer drop from boss)

  • Mold: Helmet of Pirate (~30%)
  • Mold: Amulet of the Black Hand (~14%)
  • Mold: Guardian of the Realm (< .1%)
  • Mold: Cudgel of he Barbarian Lord (< .1%)
  • Mold: Dragonfly Assault Blade (< .1%)


Bloodlusted Loon[edit]

File:Loon.jpg


Location

The Loon patrols the last room of the long path leading to the center room.

The Battle

The Loon uses physical melee attacks. He isn't too difficult, but most squads skip him to save time.

Drops to Note:


(molds that no longer drop from boss)

  • Mold: Steppenwolf Lord's Cape (~15%)
  • Mold: Massive Champion (~15%)
  • Mold: Blood Bracers of Fang (~15%)
  • Mold: Guardian of the Realm (< .1%)
  • Mold: Cudgel of he Barbarian Lord (< .1%)
  • Mold: Dragonfly Assault Blade (< .1%)


Linus, the Woeful[edit]

File:Linus.jpg


Location

Linus is on the platform in the most southeastern room of the dungeon.

The Battle

Linus uses a mix of ranged magic attacks and melee physical attacks. It's common to lure both bosses, set up BB, and AoE them.

Drops to Note:


(molds that no longer drop from boss)

  • Mold: Misty Forest Ring (~33%)
  • Mold: Glaives of Divinity (~18%)
  • Mold: Guardian of the Realm (< .1%)
  • Mold: Cudgel of he Barbarian Lord (< .1%)
  • Mold: Dragonfly Assault Blade (< .1%)


Brigand Transient[edit]

File:Brig.jpg


Location

Brig is on the platform in the most southeastern room of the dungeon.

The Battle

Brig uses a mix of ranged magic attacks and melee physical attacks. It's common to lure both bosses, set up BB, and AoE them.

Drops to Note:


(molds that no longer drop from boss)

  • Mold: Sleeves of the Sea Captain (~77%)
  • Mold: Cuisses of Sea Captain (~64%)
  • Mold:Pirate King's Seal (~56%)
  • Mold: Proud Plate of Corsair (~56%)
  • Mold: Cudgel of Ancient Alloy (~56%)
  • Mold: Guardian of the Realm (< .1%)
  • Mold: Cudgel of he Barbarian Lord (< .1%)
  • Mold: Dragonfly Assault Blade (< .1%)


Quests[edit]

The following quests can be completed in the Hallucinatory Trench: