Harpy Wraith: Difference between revisions

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[[Image:Harpy_Wraith_Location.png]]
[[Image:Harpy_Wraith_Location.png]]


The Harpy Wraith spawns every 24 hours after it has been killed and patrols outside safe zone, with a range of skills and attack styles it is very difficult to defeat, and only a few to date have done so legitimacy, by that I mean it is possible to "lure" the harpy wraith into Guards, have it attack them and watch them kill her, although it takes 2 guards about a minute to kill. This causes the harpy wraith to die, but it will not drop anything, and it is a bannable offense.
The Harpy Wraith spawns every 34 days and 18 hours (or after the server reboots) after it has been killed and patrols outside safe zone, with a range of skills and attack styles it is very difficult to defeat, and only a few to date have done so legitimacy, by that I mean it is possible to "lure" the harpy wraith into Guards, have it attack them and watch them kill her, although it takes 2 guards about a minute to kill. This causes the harpy wraith to die, but it will not drop anything, and it is a bannable offense.
 


== Statistics and Skills ==
== Statistics and Skills ==

Revision as of 18:12, 6 October 2010

What is the Harpy Wraith?

The Harpy Wraith is a boss found on the world map; it is commonly mistaken for a world boss, but is actually needed for a level 92 Quest called The Legendary Hero. It can be found patrolling the south plains from the ancient wall. The Harpy wraith is one of, if not the strongest boss currently in perfect world, ignoring the ones that cannot be killed such as the Devastator.

File:Harpy Wraith Location.png

The Harpy Wraith spawns every 34 days and 18 hours (or after the server reboots) after it has been killed and patrols outside safe zone, with a range of skills and attack styles it is very difficult to defeat, and only a few to date have done so legitimacy, by that I mean it is possible to "lure" the harpy wraith into Guards, have it attack them and watch them kill her, although it takes 2 guards about a minute to kill. This causes the harpy wraith to die, but it will not drop anything, and it is a bannable offense.

Statistics and Skills

File:Harpy Wraith.PNG

Statistics

Health Points: 15,000,000 HP

Physical Attack: 14038 – 32754

File:Magic Attack Icon.PNG Magic Attack: 14038 - 32755


File:Physical Defence Icon.PNG Physical Defense: 0

File:Magic Defence Icon.PNG Magic Defense: 0


Speed: 8m/ Second


Skills and Attacks

File:Increased Attack Rate Icon.PNG 0.8 Attack interval Physical Attack.

File:Slow Channel Icon.PNG 28m Magical AoE, with added channeling showdown by 30% stat, casts every 3-5 Hits between Physical Attacks.

File:Mana Drain Icon.PNG 28m AoE Mana Point Drain at 70% Life, 2000 Mana/ Second.


File:Armour Break Icon.PNG Armour Break Attack at 50% Life, Magical Defense dropped by 100%

File:Armour Crush Icon.PNG Armour Crush Attack at 50% Life, Physical Defense dropped by 100%


File:Channel Buff Icon.PNG Increased -100% Channeling Buff at 50% Life

Increased Physical Attack Buff at 50% Life


File:Purge Icon.PNG 28m AoE Purge Attack at 30% Life, casts every 15-20 Seconds.


Harpy Wraith Drops

As well as a quest requirement with a 37k exp Reward, the Harpy Wraith also drops extremely rare materials, Dragonling Essence. These effectively are molds, but they can be used to make one of four level 98 Demonic weapons. These have a 99% drop rate chance, and you usually get 3, use one with 35 of each specialist material to make these weapons. It also has a good % on Wraith Officer Badges and also drops every possible Purgatol and Demonal Document as an additional drop.


File:Dragonling Essence.png Dragonling Essence

File:Wraith Officers Badge.png Wraith Officer's Badge

File:Documents.png Purgatol / Demonal Document


File:Demonic Rebuttal.png Demonic Rebuttal

File:Demonbane.png Demonbane

File:Demon Thunder.PNG Demon Thunder

File:Demonic Whirlwind.png Demonic Whirlwind


Requirements and Tactics

► AoE: Interrupt them! ◄

The Harpy Wraith uses basically every kind of debuff possible, the AoE can hit even the best geared players for 7k upwards, this skill needs to be interrupted using a barbarian's skill, or a range of genie skills, such as earthquake. The cleric or clerics who will be healing the main tank will be within the AoE range of the Harpy Wraith, so they will also need clerics on them at max distance to heal and also purify the slow channeling debuff if the boss manages to get off the skill and mana drain which it casts every now and then. Having more then one barbarian in tiger form as a backup interrupt will help as well. The channeling can clearly be seen as purple beneath the boss and skulls all around it.


► Ironheart > Blueball ◄

The Harpy Wraith's AoE is an instant interrupt for blue bubble, unless you can perfect the interrupt skill it would be a waste of one cleric. Also once it buffs itself for no channeling it will get you no matter what.


► Defensive Genies ◄

Every single defensive skill you can use is a bonus. Barbarians should have an interrupt genie, the main tank should have Wind Shell, Solid Shell, and if possible Absolute Domain and clerics should have similar. You should also be spamming these skills as soon as they have finished cool down for maximum protection.


► Pots and Pills ◄

Of course these are a must, the tank and clerics should all be using the best possible health recovery potion, and be using them every cooldown point. There comes a bit when the Harpy Wraith casts a no channeling buff, this point you should use the level 6 "God pots" for half damage for 15 seconds.


► Purge ◄

Once below 50% the Harpy Wraith buffs itself for no channeling and increased physical attack, these need to be purged as soon as possible, because not long after it begins to use the armor break and crush skill, the one that Eyes of Krimson uses, and this will trash the tank.


► Class Requirements ◄

The boss will not take as long as you think, because it has no base defenses, but it is still a level 150 boss, so the reduced damage rule that applies in places such as Twilight Temple is still in effect. The main tank will need at least 20K HP upwards; the main cleric too will need at least 7k. It will be best to also do this when your exp is at 0% because the damage dealers will die a lot.