AoE Zhenning: Difference between revisions

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== What is it? ==
'''AoE zhenning''' is a party of 5-6 people using their area of effect (AoE) attacks to simultaneously kill multiple high level monsters and gain experience and spirit, fast! Level Requisite: preferably 60+.
*The description is basically in the title. A Zhen is a party of 5-6 people using their area of effect (aoe) attacks to kill high level monsters and gain experience and spirit, fast! Level Requisite: 60.


== The Squad ==
== The Squad ==
*As stated previously, a zhen consists of 5-6 people, usually 6. This consists of 2 pullers (Ideally: Barbarian and a Blademaster for their HP and phys defense buffs, though any class is capable of pulling), 2-3 damage dealers (Archer or Wizard), and 1-2 Healers (Cleric). This is a normal zhen, but of course like everything else in PWI, it can always be varied.
*As stated previously, a zhen consists of 5-6 people, usually 6. This consists of 2 pullers (ideally a Barbarian and a Blademaster for their HP and phys defense buffs, though any class is capable of pulling), 2-3 damage dealers (Archer or Wizard), and 1-2 Healers (Cleric). This is a normal zhen, but of course like everything else in PWI, it can always be varied.


== What you need? ==
== What you need? ==
*Everyone: Training Esoterica (Esos) to maximize exp gain
*Everyone: Training Esoterica (Esos) to maximize EXP gain.
*Pullers: A Ground Mount (although Barbs and BMs can zhen without one. Barbs use their tiger form for pulling, while BMs use their sprints.)
*Pullers: A Ground Mount (although Barbs and BMs can zhen without one. Barbs use their tiger form for pulling, while BMs use their sprints.)
*Damage Dealers: HP and MP charms. Archers will need the skill barrage of arrows (and arrows) while Wizards will need the skill Dragon's Breath
*Damage Dealers: HP and MP charms. Archers will need the skill barrage of arrows (and arrows) while Wizards will need the skill Dragon's Breath.
*Healers: MP Charms. Clerics will need either Rejuvenation Aura (Blue Ball) or Heaven's Wrath (Red Ball) depending on their job. 1 bb cleric is a must in every zhen. The rb cleric can be substituted with another dd or vice versa depending on availability.
*Healers: MP Charms. Clerics will need either Rejuvenation Aura (Blue Ball) or Heaven's Wrath (Red Ball) depending on their job. 1 BB cleric is a must in every zhen. The RB cleric can be substituted with another DD or vice versa depending on availability.


== What you do? ==
== What you do? ==
*Pullers: As the title mentions, the pullers are in charge of pulling all the surrounding mobs into the aoe as they spawn. Be sure to use one of your aoes once in a while to maintain aggro. Once the mobs have been placed in the aoe, the wizard or archer will take aggro leaving you to go and aggro the new spawns.
*Pullers: As the title mentions, the pullers are in charge of pulling all the surrounding mobs into the AoE as they spawn. Be sure to use one of your AoEs once in a while to maintain aggro. Once the mobs have been placed in the AoE, the wizard or archer will take aggro leaving you to go and aggro the new spawns.
*Damage Dealers: For wizards this is a simple job, set up your dragon's breath in middle of archer and cleric and stay. For archers it is a bit more complicated, you have to duel a cleric and cast barrage of arrows on them. Once the duel is over, your barrage will stay active because of your mp charm. Caution: Charms don't tick in duels, so use a couple normal shots to get the clerics health down a little then use barrage in case you have low mana.
*Damage Dealers: For wizards this is a simple job, set up your dragon's breath in middle of archer and cleric and stay. For archers it is a bit more complicated, you have to duel a cleric and cast barrage of arrows on them. Once the duel is over, your barrage will stay active because of your mp charm. Caution: Charms don't tick in duels, so use a couple normal shots to get the clerics health down a little then use barrage in case you have low mana.
*Healers: Once your duel with archer is over, set up your blue ball or red ball and stay.
*Healers: Once your duel with archer is over, set up your blue ball or red ball and stay.
*Once the party is set with their aoes, pullers let it rip!
*Once the party is set with their AoEs, pullers let it rip!


== Other notes: ==
== Other Notes ==
* Zhen partying drops lots of items.
* You can also use 'mounts' to lure monsters depending on the area (FB [[Nightscream Island]] or World Map)
* You can also use 'mounts' to lure monsters depending on the area (FB [Pirate Island]or World Map)
* Veno can lure in areas where there is no mount availability.
* Veno can lure in areas where there is mount avaliability.
* It is advisable to have the full 80 slots in your inventory.
* It is advisable to have the full 80 slots in your inventory.
* Hero quests can also be done with zhen aoe parties although it is highly not advised.
* Hero quests can also be done with zhen AoE parties, although it is highly not advised.
--Kinjeto 18 August 2010.


== Zhen Spots ==
== Sample Zhen Spots ==
*Squad level 60-65: Seaweed Thieves by Sanctuary
*Squad level 60-65: Seaweed Thieves by Sanctuary
*Squad level 65-70: Seaspray Bladewolf by Dreamweaver port
*Squad level 65-70: Seaspray Bladewolf by Dreamweaver port
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*Squad level 70-75: Rockenwolves in Land of Burning Heart
*Squad level 70-75: Rockenwolves in Land of Burning Heart
*Squad level 75-80: Spiders by Boundless Grasslands
*Squad level 75-80: Spiders by Boundless Grasslands
--[[User:Drew911|Drew911]] 02:07, 31 July 2009 (UTC)

Revision as of 07:41, 19 August 2010

AoE zhenning is a party of 5-6 people using their area of effect (AoE) attacks to simultaneously kill multiple high level monsters and gain experience and spirit, fast! Level Requisite: preferably 60+.

The Squad

  • As stated previously, a zhen consists of 5-6 people, usually 6. This consists of 2 pullers (ideally a Barbarian and a Blademaster for their HP and phys defense buffs, though any class is capable of pulling), 2-3 damage dealers (Archer or Wizard), and 1-2 Healers (Cleric). This is a normal zhen, but of course like everything else in PWI, it can always be varied.

What you need?

  • Everyone: Training Esoterica (Esos) to maximize EXP gain.
  • Pullers: A Ground Mount (although Barbs and BMs can zhen without one. Barbs use their tiger form for pulling, while BMs use their sprints.)
  • Damage Dealers: HP and MP charms. Archers will need the skill barrage of arrows (and arrows) while Wizards will need the skill Dragon's Breath.
  • Healers: MP Charms. Clerics will need either Rejuvenation Aura (Blue Ball) or Heaven's Wrath (Red Ball) depending on their job. 1 BB cleric is a must in every zhen. The RB cleric can be substituted with another DD or vice versa depending on availability.

What you do?

  • Pullers: As the title mentions, the pullers are in charge of pulling all the surrounding mobs into the AoE as they spawn. Be sure to use one of your AoEs once in a while to maintain aggro. Once the mobs have been placed in the AoE, the wizard or archer will take aggro leaving you to go and aggro the new spawns.
  • Damage Dealers: For wizards this is a simple job, set up your dragon's breath in middle of archer and cleric and stay. For archers it is a bit more complicated, you have to duel a cleric and cast barrage of arrows on them. Once the duel is over, your barrage will stay active because of your mp charm. Caution: Charms don't tick in duels, so use a couple normal shots to get the clerics health down a little then use barrage in case you have low mana.
  • Healers: Once your duel with archer is over, set up your blue ball or red ball and stay.
  • Once the party is set with their AoEs, pullers let it rip!

Other Notes

  • You can also use 'mounts' to lure monsters depending on the area (FB Nightscream Island or World Map)
  • Veno can lure in areas where there is no mount availability.
  • It is advisable to have the full 80 slots in your inventory.
  • Hero quests can also be done with zhen AoE parties, although it is highly not advised.

Sample Zhen Spots

  • Squad level 60-65: Seaweed Thieves by Sanctuary
  • Squad level 65-70: Seaspray Bladewolf by Dreamweaver port
  • Squad level 65-70: Pirates in Nightscream Island (Enter through the ship in Dreamweaver port)
  • Squad level 70-75: Rockenwolves in Land of Burning Heart
  • Squad level 75-80: Spiders by Boundless Grasslands