Level 1 Land Attack: Difference between revisions
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Revision as of 16:55, 17 August 2009
What is a Level 1 Land Attack?
Attacking a land can be done though Territory wars, it is an event open every week for Factions to bid on lands and attempt to seize them. An attack on an empty land results in a territory war of 3 hours to kill 300 monsters, including bosses, an attack on an already occupied land results in a 3 hour war against the faction that owns it.
A level 1 land attack is an attack on one of the 2 major cities of Perfect world, Archosaur or Thousand Streams. To attack them the faction must own at least 3 level 3 lands one of which must touch the city. This attack follows the same layout as a level 2 land attack, with 4 bosses, one at each gate, and the city keeper in the centre.
Territory wars maps for a PvE war is the same Layout as PvP, with 2 bases at both end of the map and 3 roads leading to the bases. These roads in a PvE territory war are filled with monsters, 300 spread out over the map and enemy base.
Preparing for the Attack
Genies
The territory war should not be taken lightly, everyone should go all out for it, which includes making a new genie. The following skills will help a lot:
File:Lighting Chaser Icon.png Lightning Chaser: causes channelling interrupt
File:EarthQuake Icon.png Earthquake: causes channelling interrupt
File:Nullify Posion Icon.png Nullify Poison: Makes the player immune to poison damage for a short period.
File:Absolute Domain Icon.png Absolute Domain: Makes a squad immune to damage for a short period.
File:Fortify Icon.png Fortify: Makes a player immune to stun for a short period.
Potions and Pills
Everyone should be using the highest HP Recovering potion they can get there hands on, elixirs also help. HP Recovery per Second Pills will also help, as well as the Pills that greatly reduce Wood and Water taken for 30 seconds.
Elite Monsters
All monsters in a PvE War are Elite monsters, these are tougher, more HP and more skills making them harder to kill. These monsters will be on all 3 roads leading to the base; some will also “patrol” up and down so be careful not to run into these whilst fighting monsters.
[Level 95] Cacoon Spirit
[Level 95] Jackelman
[Level 96] Alcazar Hopnu
[Level 96] Granite Iblis
A lot of the monsters use Minor AoE stun skills which will make them particularly difficult to kill, the best tactic is to fight them in aoe’s, with blademasters chain stunning them. Some of the monsters also explode, similar to the Fierce Boss level 39 instance.
[Level 97] Alcazarian Reaverex
[Level 97] Towerling Defender
[Level 97] Revenant Shards
These are the monsters found inside the base, the Towerling Defenders will be scattered along the walls and use a long ranged physical attack.
Gate A Keeper: Disgusting Mass
Statistics
File:Magic Attack Icon.PNG Magic Attack: 4000 - 6000
File:Physical Defence Icon.PNG Physical Defence: 3975
File:Magic Defence Icon.PNG Magic Defence: 11685, 3895 Earth Defence
Skills and Attacks
Disgusting Mass will attack with a constant physical attack, and also uses an AoE. This AoE happens to be a 35 meter one, so a lot of people will get hit by it, it has a longer channelling so it can be interrupted with barbarians skills or genie skills. Its AoE Damage will be a fixed 3000 water damage.
File:Increased Attack Rate Icon.PNG 0.8 Attack interval Physical Attack.
File:Water Attack Icon.PNG 35m Magical AoE dealing 3000 each time.
Tactic to Defeat
This boss will Require 2 Clerics with 6,000 or more HP Buffed, and a Barbarian with 10,000 or more HP Buffed. The clerics will need to be using Ironheart only as there Heal spell; Blue Ball will have no effect on the Water damage AoE. This boss is immune to amplify damage effects and Sharptooth. This boss can only be killed by Close Ranged Attacks, No Archers or Wizards should attack at a distance at all, all Blademasters should only use normal hits, no Skills to avoid pulling aggro. This bosses Health will not Regenerate if aggro is lost.
Gate B Keeper: Chubb Trunk and Xylaryeida
Statistics
File:Magic Attack Icon.PNG Magic Attack: 0 – 0
File:Physical Defence Icon.PNG Physical Defence: 7234
File:Magic Defence Icon.PNG Magic Defence: 7234
Skills and Attacks
Chubb Trunk will only appear as a single boss, but once he is killed the real bosses spawn in his place, 6 of them. Chubb Trunk is pure physical damage.
File:Increased Attack Rate Icon.PNG 0.8 Attack interval Physical Attack
Tactic to Defeat
Chubb Trunk should be tanked with a High HP Barbarian. Be sure to lure him away from the spot were he is because after he is defeated the second lot of bosses appear.
Xylaryeida Guards, Spawned after Chubb Trunk is defeated
Statistics
File:Magic Attack Icon.PNG Magic Attack: 4000 – 6000
File:Physical Defence Icon.PNG Physical Defence: 3975
File:Magic Defence Icon.PNG Magic Defence: 11685, 3895 Metal Defence
Skills and Attacks
Xylaryeida will spawn with 5 other bosses, all named Xylaryeida, similar to General Wulord in Twilight temple. All the bosses will look identical, and there will be no way of telling which is the proper boss and which is not, the real Xylaryeida has 15,000,000 HP, were as the others have 2,000,000 HP, all the other 5 are also slightly weaker in terms of attack. Xylaryeida Attacks with a physical attack and also a non-channelling wood damage over time skill. This skill particularly hurts when built up and should be purified immediately.
File:Increased Attack Rate Icon.PNG 0.8 Attack interval Physical Attack.
File:Wood Damage Icon.PNG 30m Magical AoE Causing wood DoT, stackable.
Tactic to Defeat
This boss’s Physical attack is not as strong and can be tanked by a Barbarian with10,000 HP or more and it would be better for the clerics to be Robe. This boss causes a Wood DoT which MUST be purified. The best tactic is for a venomancer to lure out one of the bosses away from the pack and tank it, then do the next one.
It may also need to be chain healed with 1 cleric healing and purifying another cleric at max distance because this boss’s AoE are wide. Blademasters do not use skills incase you pull aggro and you will die a lot from the DoT Poison.
Gate C Keeper: Huoling
Statistics
File:Magic Attack Icon.PNG Magic Attack: 4000 - 6000
File:Physical Defence Icon.PNG Physical Defence: 3975
File:Magic Defence Icon.PNG Magic Defence: 11685, 3895 Water Defence
Skills and Attacks
Huoling is the hardest of the gate bosses, and should most proberly be saved until last, similar to Vitas Ironwill except each time Huoling kills someone it will regenerate its health. The boss will also use a HP Debuff skill at 70%, 30% and 5% health that will lower the maximum HP of everyone by 50%, this will need to be purified from the tank. Boss uses a standered fire Magic AoE, if you have low Health it would be best to keep away from it incase you die and it regenerates its Health.
File:Increased Attack Rate Icon.PNG 0.8 Attack interval Physical Attack.
File:Fire Damage Icon.PNG 28m Magical AoE, Fire Damage.
File:HP Debuff Icon.PNG 28m Health Point Debuff, lowering max HP by 50%
Tactic to Defeat
This boss’s Will require the Highest HP Barbarian in the faction to minimize chance of death, it will also require 3 clerics with 6,000 or more HP, with additional clerics at max range healing them. At 3 set intervals the boss will use a Health Debuff lowering the max HP of all range by 50%, this needs to be immediately purified, when this happens it will help to use any protection Pills or potions to save yourself from dieing, Blademasters and Light/ Heavy armour, or low HP classes will need to be careful, if you think you will die to the AoE stand far away from it.
City Keeper: Mistwalker Elite
Statistics
File:Magic Attack Icon.PNG Magic Attack: 4000 - 6000
File:Physical Defence Icon.PNG Physical Defence: 3975
File:Magic Defence Icon.PNG Magic Defence: 11685, 3895 Wood Defence
Skills and Attacks
The Main Boss, Mistwalker can be found in the centre of the base, he will not move so he cannot be lured from his position. The boss has 3 stages in which it changes its attack pattern, these are triggered by its health falling below 80% for the second stage, then 40% for the third stage. The boss will do an AoE of 30m all around which hurts after its hp falls below 80%. It will also channel a mana burn skill every now and then. This bosses Health will not Regenerate if aggro is lost.
File:Increased Attack Rate Icon.PNG 0.8 Attack interval Physical Attack.
File:Magic Damage Icon.PNG 28m Frontal Magical AoE.
File:Mana Drain Icon.PNG 35m AoE Mana Point Drain at 80% Life, 2000 Mana/ Second.
File:Purge Icon.PNG 28m AoE Purge Attack at 15% Life, casts every 15-20 Seconds.
Tactic to Defeat
Mistwalker will require the 3 Highest HP Clerics with 6,000 or more HP and the Highest HP Barbarian with 16,000 or more HP in the faction. Blue bubble should se set up behind the boss to avoid AoE damage and the other 2 clerics constantly spamming Ironheart and purify if needed a blademaster in the main party for Physical Defence buff is also a must. A second party of clerics will need to keep the main clerics healed and purified from the mana drain. Venomancers debuffs work wonders as well as clerics, these should be stacked on every time it can be cast. Once the boss falls below 15% Health it begins to AoE Purge, main clerics will need to rebuff the tank and backup clerics to buff the main ones, its AoE also becomes all round. Its health dose not regenerate so if you die just run back and attack again.
General PvE Rules
► Chi will Be Drained to 0 once you enter the instance.
► You cannot embrace people inside the instance.
► Mounts and Flying mount can be used inside the instance, however do not use flying mounts, if you pull the aggro of a boss and it cannot reach you, it will reset.
► After death, you will have 30 seconds of being sealed in which you cannot use any skills.
► Items and Exp will not be lose apon death inside the instance.
Benefits of owning a level 1 land
A level one land is worth a staggering 30,000,000 coin a week for the Factions pay, as well as that you also get the town portal to this location. These cities also come with God pills, which can be made at the officer of the land, these pots are level 7 pills and are the highest version of the pills possible.
--Asciii Ascii, Harshlands Server