Lunar Glade: Difference between revisions

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[[Image:Lunar Glade.png|600px]]
[[Image:Lunar Glade.png|600px]]


== Overview ==
The Lunar Glade is a high level dungeon in which you can farm level 95 gear, farm molds for third cast Nirvana and R9 gear, and complete one of the level 100+ Bounty Hunter quests. It can be opened in three modes: Solo, Trophy, and Squad, each with varying degrees of difficulty.
Similar to Warsong, this dungeon is broken down into different areas based on the elements. Those valleys are:
{| style="text-align:center;background:#3D2B1F" border="1"
! Valley
! Element
! Boss
! Modes Accessible
|-
| Humorum || Earth || Genesiac Blink || Solo, Squad, (TM?)
|-
| Imbrium || Wood || Mystical Jarax || Solo, Squad, (TM?)
|-
| Smythii || Metal || Massaca Seben || Solo, Squad, (TM?)
|-
| Nubia || Fire || Burning Soul || Solo, (TM?)
|-
| Frigorus || Water || Buddha's Servant || Solo, (TM?)
|-
| Cognitum || Physical || Hauntery Queen || Solo, Squad
|-
| Lunar Glade || <none> || Varies || Squad, (TM?)
|}
If at any time you leave the dungeon, you can get back to your squad by running thru the blue shimmering portal forward and to the right of where you first spawn in. This portal will always take you to the first valley that was opened. If your squad has moved on to a further valley, you'll need to run the length of the valley and retake the teleport quests from the NPCs.
<br>
== Solo Mode ==
In Solo Mode, you are required to pay 1 Essence of Nature (comparable to Ultimate Subs) to open the dungeon. Once it is opened, you can choose which valley you start in. Which valley you choose as your first valley will determine which second and third valley you get.
In this mode, only the elemental Fragments and Crystals will drop. There is a slight chance that the elemental Essences can drop from the bosses, but the drop rate is so low that you shouldn't count on it.
Solo Mode Paths:
* <path 1>
* <path 2>
* <path 3>
<br>
== Trophy Mode ==
<br>
== Squad Mode ==
Your squad's journey through to the Lunar Glade will take you through three valleys in total. The first valley will always be Humorum and the last will always be the Lunar Glade. The second valley and the chief inhabitant of the Lunar Glade are dependent upon your actions in Humorum.
Like open map mobs, the mobs in the valleys can have modifiers such as Sacrificial Assault, Increased Life, and Increased Defense. Additionally, mobs may spawn additional mobs once they have been aggroed. This new mob will be spawned on any party member within the range of the aggroed mob.
Each of the valleys has a kill count associated with it. If you do not kill 50%+1 of the mobs, the boss will stay in a frenzied state when you attempt to kill him. The quest is different for each valley and will auto complete once enough mobs have been killed.
<br>
=== Humorum (Earth) ===
Upon opening, the party will be teleported into Humorum Valley. The Mobs here immobilize but overall aren't hard to deal with. Follow the path around until you take a left turn into a room with pillars and an open area in the center. To either side is a path with 7 normal mobs and a tombstone that is immune to physical damage. Which tombstone(s) you kill determine which second valley and final boss you will unlock.
{| style="text-align:center;background:#3D2B1F" border="1"
! Tombstone
! 2nd Valley
! Final Boss
! 3rd Cast Molds
|-
| Left || Imbrium || Relic of Wind || Chest, Wristguards
|-
| Right || Smythii || Drake Fling || Leggings, Boots
|-
| Both || Cognitum || Primal Fear || Helm, Cape, Belt
|}
As soon as you kill one tombstone, the boss will spawn. If you want Cognitum valley and Primal Fear, make sure you kill both tombstones before you kill the boss. Once the boss is dead, the path is set and cannot be changed.
<br>
----
'''Genesiac Blink'''
----
This boss is a tower that spawns in the central area of the valley. As soon as he is aggroed, he spawns three adds. The adds cast an AOE earth resistance debuff which decreases that resistance by about 90%. They will use Earth attacks at range and both Earth and Physical attacks at melee.
There are two ways most squads deal with this boss: ranged or with a decoy.
''The Ranged Approach''
The goal here is to kill the boss from far enough away that the adds won't aggro on you. The safe distance is 26-28 meters, depending on where you stand. Watch the adds circle the tower for a moment before you start so you can see their path. It's more of an ellipse than a circle, so some places are safer than others. Since the boss is a tower, he's stationary, so you won't have to worry about his melee attacks. He will, however, deal a ranged Earth damage attack on occasion as well as use the curse debuff.
''The Decoy Approach''
In this method, a decoy is sent in first to take aggro of the adds and lure them away from the rest of the group. Remember that the debuff they cast is AOE and has a decent range, so remember to keep them a decent distance from the tower. Also, if you kill the adds, they will respawn at the boss. Once the adds are gone, the rest of the party is free to kill the tower without interference.
Drops:
* Various Essences
* Heart of Genesiac Blink
* Genesiac Blink's Skin
<br>
----
'''Vile: Genesiac Blink'''
----
After you kill Genesiac Blink, an Attendant NPC will appear from which the squad leader can summon a second version of the boss. There are no adds with this one, so he's a little easier in that regard, but he will use the curse debuff and an AOE purge. He also has an AOE attack that will interrupt channeling.
Drops:
* Nothing, but you can still get the Basic Badge as a quest reward.
<br>
----
'''Card Boss: Jaden Rutidon'''
----
After killing Genesiac Blink, follow the path around to the end of the valley. Where the two bridges meet, there will be a Summonbot for the card boss Jaden Rutidon.
The overgrown lizard will spawn in the water behind the bot. Every once in awhile he'll sleep a party member, but he goes down easily.
Drops:
* Stamina Mats
Once you're done here, talk to the NPC on the island in the pool and be teleported into your next valley.
<br>
=== Imbrium (Wood) ===
The longest of the valleys, Imbrium is full of mobs that like to sleep and poison. Unless you're a die-hard, skip every mob you can. It's impossible to not make kill count for this valley unless you're a sin and stealth the whole thing.
<br>
----
'''Card Boss: Archelon'''
----
Kill the first four mobs and turn around to find the Summonbot for this boss. This turtle has a weak AOE attack but overall goes down without much fuss.
Drops:
* Dexterity Mats
<br>
----
'''Mystical Jarax'''
----
Meet Peachblossom Ritualist's little sister. She'll poison and use an AOE seal, but the fight is fairly easy.
Drops:
* Various Essences
* Gloom of Mystical Jarax
* Mystical Jarax's Poison
<br>
----
'''Vile: Mystical Jarax'''
----
Slightly harder version.
Drops:
* 3rd Cast Chest Molds
* 3rd Cast Wrist Molds
* Basic Badge (Quest Reward)
<br>
=== Smythii (Metal) ===
<br>
=== Cognitum (Physical) ===
<br>
=== The Lunar Glade ===
<br>
== Wygies ==
<br>
== Crafting ==
Lunar gear is made through a process of farming raw materials, forging these into compound materials, and then forging a combination of the two into wearable gear.
<br>
=== Crafted Mats ===
Essence of Nature (@Lunar Forges):
* 5 Lumber Essence
* 5 High Allow Steel
* 5 Granite
* 5 Extruded Charcoal
Essence of Nature x2 (@ Boutique Agent):
* 7/14 tokens
Fragment Crystal (@ Lunar Forges):
* 10 Aqua Fragments
* 10 Earth Fragments
* 10 Flame Fragments
* 10 Life Fragments
* 10 Steel Fragments
* 10 Chaos Fragments
Fragment Crystal (@ Mysterious Merchant):
* 59 Mysterious Chips
* 1,260,000 coin
Transparent Crystal (@ Lunar Forges):
* 10 Aqua Crystals
* 10 Earth Crystals
* 10 Flame Crystals
* 10 Life Crystals
* 10 Steel Crystals
* 10 Chaos Crystals
Transparent Crystal (@ Mysterious Merchant):
* 42 Mysterious Chips
* 900,000 coin
Essence Crystal (@ Lunar Forges):
* 5 Aqua Essences
* 5 Earth Essences
* 5 Flame Essences
* 5 Life Essences
* 5 Steel Essences
* 5 Chaos Essences
Essence Crystal (@ Mysterious Merchant):
* 350 Mysterious Chips
* 7,500,000 coin
<br>
=== Armor ===
----
'''Level 95 Green'''
----
Similar to TT, the mats for each piece or armor are the same across armor type but different according to gear slot. (All wristguards require the same mats whether they are HA, LA, or AA. Wristguards require different mats than leggings.)
{| style="text-align:center;background:#3D2B1F" border="1"
! Gear Slot
! Fragment Crystals
! Transparent Crystals
! Essences of Nature
! Aqua Essences
! Earth Essences
! Flame Essences
! Life Essences
! Steel Essences
! Chaos Essences
|-
| Helm || 3 || 1 || 3 || 7 || 2 || 2 || 2 || 0 || 0
|-
| Cape || 3 || 1 || 3 || 2 || 2 || 2 || 2 ||| 0 || 5
|-
| Chest || 3 || 1 || 3 || 2 || 2 || 2 || 2 || 5 || 0
|-
| Leggings || 3 || 1 || 3 || 2 || 7 || 2 || 2 || 0 || 0
|-
| Boots || 3 || 1 || 3 || 2 || 2 || 2 || 7 || 0 || 0
|-
| Wristguards || 3 || 1 || 3 || 2 || 2 || 7 || 2 || 0 || 0
|}
<br>
----
'''Level 95 Gold'''
----
To make the gold level 95 armor, decompose the green piece as detailed above to obtain it's armorcore (similar to TT's souledges). Use the armorcore in conjunction with the following mats:
* 4 Sacred Mother's Auras (TT 3-1 gold drop from Neemen)
* 1 Chromatic Tinder
* 2 Unknown Tinders
* 10 Essences of Nature
<br>
----
'''-int/-chan Capes'''
----
Capes with -interval and -channel can be crafted with lunar glade materials. These have fewer attribute stats than the Wing Trophy: Lunar Glade capes.
These capes are made from:
* 2 Essence Crystals
* 6 Unknown Tinders
* 3 Chromatic Tinders
* 9 Ancient Tinders
* 30 Essences of Nature
<br>
----
'''OHT Gold'''
----
You can create gold OHT gear by combining an armorcore and 2 Mysterious Tome Fragments
<br>
=== Weapon ===
----
'''Level 95 Green'''
----
Each of the green level 95 weapons can be created with the following:
* 5 Fragment Crystals
* 1 Transparent Crystal
* 1 Essence Crystal
* 5 Essences of Nature
<br>
----
'''Level 95 Gold'''
----
To make the gold level 95 weapons, decompose the green piece as detailed above to obtain it's souledge. Use the souledge in conjunction with the following mats:
* 4 Empire's Back Images (TT 3-2 gold drop from Emperor)
* 2 Chromatic Tinders
* 1 Ancient Tinder
* 25 Essences of Nature
<br>
----
'''OHT Gold'''
----
You can create gold OHT weapons by combining a souledge and 2 Mysterious Tome Fragments
<br>
=== Ornament ===
----
'''Level 95 Green'''
----
Each of the green level 95 ornaments can be created with the following:
Necklaces & Belts:
* 3 Fragment Crystals
* 1 Transparent Crystal
* 1 Essence Crystal
* 3 Essences of Nature
Rings:
* 4 Fragment Crystals
* 1 Transparent Crystal
* 1 Essence Crystal
* 5 Essences of Nature
<br>
----
'''Level 95 Gold'''
----
To make the gold level 95 armor, decompose the green piece as detailed above to obtain it's rubylight (similar to TT's souledges). Use the rubylight in conjunction with the following mats:
Necklaces & Belts:
* 4 Evil Minion's Shells (3-1 gold mat from Djin)
* 4 Sorceress's Souls (3-2 gold mat from Deathflow)
* 1 Unknown Tinder
* 1 Chromatic Tinder
* 10 Essences of Nature
Rings:
* 4 Empire's Back Images (3-2 gold mat from Emperor)
* 2 Chromatic Tinders
* 1 Ancient Tinder
* 25 Essences of Nature
<br>
----
'''OHT Gold'''
----
You can create gold OHT ornaments by combining a rubylight and 2 Mysterious Tome Fragments
<br>
=== Special ===
Some gear requires special mats.
{| style="text-align:center;background:#3D2B1F" border="1"
! Name
! Gear Type
! Fragment<br>Crystals
! Transparent<br>Crystals
! Essences<br>of Nature
! Essences
! Tinders
! Special Mat
|-
| Fortress Plate || Heavy Chest || 3 || 1 || 15 || 2 Steel<br>2 Chaos || 1 Chromatic<br>1 Unknown || Massacaba Seben's Bone Shard
|-
| Fortress Robe || Arcane Chest || 3 || 1 || 15 || 2 Steel<br>2 Chaos || 1 Chromatic<br>1 Unknown || Massacaba Seben's Bone Shard
|-
| Fortress Armor || Light Chest || 3 || 1 || 15 || 2 Steel<br>2 Chaos || 1 Chromatic<br>1 Unknown || Massacaba Seben's Bone Shard
|-
| Genesis Cuisses || Heavy Leggings || 3 || 1 || 15 || 2 Earth<br>2 Chaos || 1 Chromatic<br>1 Unknown || Genesiac Blink's Skin
|-
| Genesis Pants || Arcane Leggings || 3 || 1 || 15 || 2 Earth<br>2 Chaos || 1 Chromatic<br>1 Unknown || Genesiac Blink's Skin
|-
| Genesis Leggings || Light Leggings || 3 || 1 || 15 || 2 Earth<br>2 Chaos || 1 Chromatic<br>1 Unknown || Genesiac Blink's Skin
|-
| Renovator Boots || Heavy Boots || 3 || 1 || 15 || 2 Life<br>2 Chaos || 1 Chromatic<br>1 Unknown || Mystical Jyrax's Poison
|-
| Renovator Footwear || Arcane Boots || 3 || 1 || 15 || 2 Life<br>2 Chaos || 1 Chromatic<br>1 Unknown || Mystical Jyrax's Poison
|-
| Renovator Shoes || Light Boots || 3 || 1 || 15 || 2 Life<br>2 Chaos || 1 Chromatic<br>1 Unknown || Mystical Jyrax's Poison
|-
| Underwater Shackles || Heavy Wristguards || 3 || 1 || 15 || 2 Aqua<br>2 Chaos || 1 Chromatic<br>1 Unknown || Buddha's Servant's Blood
|-
| Underwater Bindings || Arcane Wristguards || 3 || 1 || 15 || 2 Aqua<br>2 Chaos || 1 Chromatic<br>1 Unknown || Buddha's Servant's Blood
|-
| Underwater Chains || Light Wristguards || 3 || 1 || 15 || 2 Aqua<br>2 Chaos || 1 Chromatic<br>1 Unknown || Buddha's Servant's Blood
|-
| Ghostmore Helm || Heavy Helm || 3 || 1 || 15 || 2 Flame<br>2 Chaos || 1 Chromatic<br>1 Unknown || Burning Soul's Heart
|-
| Ghostmore Hat || Arcane Helm || 3 || 1 || 15 || 2 Flame<br>2 Chaos || 1 Chromatic<br>1 Unknown || Burning Soul's Heart
|}
<br>
{| style="text-align:center;background:#3D2B1F" border="1"
! Name
! Gear Type
! Special Mats
! Molds
|-
| Helm of Gallantry || Heavy Helm || Tooth of Masseca Seben<br>Horn of Drake Fling || Ancient Helm Mold
|-
| Sapphire Hat || Arcane Helm || Crystal Relic of Wind<br>Essence of Primal Fear || Ancient Helm Mold
|-
| Ring of Zealousness || Magic Ring || Ring Fragment of Primal Fear<br>Scale of Drake Fling || Ancient Ring Mold
|-
| Wang's Precious Ring || Might Ring || Tali's Treasure<br>Erhil's Treasure || Ancient Ring Mold
|-
| Amulet of Valor || Evasion Necklace || Seal of Buddha's Servant<br>Heart of Genesiac Blink || Ancient Necklace Mold
|-
| Eye of Melancholy || Elemental Necklace || Gloom of Mystical Jarax<br>Gem of Hauntery Queen || Ancient Necklace Mold
|-
| Heart of Flames || Protection Necklace || Eye of Burning Soul<br>Shard of Relic of Wind || Ancient Necklace Mold
|-
|
|}
<br>
== Resources ==
PWI Forums Guide:
[http://pwi-forum.perfectworld.com/showthread.php?t=623031 Lunar Guide 2/16/2010]
[http://pwi-forum.perfectworld.com/showthread.php?t=623031 Lunar Guide 2/16/2010]

Revision as of 23:39, 17 July 2012

File:Lunar Glade.png

Overview

The Lunar Glade is a high level dungeon in which you can farm level 95 gear, farm molds for third cast Nirvana and R9 gear, and complete one of the level 100+ Bounty Hunter quests. It can be opened in three modes: Solo, Trophy, and Squad, each with varying degrees of difficulty.

Similar to Warsong, this dungeon is broken down into different areas based on the elements. Those valleys are:

Valley Element Boss Modes Accessible
Humorum Earth Genesiac Blink Solo, Squad, (TM?)
Imbrium Wood Mystical Jarax Solo, Squad, (TM?)
Smythii Metal Massaca Seben Solo, Squad, (TM?)
Nubia Fire Burning Soul Solo, (TM?)
Frigorus Water Buddha's Servant Solo, (TM?)
Cognitum Physical Hauntery Queen Solo, Squad
Lunar Glade <none> Varies Squad, (TM?)

If at any time you leave the dungeon, you can get back to your squad by running thru the blue shimmering portal forward and to the right of where you first spawn in. This portal will always take you to the first valley that was opened. If your squad has moved on to a further valley, you'll need to run the length of the valley and retake the teleport quests from the NPCs.


Solo Mode

In Solo Mode, you are required to pay 1 Essence of Nature (comparable to Ultimate Subs) to open the dungeon. Once it is opened, you can choose which valley you start in. Which valley you choose as your first valley will determine which second and third valley you get.

In this mode, only the elemental Fragments and Crystals will drop. There is a slight chance that the elemental Essences can drop from the bosses, but the drop rate is so low that you shouldn't count on it.

Solo Mode Paths:

  • <path 1>
  • <path 2>
  • <path 3>


Trophy Mode


Squad Mode

Your squad's journey through to the Lunar Glade will take you through three valleys in total. The first valley will always be Humorum and the last will always be the Lunar Glade. The second valley and the chief inhabitant of the Lunar Glade are dependent upon your actions in Humorum.

Like open map mobs, the mobs in the valleys can have modifiers such as Sacrificial Assault, Increased Life, and Increased Defense. Additionally, mobs may spawn additional mobs once they have been aggroed. This new mob will be spawned on any party member within the range of the aggroed mob.

Each of the valleys has a kill count associated with it. If you do not kill 50%+1 of the mobs, the boss will stay in a frenzied state when you attempt to kill him. The quest is different for each valley and will auto complete once enough mobs have been killed.


Humorum (Earth)

Upon opening, the party will be teleported into Humorum Valley. The Mobs here immobilize but overall aren't hard to deal with. Follow the path around until you take a left turn into a room with pillars and an open area in the center. To either side is a path with 7 normal mobs and a tombstone that is immune to physical damage. Which tombstone(s) you kill determine which second valley and final boss you will unlock.

Tombstone 2nd Valley Final Boss 3rd Cast Molds
Left Imbrium Relic of Wind Chest, Wristguards
Right Smythii Drake Fling Leggings, Boots
Both Cognitum Primal Fear Helm, Cape, Belt

As soon as you kill one tombstone, the boss will spawn. If you want Cognitum valley and Primal Fear, make sure you kill both tombstones before you kill the boss. Once the boss is dead, the path is set and cannot be changed.



Genesiac Blink


This boss is a tower that spawns in the central area of the valley. As soon as he is aggroed, he spawns three adds. The adds cast an AOE earth resistance debuff which decreases that resistance by about 90%. They will use Earth attacks at range and both Earth and Physical attacks at melee.

There are two ways most squads deal with this boss: ranged or with a decoy.

The Ranged Approach The goal here is to kill the boss from far enough away that the adds won't aggro on you. The safe distance is 26-28 meters, depending on where you stand. Watch the adds circle the tower for a moment before you start so you can see their path. It's more of an ellipse than a circle, so some places are safer than others. Since the boss is a tower, he's stationary, so you won't have to worry about his melee attacks. He will, however, deal a ranged Earth damage attack on occasion as well as use the curse debuff.

The Decoy Approach In this method, a decoy is sent in first to take aggro of the adds and lure them away from the rest of the group. Remember that the debuff they cast is AOE and has a decent range, so remember to keep them a decent distance from the tower. Also, if you kill the adds, they will respawn at the boss. Once the adds are gone, the rest of the party is free to kill the tower without interference.

Drops:

  • Various Essences
  • Heart of Genesiac Blink
  • Genesiac Blink's Skin



Vile: Genesiac Blink


After you kill Genesiac Blink, an Attendant NPC will appear from which the squad leader can summon a second version of the boss. There are no adds with this one, so he's a little easier in that regard, but he will use the curse debuff and an AOE purge. He also has an AOE attack that will interrupt channeling.

Drops:

  • Nothing, but you can still get the Basic Badge as a quest reward.



Card Boss: Jaden Rutidon


After killing Genesiac Blink, follow the path around to the end of the valley. Where the two bridges meet, there will be a Summonbot for the card boss Jaden Rutidon.

The overgrown lizard will spawn in the water behind the bot. Every once in awhile he'll sleep a party member, but he goes down easily.

Drops:

  • Stamina Mats

Once you're done here, talk to the NPC on the island in the pool and be teleported into your next valley.


Imbrium (Wood)

The longest of the valleys, Imbrium is full of mobs that like to sleep and poison. Unless you're a die-hard, skip every mob you can. It's impossible to not make kill count for this valley unless you're a sin and stealth the whole thing.



Card Boss: Archelon


Kill the first four mobs and turn around to find the Summonbot for this boss. This turtle has a weak AOE attack but overall goes down without much fuss.

Drops:

  • Dexterity Mats



Mystical Jarax


Meet Peachblossom Ritualist's little sister. She'll poison and use an AOE seal, but the fight is fairly easy.

Drops:

  • Various Essences
  • Gloom of Mystical Jarax
  • Mystical Jarax's Poison



Vile: Mystical Jarax


Slightly harder version.

Drops:

  • 3rd Cast Chest Molds
  • 3rd Cast Wrist Molds
  • Basic Badge (Quest Reward)


Smythii (Metal)


Cognitum (Physical)


The Lunar Glade


Wygies


Crafting

Lunar gear is made through a process of farming raw materials, forging these into compound materials, and then forging a combination of the two into wearable gear.


Crafted Mats

Essence of Nature (@Lunar Forges):

  • 5 Lumber Essence
  • 5 High Allow Steel
  • 5 Granite
  • 5 Extruded Charcoal


Essence of Nature x2 (@ Boutique Agent):

  • 7/14 tokens


Fragment Crystal (@ Lunar Forges):

  • 10 Aqua Fragments
  • 10 Earth Fragments
  • 10 Flame Fragments
  • 10 Life Fragments
  • 10 Steel Fragments
  • 10 Chaos Fragments


Fragment Crystal (@ Mysterious Merchant):

  • 59 Mysterious Chips
  • 1,260,000 coin


Transparent Crystal (@ Lunar Forges):

  • 10 Aqua Crystals
  • 10 Earth Crystals
  • 10 Flame Crystals
  • 10 Life Crystals
  • 10 Steel Crystals
  • 10 Chaos Crystals


Transparent Crystal (@ Mysterious Merchant):

  • 42 Mysterious Chips
  • 900,000 coin


Essence Crystal (@ Lunar Forges):

  • 5 Aqua Essences
  • 5 Earth Essences
  • 5 Flame Essences
  • 5 Life Essences
  • 5 Steel Essences
  • 5 Chaos Essences


Essence Crystal (@ Mysterious Merchant):

  • 350 Mysterious Chips
  • 7,500,000 coin


Armor


Level 95 Green


Similar to TT, the mats for each piece or armor are the same across armor type but different according to gear slot. (All wristguards require the same mats whether they are HA, LA, or AA. Wristguards require different mats than leggings.)

Gear Slot Fragment Crystals Transparent Crystals Essences of Nature Aqua Essences Earth Essences Flame Essences Life Essences Steel Essences Chaos Essences
Helm 3 1 3 7 2 2 2 0 0
Cape 3 1 3 2 2 2 2 0 5
Chest 3 1 3 2 2 2 2 5 0
Leggings 3 1 3 2 7 2 2 0 0
Boots 3 1 3 2 2 2 7 0 0
Wristguards 3 1 3 2 2 7 2 0 0



Level 95 Gold


To make the gold level 95 armor, decompose the green piece as detailed above to obtain it's armorcore (similar to TT's souledges). Use the armorcore in conjunction with the following mats:

  • 4 Sacred Mother's Auras (TT 3-1 gold drop from Neemen)
  • 1 Chromatic Tinder
  • 2 Unknown Tinders
  • 10 Essences of Nature



-int/-chan Capes


Capes with -interval and -channel can be crafted with lunar glade materials. These have fewer attribute stats than the Wing Trophy: Lunar Glade capes.

These capes are made from:

  • 2 Essence Crystals
  • 6 Unknown Tinders
  • 3 Chromatic Tinders
  • 9 Ancient Tinders
  • 30 Essences of Nature



OHT Gold


You can create gold OHT gear by combining an armorcore and 2 Mysterious Tome Fragments


Weapon


Level 95 Green


Each of the green level 95 weapons can be created with the following:

  • 5 Fragment Crystals
  • 1 Transparent Crystal
  • 1 Essence Crystal
  • 5 Essences of Nature



Level 95 Gold


To make the gold level 95 weapons, decompose the green piece as detailed above to obtain it's souledge. Use the souledge in conjunction with the following mats:

  • 4 Empire's Back Images (TT 3-2 gold drop from Emperor)
  • 2 Chromatic Tinders
  • 1 Ancient Tinder
  • 25 Essences of Nature



OHT Gold


You can create gold OHT weapons by combining a souledge and 2 Mysterious Tome Fragments


Ornament


Level 95 Green


Each of the green level 95 ornaments can be created with the following:

Necklaces & Belts:

  • 3 Fragment Crystals
  • 1 Transparent Crystal
  • 1 Essence Crystal
  • 3 Essences of Nature

Rings:

  • 4 Fragment Crystals
  • 1 Transparent Crystal
  • 1 Essence Crystal
  • 5 Essences of Nature



Level 95 Gold


To make the gold level 95 armor, decompose the green piece as detailed above to obtain it's rubylight (similar to TT's souledges). Use the rubylight in conjunction with the following mats:

Necklaces & Belts:

  • 4 Evil Minion's Shells (3-1 gold mat from Djin)
  • 4 Sorceress's Souls (3-2 gold mat from Deathflow)
  • 1 Unknown Tinder
  • 1 Chromatic Tinder
  • 10 Essences of Nature

Rings:

  • 4 Empire's Back Images (3-2 gold mat from Emperor)
  • 2 Chromatic Tinders
  • 1 Ancient Tinder
  • 25 Essences of Nature



OHT Gold


You can create gold OHT ornaments by combining a rubylight and 2 Mysterious Tome Fragments


Special

Some gear requires special mats.

Name Gear Type Fragment
Crystals
Transparent
Crystals
Essences
of Nature
Essences Tinders Special Mat
Fortress Plate Heavy Chest 3 1 15 2 Steel
2 Chaos
1 Chromatic
1 Unknown
Massacaba Seben's Bone Shard
Fortress Robe Arcane Chest 3 1 15 2 Steel
2 Chaos
1 Chromatic
1 Unknown
Massacaba Seben's Bone Shard
Fortress Armor Light Chest 3 1 15 2 Steel
2 Chaos
1 Chromatic
1 Unknown
Massacaba Seben's Bone Shard
Genesis Cuisses Heavy Leggings 3 1 15 2 Earth
2 Chaos
1 Chromatic
1 Unknown
Genesiac Blink's Skin
Genesis Pants Arcane Leggings 3 1 15 2 Earth
2 Chaos
1 Chromatic
1 Unknown
Genesiac Blink's Skin
Genesis Leggings Light Leggings 3 1 15 2 Earth
2 Chaos
1 Chromatic
1 Unknown
Genesiac Blink's Skin
Renovator Boots Heavy Boots 3 1 15 2 Life
2 Chaos
1 Chromatic
1 Unknown
Mystical Jyrax's Poison
Renovator Footwear Arcane Boots 3 1 15 2 Life
2 Chaos
1 Chromatic
1 Unknown
Mystical Jyrax's Poison
Renovator Shoes Light Boots 3 1 15 2 Life
2 Chaos
1 Chromatic
1 Unknown
Mystical Jyrax's Poison
Underwater Shackles Heavy Wristguards 3 1 15 2 Aqua
2 Chaos
1 Chromatic
1 Unknown
Buddha's Servant's Blood
Underwater Bindings Arcane Wristguards 3 1 15 2 Aqua
2 Chaos
1 Chromatic
1 Unknown
Buddha's Servant's Blood
Underwater Chains Light Wristguards 3 1 15 2 Aqua
2 Chaos
1 Chromatic
1 Unknown
Buddha's Servant's Blood
Ghostmore Helm Heavy Helm 3 1 15 2 Flame
2 Chaos
1 Chromatic
1 Unknown
Burning Soul's Heart
Ghostmore Hat Arcane Helm 3 1 15 2 Flame
2 Chaos
1 Chromatic
1 Unknown
Burning Soul's Heart


Name Gear Type Special Mats Molds
Helm of Gallantry Heavy Helm Tooth of Masseca Seben
Horn of Drake Fling
Ancient Helm Mold
Sapphire Hat Arcane Helm Crystal Relic of Wind
Essence of Primal Fear
Ancient Helm Mold
Ring of Zealousness Magic Ring Ring Fragment of Primal Fear
Scale of Drake Fling
Ancient Ring Mold
Wang's Precious Ring Might Ring Tali's Treasure
Erhil's Treasure
Ancient Ring Mold
Amulet of Valor Evasion Necklace Seal of Buddha's Servant
Heart of Genesiac Blink
Ancient Necklace Mold
Eye of Melancholy Elemental Necklace Gloom of Mystical Jarax
Gem of Hauntery Queen
Ancient Necklace Mold
Heart of Flames Protection Necklace Eye of Burning Soul
Shard of Relic of Wind
Ancient Necklace Mold


Resources

PWI Forums Guide: Lunar Guide 2/16/2010