Making a Good Cleric: Difference between revisions

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[[Making a good cleric]]
{{Ambox_basic|text=This guide is still as work in progress! More will be added soon!}}


Some people have no idea of how to make a '''good''' [[cleric]], so this guide will help you do that.


 
One common mistake is that people put Dexterity in their cleric, that is a big mistake, also too much Strength, since these can reduce your damage to monsters or to people (ff you're on a PVP server).
== A Word before starting ==
I have a friend of whom inspired me to make a guide for wiki on making a cleric my own way! Though it might not look so well since it's my first time making a guide.
Though some people have no idea of how to make a '''good''' cleric, and then that kinda annoys me 'cause then i can go and tell them '''what''' to fix and then they are like: "Wait, what?!".
One common mistake I've seen here on PWI is that people put dexterity in their cleric, while that is a big mistake, also to much strength, since that can damage your damage to monsters or to people (If you are on a PVP server).
 




== Stats ==


== Stats ==
OK, as many people know, there are several ways of distributing your [[General_Information#Attributes|Attribute Points]].  Here are a few that are common:


Ok, as many people know, there are ways of putting your Attribute Points.
Here are a few that are common:


'''Vitality build:'''
'''Vitality build:'''


This build allows a longer survivality, but it lacks damage. This is more recommended if you want to live longer and yet to fight in caves.
This build allows a longer survivability, but it lacks damage. This is more recommended if you want to live longer and also fight in [[dungeons]].


'''Odd level:'''
'''Odd level:'''
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'''Pure magic build:'''
'''Pure magic build:'''


This build is the damage dealing, but you die really easy. This is more recommended if you only want to be a support.
This build is the damage dealing one, but you die really easy. This is more recommended if you only want to primarily be a support character.


'''Odd level:'''
'''Odd level:'''
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I have also made an altered build, and i would advise this one, since it does good damage too:


Same as pure magic until level 5:
'''Survivability build:'''
You keep the vitality at your own level.
 
Example:
Same as the pure magic build until level 5, then you keep the Vitality at your own level until level 50, and then back to the pure magic build.
At level 6 this would be your stats:
 
For example, at level 6 this would be your stats:


Vitality: 6        Magic:    27
Vitality: 6        Magic:    27
Strength: 7        Dexterity: 5
Strength: 7        Dexterity: 5


I am not very sure if you understand that, so if you don't I am extremely sorry!
For levels 6-50:
 
Tho basically it's from level 6+:


'''Odd levels'''
'''Odd levels'''
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*+4 magic
*+4 magic


And it is recommended to do this until your vitality reaches 50, without equipment.
It is recommended to do this until your vitality reaches 50, without equipment, and then go back to the pure magic build.
 


== Skills ==
== Skills ==


Ok, so, as you know, skills are the ones that give you damage, but, You don't know with skills to level either! Don't worry, this is why I made this page!
As you know, skills are the ones that give you damage, but, you don't know with skills to level either! Don't worry, that's what this section is for.
 
So, let's start it by the skills you learn at each level!
So, let's start it by the skills you learn at each level!


'''Level 1''':
'''Level 1''':


'''Plume Shot''': Yes, you may level this skill, once maxed it it does 1379.6 + 100% of base magic attack. With is quite powerful.
'''Plume Shot''': Yes, you may level this skill, once maxed it it does 1379.6 + 100% of base magic attack. With is quite powerful.
Maxed at level 45
Maxed at level 45


'''Blessing of the Purehearted''': I wouldn't level this skill, since it has a very long channeling time, so i don't think it really is suited, but the choice is up to you. Once maxed it heals 665 + 40% of your base magic attack.
'''Blessing of the Purehearted''': I wouldn't level this skill, since it has a very long channeling time, so i don't think it really is suited, but the choice is up to you. Once maxed it heals 665 + 40% of your base magic attack.
Maxed at level 45
Maxed at level 45




'''Level 3'''
'''Level 3'''


'''Great Cyclone''': This is a very good skill, fast channeling+cast, does good damage, and it has a chance to slow down the target! To max this skill out is a definite MUST! Once maxed it does 1972.6 + 100% Of your basic magic attack, and it has a 90% chance to slow down the target. Maxed at level 48


'''Great Cyclone''': This is a very good skill, fast channeling+cast, does good damage, and it has a chance to slow down the target! To max this skill out is a definite MUST! Once maxed it does 1972.6 + 100% Of your basic magic attack, and it has a 90% chance to slow down the target.
Maxed at level 48


'''Level 6'''
'''Level 6'''


'''Ironheart Blessing (IH)''': This skill is a MUST! It heals you over time, and so it is great for before attacking a monster! Once maxed out it heals 714 + 30% of your base magic attack.
'''Ironheart Blessing (IH)''': This skill is a MUST! It heals you over time, and so it is great for before attacking a monster! Once maxed out it heals 714 + 30% of your base magic attack.
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'''Level 9'''
'''Level 9'''


 
'''Plume shell''': Leveling this skill is up to you, it is a great help for against Magic Resistance. When maxed it absorbs 80% for 20 seconds, every hit point absorbed costs you 1.1 MP. Maxed at level 54
'''Plume shell''': Leveling this skill is up to you, it is a great help for against Magic Resistance. When maxed it absorbs 80% for 20 seconds, every hit point absorbed costs you 1.1 MP.
Maxed at level 54
 


'''Wellspring Surge''': Again, leveling this skill is up to you, though I would advise you to max this skill out moderately. When you buff people with AA(Arcane Armour) they will love you! When maxed it heals 350 + 20% of your basic magic attack.
'''Wellspring Surge''': Again, leveling this skill is up to you, though I would advise you to max this skill out moderately. When you buff people with AA(Arcane Armour) they will love you! When maxed it heals 350 + 20% of your basic magic attack.
Maxed at level 54
Maxed at level 54


'''Vanguard Spirit''': Max this skill as soon as possible is my opinion, since you are very weak against physical damage. When maxed it increases your physical defense by  60% for 30 minutes. Maxed at level 36


'''Vanguard Spirit''': Max this skill as soon as possible is my opinion, since you are very weak against physical damage. When maxed it increases your physical defense by  60% for 30 minutes.
'''Flight Mastery''': Maxing this skill out is your own choice, tho i wouldn't do it, since you will have better skills to spend your spirit on. When maxed it gives you +2.0 wings. Maxed at level 54
Maxed at level 36
 
 
'''Flight Mastery''': Maxing this skill out is your own choice, tho i wouldn't do it, since you will have better skills to spend your spirit on. When maxed it gives you +2.0 wings.
Maxed at level 54




'''Level 16''':
'''Level 16''':


'''Thunderball''': Maxing out this skill is fine, but, it is also your choice on leveling this skill. When maxed it deals instant damage equal to your basic magic attack, and it adds damage over time worth or 4419.7 for 15 seconds. Maxed at level 61


'''Thunderball''': Maxing out this skill is fine, but, it is also your choice on leveling this skill. When maxed it deals instant damage equal to your basic magic attack, and it adds damage over time worth or 4419.7 for 15 seconds.
'''Magical Shell''': Also a good buff! Especially when you're buffing someone with Heavy Armour. Max this skill asap, people wearing HA(Heavy Armour) will love it! Maxed at level 43
Maxed at level 61
 
 
'''Magical Shell''': Also a good buff! Especially when you're buffing someone with Heavy Armour. Max this skill asap, people wearing HA(Heavy Armour) will love it!
Maxed at level 43




'''Level 19'''
'''Level 19'''


 
'''Revive''': Max this skill out asap. You don't want to go around and revive people with this skill still at level one, people '''will''' get angry at you! When maxed EXP loss is reduced to 90% and they come back with 10% HP and MP. Maxed at level 64
'''Revive''': Max this skill out asap. You don't want to go around and revive people with this skill still at level one, people '''will''' get angry at you! When maxed EXP loss is reduced to 90% and they come back with 10% HP and MP.
Maxed at level 64




'''Level 23'''
'''Level 23'''


'''Razor Feathers''': This skill isn't a skill you should level bluntly. Even if you go AoE (Area of Effect) grinding, this one has no use. For AoE grinding i would personally choose the Siren's Kiss skill. When maxed the range is increased to 8.0 meters, it does 200% of weapon damage + 2258.2 damage. Maxed at level 86


'''Razor Feathers''': This skill isn't a skill you should level bluntly. Even if you go AoE(Area of Effect) grinding, this one has no use. For AoE grinding i would personally choose the Siren's Kiss skill. When maxed the range is increased to 8.0 meters, it does 200% of weapon damage + 2258.2 damage.
'''Celestial Guardian Seal''': A useful buff, when maxed and casted on an Archer, the Archer can fly without any MP loss, but, it also increases your recovery rate. It is advisable of maxing this skill. When maxed the HP and MP regeneration is increased by 10 per second. Maxed at level 50
Maxed at level 86
 
 
'''Celestial Guardian Seal''': A useful buff, when maxed and casted on an Archer, the Archer can fly without any MP loss, but, it also increases your recovery rate. It is advisable of maxing this skill. When maxed the HP and MP regeneration is increased by 10 per second.
Maxed at level 50
 
 
 
 
(This guide is still as work in progress! More will be added soon!)

Revision as of 11:45, 25 December 2012


Some people have no idea of how to make a good cleric, so this guide will help you do that.

One common mistake is that people put Dexterity in their cleric, that is a big mistake, also too much Strength, since these can reduce your damage to monsters or to people (ff you're on a PVP server).


Stats

OK, as many people know, there are several ways of distributing your Attribute Points. Here are a few that are common:


Vitality build:

This build allows a longer survivability, but it lacks damage. This is more recommended if you want to live longer and also fight in dungeons.

Odd level:

  • +1 vitality
  • +1 strength
  • +3 magic

Even level:

  • +5 magic


Pure magic build:

This build is the damage dealing one, but you die really easy. This is more recommended if you only want to primarily be a support character.

Odd level:

  • +1 strength
  • +4 magic

Even level:

  • +5 magic


Survivability build:

Same as the pure magic build until level 5, then you keep the Vitality at your own level until level 50, and then back to the pure magic build.

For example, at level 6 this would be your stats:

Vitality: 6 Magic: 27 Strength: 7 Dexterity: 5

For levels 6-50:

Odd levels

  • +1 vitality
  • +1 strength
  • +3 magic

Even levels

  • +1 vitality
  • +4 magic

It is recommended to do this until your vitality reaches 50, without equipment, and then go back to the pure magic build.


Skills

As you know, skills are the ones that give you damage, but, you don't know with skills to level either! Don't worry, that's what this section is for.

So, let's start it by the skills you learn at each level!


Level 1:

Plume Shot: Yes, you may level this skill, once maxed it it does 1379.6 + 100% of base magic attack. With is quite powerful. Maxed at level 45

Blessing of the Purehearted: I wouldn't level this skill, since it has a very long channeling time, so i don't think it really is suited, but the choice is up to you. Once maxed it heals 665 + 40% of your base magic attack. Maxed at level 45


Level 3

Great Cyclone: This is a very good skill, fast channeling+cast, does good damage, and it has a chance to slow down the target! To max this skill out is a definite MUST! Once maxed it does 1972.6 + 100% Of your basic magic attack, and it has a 90% chance to slow down the target. Maxed at level 48


Level 6

Ironheart Blessing (IH): This skill is a MUST! It heals you over time, and so it is great for before attacking a monster! Once maxed out it heals 714 + 30% of your base magic attack.


Level 9

Plume shell: Leveling this skill is up to you, it is a great help for against Magic Resistance. When maxed it absorbs 80% for 20 seconds, every hit point absorbed costs you 1.1 MP. Maxed at level 54

Wellspring Surge: Again, leveling this skill is up to you, though I would advise you to max this skill out moderately. When you buff people with AA(Arcane Armour) they will love you! When maxed it heals 350 + 20% of your basic magic attack. Maxed at level 54

Vanguard Spirit: Max this skill as soon as possible is my opinion, since you are very weak against physical damage. When maxed it increases your physical defense by 60% for 30 minutes. Maxed at level 36

Flight Mastery: Maxing this skill out is your own choice, tho i wouldn't do it, since you will have better skills to spend your spirit on. When maxed it gives you +2.0 wings. Maxed at level 54


Level 16:

Thunderball: Maxing out this skill is fine, but, it is also your choice on leveling this skill. When maxed it deals instant damage equal to your basic magic attack, and it adds damage over time worth or 4419.7 for 15 seconds. Maxed at level 61

Magical Shell: Also a good buff! Especially when you're buffing someone with Heavy Armour. Max this skill asap, people wearing HA(Heavy Armour) will love it! Maxed at level 43


Level 19

Revive: Max this skill out asap. You don't want to go around and revive people with this skill still at level one, people will get angry at you! When maxed EXP loss is reduced to 90% and they come back with 10% HP and MP. Maxed at level 64


Level 23

Razor Feathers: This skill isn't a skill you should level bluntly. Even if you go AoE (Area of Effect) grinding, this one has no use. For AoE grinding i would personally choose the Siren's Kiss skill. When maxed the range is increased to 8.0 meters, it does 200% of weapon damage + 2258.2 damage. Maxed at level 86

Celestial Guardian Seal: A useful buff, when maxed and casted on an Archer, the Archer can fly without any MP loss, but, it also increases your recovery rate. It is advisable of maxing this skill. When maxed the HP and MP regeneration is increased by 10 per second. Maxed at level 50