Mystic: Difference between revisions

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=== Mystic in PvP ===
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Mystics in PvP are capable of killing their enemies within seconds, but it is also known that Mystics have low physical defenses, so it is advised to use shards that give HP and/or physical defense accordingly. Their knockback skill can knock back players unlike other classes' knockback skills. Although not much use against archers, being able to knockback melee attackers is still good. Mystics single best PvP skill is probably Cragglord, due to it's immense damage. Cragglord can take almost any class out within a few hits, which also helps since even the sage version only lasts 23 seconds.
== BRAZIL
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BRAZIL ==
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=== Mystic in PvE ===
=== Mystic in PvE ===

Revision as of 00:51, 10 October 2011

Mystic

Mystic
Race Earthguard
Type Magic
Home Town Tellus City
Elements Wood, Metal (pet), Fire (pet)

Mystics are a magic class that uses their arsenal of wood skills as well as a set of summoned pets and plants to attack, and their healing and defense skills to help themselves and their allies survive. Instead of taming their pets like the venomancer, the mystic has a fixed list of pets which they can summon using their skills. The mystics can also summon plants, which then stay where summoned and affect nearby targets automatically. Each of the summoned plants is used for a special purpose, from delivering damage, to AoE debuffs, to healing teammates. Even though the mystic is a good solo class thanks to their pets, they're good team players as well, due to their various healing and support skills.

Mystic Class Statistics
Hit Points (HP) gained per Vitality point 10
HP gained per level 20
Base HP regenerated per second at level 1 1
Magic Points (MP) gained per Magic point 14
MP gained per level 28
Base MP regenerated per second at level 1 2
Accuracy gained per Dexterity point 5
Evasion gained per Dexterity point 2
Base ground speed in meters per second 4.8
Chi gained per normal attack 3
Main attack damage attribute Mag
Mystic Starting Statistics
HP 50
MP 70
P Atk 4-4
M Atk 6-7
Accuracy 25
Evasion 10
Movement Speed 4.8 m/s

Pros:

  • Having pets and healing skills makes them excellent for both solo and squad situations
  • Pets can lure
  • High magic defense
  • Can use both AoE healing Plants to perform heals similar to the Clerics "BB"
  • Very fast heals
  • Damage almost equivalent to that of Psychic's


Cons:

  • Massive mana use
  • Low physical defense
  • Low HP


== BRAZIL


BRAZIL


BRAZIL ==

Mystic in PvE

Mystics in PvE are capable of not only soloing heals within squads, but are also capable of dealing immense damage through use of plants, pets, and their own skills. Along with Heals and "DD", Mystics are able to solo tank weaker mobs within dungeons and instances through use of their Devil Chihyu summon, and their plants.

Mystic in Territory War

The mystic's "jack of all trades" abilities come in handy in territory wars, allowing them to fill just about any role necessary, other than tank/catapult puller. The Bramble Tornado skill, being the only skill that allows knockback against other players, is also quite useful for pushing the catapult puller away. The Resurrection buff is great for quickly bringing back your own catapult puller as well.

Mystic Basics

Mystic Common Stat Builds

Mystic Mechanics

Mystic Skill List
Mystic Summons
Mystic Strategy

Miscellaneous

Venomancer Luring (How to pull a single monster out of a group with your pet)