Psychic: Difference between revisions
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Also noticed that for flying, Tideborns doesn't have special type (Flying swords, etc) Instead, they use wings similar to the Winged elf (Looks are different), but doesn't gets it from the start. | Also noticed that for flying, Tideborns doesn't have special type (Flying swords, etc) Instead, they use wings similar to the Winged elf (Looks are different), but doesn't gets it from the start. | ||
== Psychic Weapons == | |||
Soulsphere | |||
== Psychic Equipment == | == Psychic Equipment == | ||
Revision as of 02:23, 18 December 2009
A class for the Tideborn in the Rising Tide expansion. NOTE: This is a tempoary page, the real page will be out in a moment *^^*
Psychic Basics
Psychic are actually like wizards that use long-ranged spells, but have more hex spells and use force and soul power do deafeat enemies instead of the elements. But Psychic skills might involved in other elements too.
Furthermore than that, they have a spell [Learned at lvl 9] to transform to Merman (Mermaids, whatever you call them) That got more defense but only works in the water (This skill is like the Untamed use).
Also noticed that for flying, Tideborns doesn't have special type (Flying swords, etc) Instead, they use wings similar to the Winged elf (Looks are different), but doesn't gets it from the start.
Psychic Weapons
Soulsphere
Psychic Equipment
The type of weapons that the Psychic chose was actually Soul orbs, not Magic instruments that Wizard, Venom and Clerics use. They said to have form from dead enemies spirits, which makes the orb.
The armor is Arcane Robes as same as other spell-user classes, but, really it's doesn't fit the tideborns I'd say.
Psychic Mechanics
Put links relating to Psychic mechanics here.
This page is a stub. It needs improving!