Psychic: Difference between revisions

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''Attack Speed Chart: Slower-Slow-Medium-Fast-Faster''
''Attack Speed Chart: Slower-Slow-Medium-Fast-Faster''


'''Soulsphere:'''
'''Soulsphere:'''

Revision as of 02:46, 18 December 2009

A class for the Tideborn in the Rising Tide expansion. NOTE: This is a tempoary page, the real page will be out in a moment *^^*

Psychic are the the only class that can summon other things to attack and have some bluff skills. Using soulspheres to attackers, they make a good ally in your squad if used properly. Psychics also use bluff and self-bluff spells that is extremely fast. Pyschic main elements are Earth and Water, But other Psychic skills might have involved in other elements too. As a part of a Tideborn, Psychics does the duty of stun, hex and paralyze. Using these unique techniques, they enter the battlefield, slaying enemies one by one.

Psychic Weapons

Damage Chart: Lower-Low-Medium-High-Higher

Attack Speed Chart: Slower-Slow-Medium-Fast-Faster


Soulsphere: The only weapon. Medium speed, Low-Medium damage.

Psychic Equipment

The type of weapons that the Psychic chose was actually Soul orbs, not Magic instruments that Wizard, Venom and Clerics use. They said to have form from dead enemies spirits, which makes the orb.

The armor is Arcane Robes as same as other spell-user classes, but, really it's doesn't fit the tideborns I'd say.

Psychic Mechanics

Put links relating to Psychic mechanics here.

Psychic Common Stat Builds

Psychic Skills


This page is a stub. It needs improving!