Psychic: Difference between revisions
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'''Soulsphere:''' | '''Soulsphere:''' | ||
The only weapon. Medium speed, Low-Medium damage | The only weapon. Medium speed, Low-Medium damage | ||
Revision as of 02:47, 18 December 2009
A class for the Tideborn in the Rising Tide expansion. NOTE: This is a tempoary page, the real page will be out in a moment *^^*
Psychic are the the only class that can summon other things to attack and have some bluff skills. Using soulspheres to attackers, they make a good ally in your squad if used properly. Psychics also use bluff and self-bluff spells that is extremely fast. Pyschic main elements are Earth and Water, But other Psychic skills might have involved in other elements too. As a part of a Tideborn, Psychics does the duty of stun, hex and paralyze. Using these unique techniques, they enter the battlefield, slaying enemies one by one.
Psychic Weapons
Damage Chart: Lower-Low-Medium-High-Higher
Attack Speed Chart: Slower-Slow-Medium-Fast-Faster
Soulsphere:
The only weapon. Medium speed, Low-Medium damage
Psychic Equipment
The type of weapons that the Psychic chose was actually Soul orbs, not Magic instruments that Wizard, Venom and Clerics use. They said to have form from dead enemies spirits, which makes the orb.
The armor is Arcane Robes as same as other spell-user classes, but, really it's doesn't fit the tideborns I'd say.
Psychic Mechanics
Put links relating to Psychic mechanics here.
This page is a stub. It needs improving!