Psychic: Difference between revisions

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|+ '''Psychic Statistics'''
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! MP
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! P Atk
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! M Atk
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! Accuracy
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! Evasion
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! Movement Speed
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Revision as of 03:06, 18 December 2009

A class for the Tideborn in the Rising Tide expansion. NOTE: This is a tempoary page, the real page will be out in a moment *^^*

Psychic are the the only class that can summon other things to attack and have some bluff skills. Using soulspheres to attackers, they make a good ally in your squad if used properly. Psychics also use bluff and self-bluff spells that has extremely fast casting rate. Pyschic main elements are Earth and Water, But other Psychic skills might have involved in other elements too.Psychic have two paths, Soul Force and Chain of Souls, both have different varieties. As a part of a Tideborn, Psychics does the duty of stun, hex and paralyze. Using these unique techniques, they enter the battlefield, slaying enemies one by one.

Psychic

Race Tideborn
Type Magic
Home Town City of the Raging Tides
Elements Earth, Water
Psychic Statistics
HP ?
MP ?
P Atk ?
M Atk ?
Accuracy ?
Evasion ?
Movement Speed ?.? m/s


Psychic Weapons

Magical Damage Chart: Lower-Low-Medium-High-Higher

Soulsphere:

The only weapon. Medium-Medium damage

Psychic Armor

The armor is Arcane Robes as same as other spell-user classes, but it's really doesn't fit the tideborns I'd say. There are other paths you can choose too, but using arcane armor is probaly the best for now.

Psychic in PVP

Psychic Mechanics

Put links relating to Psychic mechanics here.

Psychic Common Stat Builds

Psychic Skills


This page is a stub. It needs improving!