Psychic: Difference between revisions

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A class for the [[Tideborn]] in the Rising Tide expansion. NOTE: This is a tempoary page, the real page will be out in a moment *^^*
Psychic are the the only class that can summon other things to attack and have some bluff skills. Using soulspheres to attackers, they make a good ally in your squad if used properly. Psychics also use bluff and self-bluff spells that has extremely fast casting rate. Pyschic main elements are Earth and Water, But other Psychic skills might have involved in other elements too.Psychic have two paths, Soul Force and Chain of Souls, both have different varieties. As a part of a Tideborn, Psychics does the duty of stun, hex and paralyze. Using these unique techniques, they enter the battlefield, slaying enemies one by one.
Psychic are the the only class that can summon other things to attack and have some bluff skills. Using soulspheres to attackers, they make a good ally in your squad if used properly. Psychics also use bluff and self-bluff spells that has extremely fast casting rate. Pyschic main elements are Earth and Water, But other Psychic skills might have involved in other elements too.Psychic have two paths, Soul Force and Chain of Souls, both have different varieties. As a part of a Tideborn, Psychics does the duty of stun, hex and paralyze. Using these unique techniques, they enter the battlefield, slaying enemies one by one.


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'''Pros:'''  
'''Pros:'''  


*The fsatest spellcaster  
*The fastest spellcaster  
*Deals fast magical attacks on others
*Deals fast magical attacks on others
*One of the best class for PVP
*One of the best class for PVP
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== Psychic Weapons ==
== Psychic Weapons ==
''Magical Damage Chart: Lower-Low-Medium-High-Higher''
''Magical Damage Chart: Lower-Low-Medium-High-Higher''


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The only weapon. Medium-Medium damage
The only weapon. Medium-Medium damage


== Psychic Armor ==
== Psychic Armor ==
The armor is Arcane Robes as same as other spell-user classes, but it's really doesn't fit the tideborns I'd say. There are other paths you can choose too, but using arcane armor is probaly the best for now.


The armor is Arcane Robes as same as other spell-user classes, but it's really doesn't fit the tideborns I'd say. There are other paths you can choose too, but using arcane armor is probaly the best for now.


== Psychic in PVP ==
== Psychic in PVP ==
Depending on the abilities they chose, they can be really powerfull in PVP. Psychics not only have fast casting rate, they also have packed defense and HP. That makes them deafeat enemies quickly and fast, but if surrounded with players, Psychics might have some troubles due to lack of AOE skills.
Depending on the abilities they chose, they can be really powerfull in PVP. Psychics not only have fast casting rate, they also have packed defense and HP. That makes them deafeat enemies quickly and fast, but if surrounded with players, Psychics might have some troubles due to lack of AOE skills.
== Psychic in PVE ==
Psychics level up pertty fast because of the fast-casting skills and hits a pretty high damage if upgraded. This makes them lvl pretty fast and kills enemy quickly. They do not die often like wizards, but have weak points of being surrounded. Psychics is good to have in a squad like wizards, because of fast casting and good damage, even standing out doesn't even matter if you use Psychics properly.
== Psychic in Territory Wars ==
Well, there are no records for Psychics to be in territory wars yet, but all the facts put together, they are really good in Territory wars, due to soul transfer that makes them invisible, along with Wizards, Venomancers, Archers and Clerics, you'd make an unstopable teams of long range!
---
[[User:Crysil|Crysil]] (Lost City) 3:00 pm, 18 December 2009


== Psychic Mechanics ==
== Psychic Mechanics ==

Revision as of 03:42, 18 December 2009

Psychic are the the only class that can summon other things to attack and have some bluff skills. Using soulspheres to attackers, they make a good ally in your squad if used properly. Psychics also use bluff and self-bluff spells that has extremely fast casting rate. Pyschic main elements are Earth and Water, But other Psychic skills might have involved in other elements too.Psychic have two paths, Soul Force and Chain of Souls, both have different varieties. As a part of a Tideborn, Psychics does the duty of stun, hex and paralyze. Using these unique techniques, they enter the battlefield, slaying enemies one by one.

Psychic

Race Tideborn
Type Magic
Home Town City of the Raging Tides
Elements Earth, Water
Psychic Statistics
HP ?
MP ?
P Atk ?
M Atk ?
Accuracy ?
Evasion ?
Movement Speed ?.? m/s

Pros:

  • The fastest spellcaster
  • Deals fast magical attacks on others
  • One of the best class for PVP
  • Increased physical defense in fish-form
  • Can work as damage dealer and status booster/hasted wizards
  • Fast movement speed
  • Level up fast

Cons:

  • Low HP
  • Sacifricing skills
  • Can be boring to play because of less skills
  • Difficult to stay active at high levels


Psychic Weapons

Magical Damage Chart: Lower-Low-Medium-High-Higher

Soulsphere:

The only weapon. Medium-Medium damage


Psychic Armor

The armor is Arcane Robes as same as other spell-user classes, but it's really doesn't fit the tideborns I'd say. There are other paths you can choose too, but using arcane armor is probaly the best for now.


Psychic in PVP

Depending on the abilities they chose, they can be really powerfull in PVP. Psychics not only have fast casting rate, they also have packed defense and HP. That makes them deafeat enemies quickly and fast, but if surrounded with players, Psychics might have some troubles due to lack of AOE skills.


Psychic in PVE

Psychics level up pertty fast because of the fast-casting skills and hits a pretty high damage if upgraded. This makes them lvl pretty fast and kills enemy quickly. They do not die often like wizards, but have weak points of being surrounded. Psychics is good to have in a squad like wizards, because of fast casting and good damage, even standing out doesn't even matter if you use Psychics properly.


Psychic in Territory Wars

Well, there are no records for Psychics to be in territory wars yet, but all the facts put together, they are really good in Territory wars, due to soul transfer that makes them invisible, along with Wizards, Venomancers, Archers and Clerics, you'd make an unstopable teams of long range!


--- Crysil (Lost City) 3:00 pm, 18 December 2009

Psychic Mechanics

Put links relating to Psychic mechanics here.

Psychic Common Stat Builds

Psychic Skills


This page is a stub. It needs improving!