Psychic: Difference between revisions
PWpedia>Sangodoc →Psychic in PvP: Attempted to unravel contradictions |
PWpedia>Sangodoc →Psychic in Territory Wars: Removed nonsense about "Soul Transfer" and attempted fix |
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== Psychic in Territory Wars == | == Psychic in Territory Wars == | ||
The main purpose of a psychic is repressing enemy skills and options with the variety of effects you can cast on players rendering even key opponents in a battle unable to act freely or effectively. Psychics can also make good use of their AoEs to deal a huge amount of damage to multiple targets if used in the right moments. In a pinch they can use Life Bubble to heal themselves and nearby team members as well. However, they usually have a low physical defense, which keeps them running from physical attackers. | |||
== Psychic Basics == | == Psychic Basics == | ||
Revision as of 13:27, 18 January 2010
Psychic are the fastest spell-casters, apart from Clerics. They make a good ally in your squad if used properly. Psychics also use buff and self-buff spells that have an extremely fast casting rate and use a very small amount of MP at the beginning. The psychic's main elements are earth and water, though other psychic skills might use other elements too. Psychics have two skill paths, Soul Force and Chain of Souls, both have different varieties of abilities. As a part of a Tideborn, psychics do the duty of stun, hex and paralyze. Using these unique techniques they enter the battlefield, slaying enemies one by one.
| Psychic | |
| Race | Tideborn |
|---|---|
| Type | Magic |
| Home Town | City of the Raging Tides |
| Elements | Earth, Water |
| HP | 50 |
|---|---|
| MP | 70 |
| P Atk | 4 |
| M Atk | 4 |
| Accuracy | 25 |
| Evasion | 10 |
| Movement Speed | 4.8 m/s |
Pros:
- The fastest spellcaster
- Deals powerfull magical attacks on others
- Increased physical defense in fish-form
- Can work as damage dealer and status booster/hasted wizards
- AOE spells at high levels that also come with added effects
Cons:
- Low HP
- Sacrificing skills
- Can be boring to play because of less skills
- Difficult to stay active at high levels
- Lack of AOE spells at lower levels
- Requires higher refine levels to increase soul skills (thus an end game character)
Psychic Weapons
Magical Damage Chart: Lower-Low-Medium-High-Higher
Soulsphere:
The only weapon. Medium-Medium damage
Psychic Armor
Psychics generally use Arcane armor, the same as other spell-user classes. There are other paths you can choose too, but using Arcane armor is probably the best for now.
Psychic in PvP
Depending on the abilities they chose, they can be really powerful in PVP. Psychics not only have a fast casting rate, but can use White Voodoo for defense and Life Bubble for healing, and vit builds can have plenty of HP. Their "soul" skills give them some nice defensive buffs as well. That helps them defeat enemies quickly and survive well when prepared. In early levels lack of AoEs can be a problem, but this isn't usually an issue for high level psychics. While they can kill very easily in PvP when prepared, they don't have high defense when using Black Voodoo, and HP can be very low for full mag builds, so they can die quite easily to physical classes.
Psychic in PvE
Psychics level up quickly because of the fast-casting skills and high damage attacks. They do not die often like wizards, but are weak against multiple attackers at lower levels. Psychics are good to have in a squad like wizards, because of fast casting and good damage, even standing out doesn't even matter if you use Psychics properly. In addition enemies are punished just for attacking you if you stack the variety of barriers with their variety of effects. You also have skills that drastically decrease healing abilities of opponents as well as the infamous soul burn technique. This skill causes an attacker to suffer damage equal to your soul level every time they attack for a period of time. As you will discover, your soul level easily passes 5000 by the time you are only level 50, meaning an opponent is usually committing instant suicide should they choose to attack while this curse is in place. Psychics also have a skill to heal HP that is fast if you need to kill lots of enemies within time limit, so if Psychics HP really went down, they can rely on that skill to regenreate HP faster than Mediating.
Psychic in Territory Wars
The main purpose of a psychic is repressing enemy skills and options with the variety of effects you can cast on players rendering even key opponents in a battle unable to act freely or effectively. Psychics can also make good use of their AoEs to deal a huge amount of damage to multiple targets if used in the right moments. In a pinch they can use Life Bubble to heal themselves and nearby team members as well. However, they usually have a low physical defense, which keeps them running from physical attackers.
Psychic Basics
Psychic Equipment
Psychic Skills
Page made by Crysil (Lost City) 3:00 pm, 18 December 2009