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[[Psychics: Hints on skills]]
[[Psychics: Hints on skills]]
Lumi's Guide to Psychics


== Psychic Equipment ==
== Psychic Equipment ==

Revision as of 08:03, 15 August 2011

Psychic

Psychic
Race Tideborn
Type Magic
Home Town City of the Raging Tides
Elements Earth, Water

Psychics are the fastest spell-casters, apart from Clerics. They make a good ally in your squad if used properly. Psychics also use buff and self-buff spells that have an extremely fast casting rate and use a very small amount of MP at the beginning. All the psychic's skill elements are earth and water, bar Soulburn, which is unique in PWI due to it's lack of element or orientation (it is neither physical or magical and can damage even with damage immunity). Psychics have two skill paths, Soul Force and Chain of Souls, both have different varieties of abilities. As a member of the tideborn, psychics do the duty of stun, hex, and paralyze. Using these unique techniques they enter the battlefield, slaying enemies one by one.

Psychic Class Statistics
Hit Points (HP) gained per Vitality point 10
HP gained per level 20
Base HP regenerated per second at level 1 1
Magic Points (MP) gained per Magic point 14
MP gained per level 28
Base MP regenerated per second at level 1 2
Accuracy gained per Dexterity point 5
Evasion gained per Dexterity point 2
Base ground speed in meters per second 4.8
Chi gained per normal attack 3
Main attack damage attribute Mag
Psychic Starting Statistics
HP 50
MP 70
P Atk 4
M Atk 4
Accuracy 25
Evasion 10
Movement Speed 4.8 m/s

Pros:

  • The fastest spellcaster
  • Deals powerful magical attacks on others
  • Increased physical defense in fish-form
  • Can work as damage dealer and status booster/hasted wizards
  • Works as a backup healer with Bubble of Life and Empowered Vigor
  • AoE spells at high levels that also come with added effects
  • Kills most mobs before they reach you (apart from mobs that have long range attacks)

Cons:

  • Low HP
  • Can be boring to play because of less skills
  • Difficult to stay active at high levels
  • Requires higher refine levels to increase soul skills (thus an end game character)
  • Steals aggro easily
  • Starting from around level 15-20 needs the most MP

Psychic Weapons

Magical Damage Chart: Lower-Low-Medium-High-Higher

Soulsphere:

The only weapon. Medium-Medium damage

Psychic Armor

Psychics generally use Arcane armor, the same as other spell-user classes. Though Heavy armor and Light armor psychics exist, they are rare and require more money to keep competitive. Also, and rank armor for psychics will be Arcane by default and is unchangeable.

Psychic in PvP

Depending on the abilities they chose, they can be really powerful in PvP. Psychics not only have a fast casting rate, but can use White Voodoo for defense and Life Bubble for healing, and vit builds can have plenty of HP. Their "soul" skills give them some nice defensive buffs as well. That helps them defeat enemies quickly and survive well when prepared. In early levels lack of AoEs can be a problem, but this isn't usually an issue for high level psychics. While they can kill very easily in PvP when prepared, they don't have high defense when using Black Voodoo, and HP can be very low for full mag builds, so they can die quite easily to physical classes.

Psychic in PvE

Psychics level up quickly because of the fast-casting skills and high damage attacks. They do not die often like wizards, but are weak against multiple attackers at lower levels. Psychics are good to have in a squad like wizards, because of fast casting and can do good damage, even standing out doesn't even matter if you use psychics properly. In addition enemies are punished just for attacking you if you stack the variety of barriers with their variety of effects. You also have skills that drastically decrease healing abilities of opponents as well as the infamous Soulburn skill. This skill causes the attacker to suffer damage equal to your soulforce every time they attack for a period of time. As you will discover, your soulforce easily passes 5000 by the time you're only level 50, meaning an opponent is usually committing instant suicide should they choose to attack while this curse is in place. Psychics also have the Life Bubble skill for fast HP regeneration over time, allowing them to recover more quickly after being injured.

Psychic in Territory Wars

The main purpose of a psychic is repressing enemy skills and options with the variety of effects you can cast on players rendering even key opponents in a battle unable to act freely or effectively. Psychics can also make good use of their AoEs to deal a huge amount of damage to multiple targets if used in the right moments. In a pinch they can use Life Bubble to heal themselves and nearby team members as well. However, they usually have a low physical defense, which keeps them running from physical attackers.

Soulforce

Soulforce is a stat used in several psychic skills that is determined by the player's level and the refinement level of the gear worn.

Soulforce = (50 + level) * level + gear refinement bonuses

Soulforce Refinement Bonus from Armor/Ornaments
Refinement Soulforce Bonus
+0 0
+1 1
+2 2
+3 4
+4 10
+5 25
+6 58
+7 111
+8 213
+9 400
+10 743
+11 1374
+12 2535


Soulforce Refinement Bonus from Weapon
Refinement Soulforce Bonus
+0 0
+1 1
+2 7
+3 23
+4 60
+5 150
+6 345
+7 667
+8 1275
+9 2400
+10 4455
+11 8242
+12 15210

A level 105 psychic with all +12 armors, ornaments, and weapon has 56,835 Soulforce.

Psychic Basics

Psychic Common Stat Builds

Psychic Tank Build

Psychic Speed Tank Build

Psychic Leveling Up

Psychic Zen Use

Psychics: How to level (Without killing yourself!)

Psychics: Hints on skills

Lumi's Guide to Psychics

Psychic Equipment

Psychic Equipment

Psychic Skills

Psychic Skill List