Psychic Common Stat Builds: Difference between revisions

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***Viollleta***
***Viollleta***
==Light Armor Build==
:'''''1 Str, 1 Dex, & 3 Mag per level'''''
Put in enough strength and dexterity for the light armor of your level and put the rest into magic (generally 1 Str, 1 Dex, & 3 Mag per level).  This allows you to wear both arcane ''and'' light armor, giving you the option of greater physical protection from the light armor or greater magical protection from the arcane armor.  However, this is a fairly restrictive build in how you spend your stat points, because spending less on strength or dexterity means you usually can't wear the current level light armor, and spending less on magic means you usually can't use the current level arcane armor or psychic weapon.  This means that there are rarely spare points to spend on vitality, and even when there are you're better off getting more magic.
Besides better flexibility on damage resistance, this build also gives you a higher crit rate and better evasion due to the added Dex, but it is at the cost of having a bit less magic than the other two builds, which means doing slightly less damage on average, having lower magic defense, less MP, and lower MP recovery.

Revision as of 07:38, 28 February 2010

Here are the most common and best basic builds for psychics. While other builds are possible, they are usually either poor builds for most situations (though they may work well in a few specific areas) or are very expensive to do right (like the heavy armor build).

Psychic Build

every time you level add 3 mag and 2 vit"""

i do that on my psychic and now she has really good HP and really good MP and alot of soulforce(thts imporatnt)My psychic can kill level 69 mobs when she is lvl 66 with out using pots or skills!!but sometime in beetween like 3 or 4 levels add like 1 or 2 strength for armor.

      • Viollleta***