Archer Skill List: Difference between revisions

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**Sage version increases Metal resistance reduction to 25 seconds.
**Sage version increases Metal resistance reduction to 25 seconds.
**Demon version has a 10% chance to paralyze enemy for 3 seconds.
**Demon version has a 10% chance to paralyze (seal and freeze) enemy for 3 seconds.


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Revision as of 13:19, 6 January 2011

Introduction

The archer is a master of damage dealing. Versatile with fast attack speeds, melee and magic damaging skills, debuffs, and damage reducers; this class is fairly well rounded. In this section you will find the names of skills, their effects, their 89+ sage and demon changes, and a general rule of thumb on which skills archers generally agree are needed to perform to the best of your capability.

Terminology

Currently (version 456), the translated archer skill descriptions and in character descriptions we see in game are somewhat inconsistent. But there are three significant numbers you need to know to understand how your archer skills work.

Your "base physical damage" in your skill descriptions is labeled "Physical Atk." when you hit C and examine your character info.

Your "arrow damage" which blazing arrow uses includes damage provided by your arrow, and by your weapon and by any garnets in your weapon, but does not include anything else (this does not change with your level, nor with your rings). Note also that, this damage does not include random variation -- for your weapon's contribution, find your average damage (minimum + maximum)/2.

Your "weapon damage" in your skill descriptions includes damage provided by other gear you wear (such as your rings), and also includes your level (each level adds one point of "weapon damage"). This is not displayed anywhere but can be determined easily once you complete your level 29 cultivation. In this guide, we will call this "equipment damage" to avoid confusion with "arrow damage".

(I believe that the same random factor is used with both "base physical damage" and "weapon damage" (if you are doing minimum damage with one you will be doing minimum damage with the other, if you are doing maximum damage with one you will be doing maximum damage with the other), but I have not tested this.)

Finding your "Equipment damage"

When you hit C it displays your physical attack (and this number will not change until you close the window, even if your physical attack changes).

When you use your level 29 spark burst, your base physical attack increases by 150% of your equipment damage. So: write down your minimum and maximum Physical Atk numbers. Then close that window, single spark and reopen it before your spark ends, and write down the numbers again. Your equipment damage will be:

  (Sparked - Unsparked) / 1.5

You will have to do this twice, once for your minimum damage and once for your maximum damage.

'Arrow' Tree

  • I. Blazing Arrow (Level 10 -Important-)
    • Mana 229.5
    • Channel 3.0 seconds
    • Cast 0.8 seconds
    • Cooldown 3.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Spiritual Initiate
    • Adds 40% of weapon attack in Fire damage
    • to regular arrows for 10 minutes (15 minutes for sage/demon).
    • Sage version always increases Fire damage 60% of weapon attack.
    • Demon version grants an additional 70% Fire damage for 20 seconds after casting.

Note: this will be 40% (or whatever else) of your "arrow damage" (see above).

Note: blazing arrow does not help with Wingspan but does increase damage on your other skills.


  • II. Frost Arrow (Level 10 -Important-)
    • Range Ranged Attack
    • Mana 81.0
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 3.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Spiritual Adept
    • Shoot a frost arrow at the enemy, inflicting base physical damage plus
    • 1381.1 and giving a 5.0 second speed reduction of 50%.
    • Requires 1 arrow, bolt or unit of shot.
    • Requires 25 Chi
    • Sage version does water damage instead of physical damage.
    • Demon version has a 20% to cast without using Chi, instead gaining 35 Chi.

  • III. Vicious Arrow (Level 1, Leveling optional)
    • Range Ranged Attack
    • Mana 96.0
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 8.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Principle
    • Shoot the enemy with a poisonous arrow, inflicting base
    • physical damage and poisoning the enemy. Poisoned enemies
    • suffer 3109.1 Wood damage over 15 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version burns 100 mana each time the target takes poison damage.
    • Demon version reduces the poison duration to 12 seconds.

Note: a fifth of this damage (1/4 for demon) is delivered once every three seconds starting 3 seconds after your target gets hit.


  • IV Serrated Arrow (Level 1, Leveling Optional)
    • Range Ranged Attack
    • Mana 118.5
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 8.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Harmony
    • Fire a skin-ripping arrow causing the target to suffer
    • base physical damage and bleed. Bleeding enemies suffer
    • 4571.4 physical damage over 15 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version reduces the bleeding duration to 12 seconds.
    • Demon version steals 40 HP from the target every time it bleeds, for a total of 5 times.

Note: a fifth of this damage (1/4 for sage) is delivered once every three seconds starting 3 seconds after your target gets hit.


  • V. Sharpened Tooth Arrow (Level 10 -Pace its leveling-)
    • Range Ranged Attack
    • Mana 127.5
    • Channel 2.0 seconds
    • Cast 0.6 seconds
    • Cooldown 15.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Coalescence
    • Launch arrows at the target and enemies within a 6 meter radius,
    • inflicting base physical damage plus 2901.5 and reducing
    • maximum HP by 15.0% for 30 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version reduces maximum HP by 20%.
    • Demon version grants a 10% increase to critical hit for 15 seconds.

Metal Tree

  • I. Lightning Strike (Level 10 -Pace its leveling-)
    • Range Ranged Attack
    • Mana 218.0
    • Channel 1.0 seconds
    • Cast 0.8 seconds
    • Cooldown 6.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Spiritual Adept
    • A lightning bolt strikes the opponent, dealing Metal damage
    • equal to base physical damage plus 2214.9.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version has a 25% chance to gain 20 additional Chi.
    • Demon version extends cooldown by 2 seconds, but will never miss.

  • II. Thundershock (Level 1 or 10, Optional)
    • Range Ranged Attack
    • Mana 278.0
    • Channel 1.5 seconds
    • Cast 0.8 seconds
    • Cooldown 6.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Harmony
    • Throw a great bolt of lightning at the enemy, inflicting Metal
    • damage equal to base physical damage plus 2214.9 and
    • reducing Metal resistance by 50% for 15 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Requires 30 Chi
    • Sage version increases Metal resistance reduction to 25 seconds.
    • Demon version has a 10% chance to paralyze (seal and freeze) enemy for 3 seconds.

  • III. Thunderous Blast (Level 1 or 10, Optional)
    • Range Ranged Attack
    • Mana 300
    • Channel 2.5 seconds
    • Cast 0.8 seconds
    • Cooldown 8.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Discord
    • Roaring thunder explodes at the target, attacking it and
    • enemies within a 8.0 meter radius, inflicting Metal
    • damage equal to base physical damage plus 3354.4.
    • Requires 2 arrows, bolts or units of shot.
    • Sage version reduces channeling time to 2 seconds and cooldown to 7 seconds.
    • Demon version gives an extra 800 damage.

  • IV. Stormrage Eagleon (Avoid, leveling optional)
    • Range Ranged Attack
    • Mana 387.0
    • Channel 1.5 seconds
    • Cast 0.8 seconds
    • Cooldown 30.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Transcendent
    • A magical bird of prey dashes at your enemy, inflicting
    • Metal damage equal to base physical damage. Lasts 30 seconds,
    • during which the enemy suffers 11151.2 Metal damage
    • and is slowed by 30%.
    • Requires 1 arrow, bolt or unit of shot.
    • Requires two Sparks
    • Sage version reduces target's physical and magic defense by 20%.
    • Demon version only lasts 15 seconds, but slows the enemy by 50%.

'Attack' Tree

  • I. Take Aim (Level 10 -Pace its Leveling-)
    • Range Ranged Attack
    • Mana 100
    • Channel Charge
    • Cast 0.6 seconds
    • Cooldown 3.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Spiritual Initiate
    • Charge for up to 3.2 seconds to attack enemy,
    • inflicting base physical damage plus up to 300% of equipment damage when fully charged.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version gives 500% of equipment damage when fully charged (3 seconds).
    • Demon version gives 400% of equipment damage when fully charged (2.5 seconds).

  • II. Quickshot (Level 1, unless you find its demon book)
    • Range Ranged Attack
    • Mana 69.5
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 3.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Spiritual Initiate
    • Instantly Fire a powerful shot at the target, inflicting
    • base physical damage plus 908.4.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version has a 50% chance to gain 20 additional Chi.
    • Demon version has a 50% chance to increase attack rate by 30% for 6 seconds.

  • III. Knockback Arrow (Level 1)
    • Range Ranged Attack
    • Mana 115.2
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 12.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Principle
    • One rapid shot inflicts base physical damage plus 1864.6
    • and knocks the target back 12 meters.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version reduces cooldown to 10 seconds.
    • Demon version has a 33% chance to gain 30 additional Chi.

  • IV. Aim Low (Level 10 -Pace its leveling-)
    • Range Ranged Attack
    • Mana 167.0
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 15.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Harmony
    • Focus all of your energy to aim a single shot inflicting
    • base physical damage plus 3469.5 and has a 90%
    • chance to freeze the target for 8.0 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Requires one Spark
    • Sage version has a 25% chance to seal the enemy for 5 seconds.
    • Demon version always gives a 25% chance to stun the enemy for 3 seconds.

  • V. Stunning Arrow (Level 10)
    • Range Ranged Attack
    • Mana 225
    • Channel 1.5 seconds
    • Cast 0.6 seconds
    • Cooldown 15.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Discord
    • Fire a movement impeding shot at the opponent, inflicting
    • base physical damage plus 1761.3. Has a 90% chance
    • to stun the enemy for 3 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version increases stun duration to 4.5 seconds.
    • Demon version increases critical hit rate by 10% for 10 seconds.

  • VI Deadly Shot (Optional 1 or 10, very high cost)
    • Range Ranged Attack
    • Mana 318.8
    • Channel 3.0 seconds
    • Cast 0.6 seconds
    • Cooldown 12.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Coalescence
    • Fire an intense shot at the enemy, inflicting base physical
    • damage plus 100% of equipment damage plus 4986.6.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version makes nearby enemies take full damage as well.
    • Demon version increases damage by 500 and reduces cooldown to 10 seconds.

  • VII. Barrage of Arrows (1-3 PVE, 10 Rb/TW)
    • Range Ranged Attack
    • Mana 258
    • Channel 1.5 seconds
    • Cooldown 30.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Transcendent
    • Consuming 540 mana every 3 seconds, release countless arrows
    • into to the sky delivering devastating damage to the target and enemies
    • within a 12.0 meter radius of the target, inflicting base
    • physical damage plus 200% of equipment damage plus 4585.6.
    • Skill will not stop until you click cancel button or press ESC.
    • Requires 3 arrows, bolts or units of shot per iteration.
    • Requires two Sparks
    • Sage version reduces damage taken during casting by 33%.
    • Demon version reduces the interval between attacks by 0.5 seconds.

Support Tree/Skills

  • I. Winged Shell (Level 10)
    • Mana 238
    • Cast 0.5 seconds
    • Cooldown 30.0 seconds
    • Weapon Any
    • Requisite Cultivation Spiritual Adept
    • Focus all of your energy to instantly create a mana shield
    • to absorb up to 810 damage. Lasts up to 20 seconds
    • and recovers 64 MP every 3 seconds up to 6 times.
    • Requires 45 Chi
    • Sage version absorbs up to a total of 1250 damage.
    • Demon version increases maximum duration to 30 seconds and maximum absorb times to 10.

  • II. Winged Pledge (Level 1, Optional)
    • Range 5 meters
    • Mana 204
    • Channel 0.5 seconds
    • Cast 0.9 seconds
    • Cooldown 2.0 seconds
    • Weapon Any
    • Requisite Cultivation Aware of Principle
    • Use the power of all winged creatures to attack a nearby
    • opponent, inflicting base physical damage plus 2098.3.
    • Sage version reduces cooldown to 1 second.
    • Demon version has a 25% chance to reduce enemy speed by 50% for 5 seconds.

  • III. Wingspan (level 1, Optional)
    • Range 5 meters
    • Mana 337.5
    • Channel 1.0 seconds
    • Cast 1.0 seconds
    • Cooldown 6.0 seconds
    • Weapon Any
    • Requisite Cultivation Aware of Discord
    • Use the divine power of the Winged Elves to attack enemies
    • within 8-meter-radius around you, inflicting base physical
    • damage plus 2844.8 and knocking them back 9.0 meters.
    • Sage version has a 20% chance to gain 50 Chi.
    • Demon version casts a Level 5 Winged Shell on yourself upon a successful hit.

  • IV. Wings of Grace (Only has 1 level, Opinions vary)
    • Mana 100
    • Channel 1.0 seconds
    • Cast 3.0 seconds
    • Cooldown 30.0 seconds
    • Weapon Any
    • Requisite Cultivation Transcendent
    • Focus all of your energy to become immune to all
    • effects that reduce movement speed, reduce all damage
    • taken by 30%, and increase speed by 30%. Lasts 15 seconds.
    • Immune to all damage while casting.
    • Requires one Spark

  • V. Wings of Protection (Level 10 -Pace its leveling-)
    • Mana 102.0
    • Channel 1.6 seconds
    • Cast 3.5 seconds
    • Cooldown 3.0 seconds
    • Weapon Any
    • Requisite Cultivation Aware of Principle
    • The majestic power of the Winged Race increases nearby squad members' evasion
    • by 35% for 30 minutes. Also for 600 seconds increases
    • their speed by 15%. The speed increase does not stack with any other effect.
    • Sage version always increases evasion duration to 1 hour and speed increase duration
    • to 15 minutes.
    • Demon version always increases evasion by 50% and speed by 20%.

  • VI. Bow Mastery (Level 10, Prioritize Above All)
    • Passive Skill
    • Requisite Cultivation Aware of Harmony
    • Increase all ranged weapon attack damage by 60%.
    • Sage version always gives a 90% increase to ranged weapon attack.
    • Demon version increases ranged weapon critical hit rate by 1%.

  • VII. Winged Blessing (Level 10, Prioritize Above All)
    • Passive Skill
    • Requisite Cultivation Spiritual Adept
    • Increases the range of all ranged attacks by 10 meters.
    • Sage version always gives a 14 meter range increase.
    • Demon version increases accuracy by 10% on ranged targets.
    • Demon version increases critical hit rate by 1% on ranged targets.

79/100 Skills

  • I. Blessing of the Condor -79-
    • Mana 200
    • Channel Instant
    • Cooldown 3 minutes
    • Weapon Any
    • Requisite Cultivation Aware of Vacuity
    • Summon the condor of heaven to protect one squad member. Temporarily
    • increases target's evasion by 1000%. Lasts 6 seconds.

  • II. Elven Alacrity -79-(Good for anytime you need to cast holy path)
    • Mana 200
    • Channel Instant
    • Cooldown 3 minutes
    • Weapon Any
    • Requisite Cultivation Aware of Vacuity
    • Skill developed by the elite Archers to maintain their high mobility.
    • Temporarily increases movement speed to maximum and immunizes the
    • caster against all movement status ailments. Lasts 8 seconds.
    • Requires one Spark

  • III. Blood Vow -100-
    • Range 30 meters
    • Channel 1.8 meters
    • Cast 0.6 meters
    • Cooldown 5 minutes
    • Weapon Ranged Weapons
    • Requisite Cultivation Celestial Sage/Demon
    • The most devoted Archer would offer his own blood to the arrows
    • to make them more deadly. This attack deals basic damage to the
    • target plus 4444, and reduces target's maximum HP by 18% for 30
    • seconds. Then, it strikes the target for x1.5 of base your damage, and intensifying **damage it takes by 25%.
    • 100% hit.
    • Requires 1 Arrow, Bolt or Shot
    • Requires one Spark

  • IV. Awaken -100-
    • Mana 1000
    • Cast Instant
    • Cooldown 15 minutes
    • Weapon Any
    • Requisite Cultivation Celestial Sage/Demon
    • Use all one's energy to recharge all Spark instantly.