Territory Wars
Perfect World International is broken up into 44 different states, or territories that can be captured by guilds. The 44 territories are broken up into three tiers. There are two Tier 1 territories, four Tier 2 territories, and the rest are Tier 3.
Attacking a land can be done though Territory wars, it is an event open every week for Factions to bid on lands and attempt to seize them. An attack on an empty land results in a territory war of 3 hours to kill 300 monsters, including bosses, an attack on an already occupied land results in a 3 hour war against the faction that owns it.
What do the Tiers Mean?
The tiers represent the significance of the territory, the amount of gold required to declare war, the order in which your guild must conquer them, the number of catapults and towers available, and most importantly, the amount of coin paid for controlling it per week per land.
Tier 3 Territory: 10,000,000 Coins
Tier 2 Territory: 20,000,000 Coins
Tier 1 Territory: 30,000,000 Coins
Owning a territory allows you to teleport to the city directly using the town portal skill for every guild member of the guild once per hour.
Attacking an Unoccupied Land
When attacking an unoccupied land you will take part in a PvE (Player vs. Environment) territory war. In this war the attacking faction will have 3 hours to defeat 300 monsters placed on the map, this will include bosses. The number of bosses varies depending on the Type of land.
Level 3 Land: There are 38 level 3 lands on Perfect world. A level 3 land consists of 299 elite monsters and 1 boss.
Level 2 Land: There are 4 level 2 lands on perfect world, Lost city, Etherblade, City of Plume and Dreamweaver Port. A level 2 land consists of 291 elite monsters and 9 bosses.
Level 1 Land: There are 2 level 1 lands on perfect world, Archosaur and Thousand Streams. A level 1 land consists of 290 elite monsters and 10 bosses.
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