Mystic
MysticMystic | |
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| Race | Earthguard |
| Type | Magic |
| Home Town | Tellus City |
| Elements | Wood, Metal (pet), Fire (pet) |
Mystics are a magic class that uses their arsenal of wood skills as well as a set of summoned pets (the pets will let you tap into other elements, such as metal and fire) and plants to attack, and their healing and defense skills to help themselves and their allies survive. Instead of taming their pets like the venomancer, the mystic has a fixed list of pets which they can summon using their skills. The mystics can also summon plants, which then stay where summoned and affect nearby targets automatically. Each of the summoned plants is used for a special purpose, from delivering damage, to AoE debuffs, to healing teammates. Even though the mystic is a good solo class thanks to their pets, they're good team players as well, due to their various healing and support skills.
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Pros:
- Having pets and healing skills makes them excellent for both solo and squad situations
- Pets can lure
- High magic defense
- Can use both AoE healing plants to perform heals similar to the clerics' "BB"
- Very fast heals
- Damage almost equivalent to that of psychics
Cons:
- Low HP
Mystic Weapons
Magical Damage Chart: Lower-Low-Medium-High-Higher
Wand:
Medium-Medium damage
Magic Sword:
Medium-High damage
Pataka:
Low-Higher damage
Glaive:
Medium-Higher damage
For a mystic who focuses on their heals wands are recommended. Wands have the highest low-end magic attack making your heals more reliable.
Magic swords and glaives are a good weapon choice for those who would like to have a balance of reliable heals and spike damage.
Patakas should be out of the question, unless you would like to focus on the spike damage potential more than your healing power. The gap between low-end and high-end is too big making the heals potentially weaker but also potentially gives incredibly high critical hits.
Mystic Armor
Mystics need all the magic they can get, so therefore the only advisable thing is to use Arcane Armor. Useful extra stats are: magic, -channel, physical defense, vitality, and HP.
Ornaments should be magic rings and physical defense ornaments (with HP/PDef/Mag/-Channel bonuses).
Mystic in PvP
Mystics in PvP are capable of killing their enemies within seconds. Their knockback skill can knock back players unlike other classes' knockback skills. Although not much use against archers, being able to knockback melee attackers is still good. A mystic's single best PvP skill is probably Cragglord, due to it's immense damage. Cragglord can take almost any class out within a few hits, which also helps since even the sage version only lasts 23 seconds.
Mystic in PvE
Mystics in PvE are capable of not only soloing heals within squads, but are also capable of dealing immense damage through use of plants, pets, and their own skills. Along with heals and "DD", mystics are able to solo tank weaker mobs.
Mystic in Territory War
The mystic's "jack of all trades" abilities come in handy in territory wars, allowing them to fill just about any role necessary, other than tank/catapult puller. The Bramble Tornado skill, being the only skill that allows knockback against other players, is also quite useful for pushing the catapult puller away. The Resurrection buff is great for quickly bringing back your own catapult puller as well.
Mystic Basics
Mystic Mechanics
Mystic Skill List
Mystic Summons
Mystic Strategy
Miscellaneous
Venomancer Luring (How to pull a single monster out of a group with your pet)