Archer Demon vs Sage

From PWI Wiki
Revision as of 01:56, 6 June 2011 by PWpedia>Angellicdeity (→Dispelling Common Myths in Sage/Demon Arguments)
Jump to navigationJump to search

Demon/Sage Skill Comparisons

Sage and demon skills for archers are very contested. Each skill may have its own use depending on whether its being used for PvE or PvP. Generally Demon archer skills are better for PvP than their sage counterparts. This is primarily because demon archer skills target the 2 defining traits of a bow-using archer:

  • (1) Critical Damage
  • (2) Attack Speed

The following table lists sage and demon skill differences considering their use in PvE and PvP.

Take Aim
Sage Demon
PvE
  • Not really used.
  • Not really used.
PvP
  • More damage fully charged.
  • Not practical to be channeling for 3 seconds.
  • Less channeling time.
  • Not practical to be channeling for 2.5 seconds.
Quickshot
Sage Demon
PvE
  • 50% chance for 20 chi.
  • Not very practical to use - doesn't increase overall damage output.
  • 50% chance to increase attack rate (equivalent to -0.1 interval).
  • Increases damage with a bow significantly.
PvP
  • Not practical to waste 1.6 seconds channeling and casting.
  • Increasing attack rate makes it easier to kill charmed opponites.
  • Increases chi gathering rate by hitting more in less time.
  • Very practical, staple move of demon archers.
Lightning Strike
Sage Demon
PvE
  • 25% chance for 20 chi.
  • Never misses, but against monsters this is practically useless.
PvP
  • Extra chi gain when used (1/4 shots).
  • Never misses.
  • Extremely useful against classes with high evasion (Archers, BM's, Sins)
  • Guaranteed finishing shot.
Thunder Shock
Sage Demon
PvE
  • Longer metal reduction for people metal-maging.
  • No real benefit.
PvP
  • Longer metal debuff
  • In mass PvP it doesn't make a difference, they either die too fast for the time to count, or get purified.
  • 10% chance to Paralyze (Seal + Immobilize).
  • Cannot rely on the skill to proc.
  • When it proc's it makes a big difference in Mass PvP.
  • Just a side benefit of using Thunder Shock
Thunderous Blast
Sage Demon
PvE
  • Decreases chanelling time by 0.5 seconds.
  • Decreases cooldown by 1 second
  • Typically wont use thunderous blast more than once
  • 400 extra metal damage
  • Typically wont use thunderous blast more than once.
PvP
  • Decreased channeling time lets archers cycle through metal attacks easier.
  • No real benefit except for 400 extra metal damage.
Stunning Arrow
Sage Demon
PvE
  • 1 second longer stun.
  • Have the ability to deal 1 more shot of damage.
  • Increased critical rate (10% increase).
  • Have a greater chance to double the damage of each hit in the 3.5 seconds.
PvP
  • Longer stuns give more time to deal damage.
  • In mass PvP it helps the team by holding an opponite in place for 1 second longer.
  • Increased critical rate means more damage can be dealt after stunning.
  • In TW other classes will be better at stunning than archers (other classes have longer stuns)
  • Archer stun is typically used as an emergency stop to other targets that target you.
  • Combined with Quickshot, the interval + critical rate plays into an archers strength.
Deadly Shot
Sage Demon
PvE
  • Not practical to use
  • Not practical to use
PvP
  • Deals full damage when targets are closer than 5 meters.
  • Not practical to channel for 3 seconds.
  • Reduced cooldown + 400 damage
  • Not practical to channel for 3 seconds.
Blazing Arrow
Sage Demon
PvE
  • Permanent 10% extra fire damage based off of weapon damage.
  • 20% extra fire damage based off of weapon damage for 20 seconds.
  • No real long term benefit
PvP
  • Permanent 10% extra fire damage based off of weapon damage.
  • No real benefit except for normal blazing arrow damage.
Frost Arrow
Sage Demon
PvE
  • Attack is a water attack.
  • Dont really need to use frost arrow end-game.
  • 20% to cast without chi.
  • Dont really need to use frost arrow end-game.
PvP
  • Attack is a water attack.
  • Not really needed. Sage archers have a solid metal attack chain.
  • Not used.
Sharpened Tooth Arrow
Sage Demon
PvE
  • 20% HP reduction
  • 16% HP reduction
  • Increases critical rate by 10%.
PvP
  • HP reduction helps against high HP targets.
  • HP reduction helps against high HP targets.
  • Increased critical rate combined with quickshot and an opponite with lowered HP plays into an archers strengths.
Bow Mastery
Sage Demon
PvE
  • 90% ranged attack increase
  • Increases critical rate by 1%
PvP
  • 15% more damage per shot (over demon archers).
  • 1% more likely to double damage of 1 single shot.
Winged Blessing
Sage Demon
PvE
  • 2 meter attack range increase
  • Increases critical rate by 1%
  • Increases accuracy by 10%
PvP
  • Distance isn't significant, all characters move 2 meters in half a second, if your ping is about 250, then the 2 meter advantage is 100% useless.
  • 10% accuracy only useful against heavy evasion classes - archers, sins, blademasters.
  • 1% more likely to double damage of 1 single shot.

Dispelling Common Myths in Sage/Demon Arguments

2 Meters makes a difference

  • The slowest characters in game move at 4.8 meters a second. In half a second (0.5 seconds) a character will have moved 2 meters. If your ping to the server is around or greater than 500 miliseconds (ms), then a 2 meter advantage is useless. By the time you see your opponite, he is actually 2 meters closer than your maximum range.

15% more damage is huge!

  • Not really. An archer doubles the damage of their attack if they critical.
  • The real benefit of 15% more damage from Sage Bow Mastery is that its permanent and guaranteed. Furthermore it will stack with critical hits from sage archers. In the long term 15% more damage may be beneficial. For Short term (PvP) targets, higher critical rate is favorable. A doubled attack is far more valuable in the short term than an attack with 15% more damage to it.