Legacy talk:Sefis
I used to be an HA+Scythe cleric, so just jotting down a few things in case I want to make a guide.
This guide applies to Venos, Clerics, Wizards, and possibly Psychics.
Note that this is going to focus on a build heavily reliant on money. It is not suggest for a first character but rather as a character after already having a level 100+ character (in other words, able to make money)
HA side
First off, make sure that you know what you are doing. You'll actually want almost 7-8 stat points per level after 70 or 6.1 at earlier levels. Every 10 levels, you want +11 in addition to natural stats you have. Now this build will be absurdly expensive. You'll be putting about 5 strength, 1 dex, and about 6.2 mag per 2 levels. So every 10 levels, that is 25 str, 5 dex, and 31 mag. If you want to use a melee weapon though, it is very different.
HA=2.5 STR/LV, 0.5 DEX/LV
Axes, Scythes, Swords, and Magic weapons are relatively compatible for an HA build to use.
(The STR/LV and DEX/LV here specifically refer to the stats needed to equip the weapon set (estimated))
| Weapon | STR/LV | DEX/LV | STR/2LV | DEX/2LV | STR/10LV | DEX/10LV | MAG/10LV |
|---|---|---|---|---|---|---|---|
| Axe | 2.95 | 0.56 | 5-6 | 1-2 | 30 | 6 | 25 |
| Scythe | 2.49 | 1 | 5 | 2 | 25 | 10 | 26 |
| Sword | 1.95 | 1.55 | 5* | 3-4 | 25 | 16 | 20 |
| Fist | 1.55 | 1.94 | 5 | 4 | 25 | 20 | 16 |
| Bow | 0.49 | 3 | 5 | 6 | 25 | 30 | 6 |
- (1.95*2 is about 4, but HA uses 5)
| MagWeap | 0.55 str/lv | 3.02 mag/lv | 5 str/2 lv | 1 dex/2 lv | 25 str/10 lv | 5 dex/10 lv | 31 mag/10 lv |
|---|
Weapons from most mag to least mag: Magic Weapon, Scythe, Axe, Sword
Fist and Bow are not worth using as they give far too low mag
Benefits and disadvantages.
Quick list of benefits (not a complete list).
Benefits:
- You can tank physical damage more easily
- You can melee mobs that get close
- You can keep killing after running out of mp by switching to melee
- Plume Shell drains less mp since you take less physical damage.
- Refined gear can give decent HP bonus
Cons:
- You need to refine gear and get +hp, +mag, +mag def shards
- You will need mana potions or charms
- You will likely need hp potions and charms since healing can be difficult
- You will take more elemental damage
- Players will yell at you and some will kick you out of their squad if they realize you are HA.
- If there is a party wipe, they will often blame you even if it isn't your fault. (like when the barbarian rushes through a room and draws the aggro of about 10-30 mobs with a speed booster. I swear that sometimes they die on purpose just to prove their point that HA clerics are "useless"...)
- Mp recovers slower (at least it seems to)
- Barbs get mad if you take their job (tanking). Especially if your build still manages to do higher damage than they do.
- No real room to put any stats into vit
Side notes:
- It is possible use lower level HA gear to reduce the stat requirements and thus raise mag more.
LA+Arcane or LA+Melee side
Now, a LA+Arcane build is focused on making an arcane character that combines the defensive power of an LA with the damage/healing of an Arcane. A LA+Melee build is focused on making a character that can switch between magic and melee rather smoothly. Both of these builds expect 6.1-8 stats per level.
LA=1 STR/LV, 1 DEX/LV
(The STR/LV and DEX/LV here specifically refer to the stats needed to equip the weapon set (estimated))
| Weapon | STR/LV | DEX/LV | STR/2LV | DEX/2LV | STR/10LV | DEX/10LV | MAG/10LV |
|---|---|---|---|---|---|---|---|
| Axe | 2.95 | 0.56 | 6 | 2 | 30 | 10 | 21 |
| Scythe | 2.49 | 1 | 5 | 2 | 25 | 10 | 26 |
| Sword | 1.95 | 1.55 | 4 | 3-4 | 20 | 16 | 25 |
| Fist | 1.55 | 1.94 | 3-4 | 4 | 16 | 20 | 25 |
| Bow | 0.49 | 3 | 2 | 6 | 10 | 30 | 21 |
| MagWeap | 0.55 str/lv | 3.02 mag/lv | 2 str/2 lv | 2 dex/2 lv | 10 str/10 lv | 10 dex/10 lv | 41 mag/10 lv |
|---|
Weapons from most mag to least mag: Magic Weapon, Scythe, Sword/Fist, Bow/Axe
Quick Weapon comparison between HA and LA+Melee
In terms of mag, in the HA build, Axe is better and Scythe is the same while the other weapons are better for LA+Melee builds.
Benefits and disadvantages.
Quick list of benefits (not a complete list).
Benefits:
- You can take physical damage
- You could switch to melee if needed
- You can keep killing after running out of mp by switching to melee
- Plume Shell drains less mp since you take less physical damage.
Cons:
- You need to refine gear and get +hp, +mag, +mag def shards
- You will need more mana potions or charms
- You will take more elemental damage than an arcane
- Mp recovers slower (at least it seems to)
- Melee is not as effective as it would be with a HA build
- No real room to put any stats into vit
Side notes:
It is possible to use lower level LA gear to save more points for mag
Quick idea of a normal Arcane build
Robe=0.49 str/lv, 1.49 mag/lv
| MagWeap | 0.55 str/lv | 3.02 mag/lv | 1 str/2 lv | 7 mag/2 lv | 6 str/10 lv | 44 mag/10 lv |
|---|
As one can see, an LA+Arcane build is still 3 mag down every 10 levels and HA build is down 13 mag every 10 levels (thus why after level 70, it switches from 6.1 stats/level to 7 stats/level or 8 stats/level. With work though, it is easy to catch up to a standard Arcane.
Quick idea of boosted Arcane build
| MagWeap | 0.55 str/lv | 3.02 mag/lv | 1 str/2 lv | 7 mag/2 lv | 6 str/10 lv | 55 mag/10 lv |
|---|
An extra 11 mag every 10 levels might not seem like much, but by level 70, that is about 75-77 mag difference. (roughly 15 levels worth of pure mag boosting)
Quick stats comparison
- Level 71 Boosted Arcane *highest mag* *lowest str* *lowest dex*
- 47 str
- 390 mag
- Level 71 Arcane (Normal) *lowest str* *lowest dex*
- 47 str
- 313 mag
- Level 71 LA+Arcane *highest dex*
- 75 str
- 75 dex
- 292 mag
- Level 71 HA (Magic Weapon) *highest str*
- 180 str
- 40 dex
- 222 mag
- Level 71 LA (Normal) *highest dex*
- 75 str
- 75 dex
- 215 mag
- Level 71 HA (Scythe) *lowest mag* *highest str* *highest dex*
- 180 str
- 75 dex
- 187 mag
- Level 71 LA+Melee (Scythe) *lowest mag* *highest str* *highest dex*
- 180 str
- 75 dex
- 187 mag
These would be average stats (with 5 vit in all of these)
Scythe would probably be the only melee weapon worth using as any other melee weapon would have even lower mag.