Genie Skills
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Introduction
Genie skills are attained via. the Watcher of the Earth. Once your Genie meets the required Affinity Points, speak with the Watcher of the Earth and select “Learn Genie Skills”. Learning skills will require a combination of Spirit and Money, and in some cases a Skill Scroll will be needed. Initially a Genie can learn a maximum of 4 skills. The maximum number of skills your Genie can learn can change, and is determined by its amount of lucky points:
Lucky Points 0-50: 4 Skill Slots
Lucky Points 51-70: 5 Skill Slots
Lucky Points 71-80: 6 Skill Slots
Lucky Points 81-90: 7 Skill Slots
Lucky Points 91 or more: 8 Skill Slots
Genie abilities will consume your Genie's Energy and Stamina. Genies can forget skills via the Watcher of the Earth at no cost.
Please note the Level 1 Skills only require one affinity point distributed, where as a Level 7 Skill requires seven affinity points distributed in the required areas. The level the genie can learn skills varies greatly depending on how points are distributed.
More detailed descriptions of the individual genie skills can be found on Ecatomb's Fansite in the Genie Skills section.
Skill Trees
Primary Genie Skill Tree pic Advanced Genie Skill Tree pic
Primary Skill List
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
Gale |
Deals metal and slow flying speed
of all nearby targets. Only available while flying. | ||
| Virlent Poison
Virulent Poison |
Drain the target's chi, dealing damage
based on the amount drained. | ||
| Earthquake
Earthquake |
Deals earth damage to targets around you.
Has a chance to cause a knock back against monsters. Only available on the ground. | ||
Aiding Ripple of Luck |
Increase the critical hit rate of yourself and the friendly targets around you.
Only available in the water. | ||
Spark |
Damage target and reduce target's fire resistance. | ||
Searing Heat |
Deals fire damage to the target,
and reduces the target's casting and attack rate. | ||
Solid Shield |
Earth: 1 |
Absorb physical and magical damage
at the cost of reduced movement speed. Requisite Class: Barbarian | |
| Tangling Mire
Tangling Mire |
Earth: 1 |
Reduce moving speed and physical defense of the target and all enemies around it. | |
Blade of Supreme Heat |
Fire: 1 |
Deals physical and fire damage to target. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
Wind Shield |
Protect yourself using the power of wind.
Reduces damage and increases your attack rate and Evasion. Available only while flying and on the ground | ||
| Nulify Poison
Nulify Poison |
Gives you immunity to wood base damage. | ||
Sand Shield |
Make target immune to earth damage for a short period of time,
as well as increase Chi a little bit. Requisite Class: Wizard | ||
Dissolve |
Reduce the Chi of both you and your target.
Requisite Class: Barbarian and Blademaster | ||
Smoldering Burst |
Inflict fire damage on your target.
This damage is increased by the target's water resistance and lowered by the target's fire resistance. | ||
Leaf Dance |
Wood: 1, |
Increases own critical strike rate. | |
Second Wind |
Earth: 1, |
Instantly recovers your Health. | |
Soul of Fire |
Fire: 1, |
Immune to Fire damage for a short period of time. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
Heart of Steel |
Makes you immune to Metal damage for a short period of time. | ||
Extreme Poison |
Causes the target to take more damage. Can be stacked with skills like Heaven's Flame. | ||
Tai Chi |
Increase the movement speed and HP recovery rate of all targets within the range. | ||
Impact |
Deals water damage to target.
Decays target's armor and reduces its physical defense . | ||
Yin Yang Seal |
Deals fire damage to target. Also reduces its attack level. | ||
Celestial Sword |
Fire: 2 |
Deal physical damage to the target in cost of all your energy.
Accuracy is 100%. | |
Acidic Ripple of Poison |
Water: 2 |
Reduces target's Max health.
Has a chance to interrupt the target casting spell. Only available in the water. | |
| Whirlwind
Whirlwind |
Water: 2, |
Damage all targets in a fan-shaped spray.
Also reduces movement speed on ground. | |
Remove Paralysis |
Water: 1, |
Has a chance to dispel the immobilized status on yourself. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
Wind Prison |
Water: 1, |
Has a chance to silence all nearby targets. | |
| Fortify
Fortify |
Make yourself immune to stun.
Has a chance to cause Magic defense loss. | ||
Evil Ward |
Become immune to effects that increase the damage you take. | ||
Relentless Courage |
Fire: 1, |
Increase your own attack rate, casting speed and movement speed. | |
Piercing Flames |
Deals a concussive blast of physical damage to your opponent.
Has a chance to immobilize target. The hit chance is determined by character's accuracy. Requisite class: Archer, Barbarian | ||
Lightning Chaser |
Deals Metal damage to the target in the form of constant lightning.
Interrupt the target's casting, and deals damage to the target. | ||
Mantle Ripple of Death |
Fire: 2, |
Deals Water and Earth damage to all targets around you. (MAYBE, MAYBE not. blank line in skill discription.)
Reduce their Chi constantly. (deffinetly in skill discription) Only usable on the ground | |
Rainbow Blessing |
Water: 2, |
Increase Taget's critstrike rate.
May randomly also increase target's physical damage, magic damage, and/or casting speed. Requisite class: Cleric | |
Oxygen Bubble |
Makes you immune to water damage and water resistance reduction. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
Air Strand |
Immobilize the target, but has a chance to immobilize yourself as well.
Has a chance to Silence the target. Requisite races: Untamed, Winged Elf Only available while flying. | ||
Will Surge |
Make self immune to silence. | ||
Frenzy |
Go into a raging frenzy.
Reduces physical and magical defense and increase physical damage. | ||
Life Drain |
Absorb HP from nearby targets.
Heals own character. | ||
Earthblaze |
Deals fire damage to multiple targets around you,
and reduce their Fire resistance. | ||
Mantle Ripple of Rage |
Earth: 3 |
Make all friendly targets around you able to gain Chi each time they are attacked.
Requisite class: Barbarian Only available on the ground. | |
Ranged Blessing |
Earth: 3 |
Immobilize hostile targets close to you.
Has a chance to make self immune to immobilize for a short period of time. Requisite class: Archer | |
Holy Path |
Wood: 2, |
Increases your movement speed to the max (15 m/s) for a short period. | |
| True Emptiness
True Emptiness |
Water: 3 |
Consumes all your energy and inflicts damage to the target based on the amount consumed.
Has a chance to give you a magic-absorbing shield. Deals extra damage to aerial targets. Requisite class: Blademaster, Barbarian |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
Rumbling Thunder |
Launches ball lightning to do Metal damage to the target.
Deals great damage under certain circumstances. Requisite class: Archer, Barbarian, Blademaster, Cleric, Wizard Only available while flying. | ||
| Poison Swarm
Poison Swarm |
Send some poisonous pests at the target.
Slightly reduces movement speed and randomly reduces HP, MP, or Chi. | ||
Earth Strand |
Deals damage to target and immobilizes it.
Only available on the ground. | ||
| Occult Ice
Occult Ice |
Has a chance to freeze target. | ||
| Thunderstorm
Thunderstorm |
Deals Metal damage to target.
Deals great damage to certain targets. | ||
Law Breaker |
Earth: 4 |
Has a chance to dispel a silence status on yourself. | |
| Tree of Protection
Tree of Protection |
Water: 4 |
Increase own Max HP.
Recovers HP every 3 seconds. | |
Badge of Courage |
Fire: 3 |
Has a chance to break yourself out of stunned state. | |
Earth Claw |
Earth: 3 |
Deals Physical damage to a remote target.
Triple damage to ground unit. Only usable on the ground. |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
Electro Dance |
Summon multiple Thunder Birds to strike the targets around you.
Deals Metal damage to all targets within 12 meter radius around you. Has a chance to stun targets. Only available while flying. | ||
| Elemental Weakness
Elemental Weakness |
Reduces target's magical defense,
and increases the same amount of physical defense. Reduces the target's movement speed. | ||
Dust Storm |
Deals damage to multiple targets around you,
and reduces their movement speed. | ||
Battle Ripple of Oblivion |
Reduces Water resistance of both you and the targets around you. | ||
Aquaflame Armor |
Fire: 4 |
Reduce the damage you take for a short period of time.
Then, damage you take is increased for another short period of time. Requisite class: Wizard | |
| Seal
Seal |
Earth: 4 |
Has a chance to Silence the target.
Requisite Races: Untamed, Winged Elf | |
Hollow Fist |
Earth: 4 |
Deals physical and metal damage to target.
Reduce target's physical defense and cause it to bleed. Requisite Class: Venomancer Available only on the ground. |
Advanced Skill List
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
| Balance
Balance |
Fire: 5 |
Shield yourself to absorb damage and become immune to stuns.
Absorbs magical damage if your physical defense is higher than your elemental resistances, and vise-versa. Requisite class: Blademaster | |
| Alpha Male
Alpha Male |
Earth: 4 |
Attracts all targets surrounding you
and reflects physical damage for a short period of time. | |
Mage Star |
Fire: 3, |
Greatly increases your own HP recovery rate
and absorbs incoming magic damage. Requisite class: Wizard | |
Reflective Aura |
Water: 3, |
Chance to reflect magic attacks.
Only available in Duels, Territory Wars, and against NPC monsters. Requisite class: Blademaster, Barbarian |
| Skill Name | Level Req. | Affinity Req. | Description |
|---|---|---|---|
Phoenix Dance |
Wood: 4, |
Deals damage to a target and all the enemies around it.
Also reduces their attack level. Requisite class: Archer | |
| Absolute Domain
Absolute Domain |
Water: 4, |
Immunity to immobilize | |
Cloud Eruption |
Earth: 5 |
Increases own chi. |