Archer Common Stat Builds

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Revision as of 05:47, 10 June 2013 by PWpedia>Monkytigy (→Melee/Fist and Claw Build)
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Archers are the damage dealers of any squad, be it Rebirth, AoE Zhenning, Twilight Temple, or FBs. They lack variability in their builds because they have practically set skills, weapons, and armor that refrain them from varying too much from the norms. Archers mainly go with light armor and use bows, crossbows, and slingshots. Having a build that supports either heavy or arcane armor destroys their crit percent thus defeating the purpose of being an archer. Because archers rely heavily on crits, they need to invest practically all of their points into dexterity. Also, because of low mana consumption by most archer skills, depositing points into Mag is inadvisable as those points could have gone to better use (survivability or critical rate).

Below are stat distributions the four basic builds for archers, and their pros and cons.

Full Dex/Accuracy Build

"Point Distribution (Per Level)"

  • 4 Dexterity
  • 1 Strength

"The Good Side"

  • Really low chance of missing a hit.
  • High crit rate = high damage.

"The Bad Side"

  • Low Survivability.


Vitality/Hybrid Build #1

"Point Distribution (Per Level)"

  • 3 Dexterity
  • 1 Strength
  • 1 Vitality

"The Good Side"

  • You will live longer and therefore can take more hits in a fight.

"The Bad Side"

  • You are sacrificing damage for survivability. Can't have everything in a perfect world.


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