Weapon Token

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The tideborns require weapons unique to their class to use their skills. Assassins use daggers and Psychics use Soulspheres. When these classes were released, they were granted a special quest chain to release legendary weapons for these classes into the game. These quests are called Weapon Token Quests.

Every 10 levels starting at level 20 and ending at level 80, there is a new iteration of the weapon quest. In the quest, you must kill a specific boss and return the Weapon Token it stole to the tideborn general. For some levels, there are multiple options for which boss you will need to kill. This boss is randomly selected.

Quest list

The Weapon Quests are as follows:

# Assassin Weapon Psychic Weapon Boss
1 (Level 20+) Soulreaper Blade Lunarwear Soulsphere Qingzi (Hall of Deception)
2 (Level 30+) Screamer Dual Thorns Snowflake Soulsphere Hercule Trioc (Gate of Delirium)
3 (Level 40+) Dissector Dagger Bluemoon Soundrill Fushma (Secret Frostcover Grounds)

or
Myriadtail Wyvern (Secret Frostcover Grounds)

4 (Level 50+) Cloud Thron Phoenix Soulsphere Randomly, 1 boss from Valley of Disaster
5 (Level 60+) Evilstare Dual Daggers Radient Soundrill Damned Gaurnob (Wraithgate)

or
Cenequus Polearm (Wraithgate)

6 (Level 70+) Shadow Legend Bloodpain Soulglaive Brigand Transient (Hallucinatory Trench)
7 (Level 80+) Glowfall Wings Skyshaker Soulglaive Phlebo (Eden)

or
Ethereal Abomination (Brimstone Pit)


Repercussions of Weapon Token Quests

There are multiple advantages for implementing the Weapon Token Quests. For one, the developers did not have to change the drop tables for the existing bosses. Secondly, it introduced a way to get many of the new legendary weapons on the market. This insured that the weapons for the new classes weren't overpriced compared to existing weapons.

The major disadvantage to the Weapon Tokens quests is that they give the tideborn classes an advantage over the other classes. No other class has a free shot at a legendary weapon every few levels.