Wizard Common Stat Builds

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Revision as of 21:20, 1 August 2009 by PWpedia>Atheeni (Undo revision 10392 by Rubbaduckazilla (Talk))
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Introduction

For Wizards there are 3 main builds that people will usually refer to. They are the Light Armor build, the Pure Mage build, and the Hybrid build. There are different pros and cons for each and each build is recommended based on what type of game play you plan to be doing.


Pure Build

Every two levels:

+1 strength (str)

+9 magic (mag)


assign points on odd level numbers

Equipment Weapons
Arcane

Arcane

  • ● Wand
  • ● Magic Sword
  • ● Pataka
  • ● Glaive


This build is probably the “squishiest” build of all the 3 common builds for a wizard. You’ll notice here you are not adding any points what so ever in to your vitality so your hit point pool (HP) will be only as high as the base HP that you get after every level up. Now all though these types of wizards will go down extremely fast when something gets up in their face they are a nuking powerhouse. Because of the 9 points that you are adding in to your magic you will have a very large mana pool and should be able to nuke most mobs before they even get a chance to do more than one hit at you (ideally you’ll be nuking them before they even touch you though). This build is very Player v.s Environment (PVE) based since this build lacks the HP to withstand much of the assault that one would be faced with in a large Player v.s Player (PVP) setting such as Territory Wars or when faced with large amounts mobs and physical AoE bosses. This build is usually not the best if you are planning on doing higher level instance dungeons such as Twilight Temple and Rebirth Orders. You can help the HP by adding in special gems and refining your armors but these methods can only do so much and will usually cost you quite a bit of coin.


Hybrid Build

Every two levels:

+1 vitality (vit)

+1 strength (str)

+8 magic (mag)


assign points on odd level numbers

Equipment Weapons
Arcane

Arcane

  • ● Wand
  • ● Magic Sword
  • ● Pataka
  • ● Glaive


This is usually the recommended build for players looking for mainly PVE gameplay. Here you will be sacrificing one of your magic points to go into your vitality to up the HP. This trade off doesn’t nerf your nuking abilities by too much (although you will be pulling in less damage when compared to a Pure Mage) and gives you a little bit better survivability. This will be especially noticeable in higher level instance dungeons such as Twilight Temple and Rebirth Order where there are physical type damage Area of Effect (AoE) bosses and large groups of meele damage mobs. This build fairs a little better in PVP in terms of survivability than the Pure Mage but is still pretty squishy and again outcomes will depend on your skill, level, equipment and knowledge of how to control your character.


Light Armor Build

Every level:

+1 dexterity (dex)

+1 strength (str)

+3 magic (mag)

Equipment Weapons
Arcane

Light

  • ● Wand
  • ● Magic Sword
  • ● Pataka
  • ● Glaive


This is usually the recommended build for players looking for mainly PVP gameplay. This build, unlike the previous two, allows the wizard to equip light armors instead of arcane armors. These armors have a bit less magic resistance however their benefit is the larger physical defense that they give over the arcane gears. Light armor wizards have a bit more survivability due to their increased physical defense however their nuking power is cut substantially due to the points that are being sacrificed in order wear the armors. These wizards are still missing HP like the Pure Mage build but don’t usually go down as easily because of the extra resistance from their armors.


--Atheeni 21:54, 30 July 2009 (UTC)

--Atheeni 19:22, 31 July 2009 (UTC) Added in the nice tables from Carimre's Venomancer Common Stat Builds, credit goes to her for the idea