Talk:Refining
Success rates
This article needs a list of success rates without using Dragon Orbs. -- Sangodoc (talk) 20:24, 1 September 2009 (UTC)
My experience: 100% to get from 0-1, 0% to get from 1 to 2, gave up and used a dragon orb. :) --Vitenka 08:08, 2 September 2009 (UTC)
The information on Chienkun Stone refining rates is taken straight from the game currently, but I think those may be cumulative rates, rather than individual rates like the rest of the table. This information needs to be verified somehow. -- Sangodoc (talk) 04:31, 9 June 2010 (UTC)
Those last two tables, as well as duplicating the information in the first table in a harder to read format, don't seem to make any sense. They seem to say that to craft a level9 dragon orb you need to already have a level9 dragon orb. I don't understand them at all, and suggest that they either need fixing or removing. What do they add beyond the first table? --Vitenka 16:48, 15 January 2011 (UTC)
Simple simulation gives surprisingly good odds of getting even to +5 - 20% chance that 100 attempts is enough. Nearly a 70% chance of +4.
Now, admittedly, 100 attempts is a lot - but what with fairy boxes driving down the cost of mirages, it may be worth going for now. --Vitenka 19:44, 29 June 2011 (UTC)
Ok, here's some numbers. All done at Archosaur elder, in succession. Archangel wrap: 0->1 19 tries, 9 success. 1->2 9 tries, 3 success 2->3 3 tries, 1 success 3->4 2 tries, 1 success
Archangel sleeves 0->1 3 tries, 2 success. 1->2 2 tries, 2 success. 2->3 3 tries, 1 success. 3->4 1 try, 1 success.
Boots of Soul Reaper 3->4 1 try, 1 success.
Anger of the Beast Soul (and my anger burns brightly indeed) 0->1 205 tries, 107 success. 1->2 107 tries, 34 success. 2->3 34 tries, 8 success. 3->4 7 tries, 0 success.