Cube of Fate

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Revision as of 04:31, 31 July 2009 by PWpedia>Dave07 (→Rooms 1-10: Spacing Edits)
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What is Cube?

Cube of Fate is a instance dungeon that every character can enter once they hit level 40. You can enter the cube of fate by talking to the Khatru Pup or Adventure Assistant in any of the main cities. I recommend you not to cube until you're level 65+ for clerics, and 70-75+ for other classes. Cube of Fate works like a board game such as Cranium or an awful game of Mario Party. Each room has a different task you must finish and at the end of each task completed you're given a dice. Your character will move 1-6 rooms depending on what you've rolled. If you reach room 50 you win!

Rewards

EXP and Spirit Table
Level Experience Spirit Other
60-69 300,000 ? Cube Crate
70-79 350,000 ? Cube Crate
80-89 400,000 ? Cube Crate
90+ 450,000 ? Page of Fate


Other prizes:

Golden Boxes

Platinum Boxes

Mysterious Chips (up to 20 a day)

Sundries Pack

Cube Crate

Robber and Bully Cards

What do I need?

Required to Enter Cube

  1. Level 40+
  2. 1 Duty Badge to trade for 1 Puzzle Cube

What I recommend

  1. 25 Mirages (Each Mirage can be traded for 2 dice tickets)
  2. 600K+ coins
  3. 1 Bully Card
  4. Bronze HP Charm
  5. Bronze MP Charm (For casters)

(Optional)

  1. Genie with...
  2. Tree of Protection
  3. Holy Path

How to do each room

Color Key

Super Easy Rooms

Easy Rooms

Medium Rooms

Hard Rooms

Warnings

Rooms 1-10

Room 1 - Fate Beginning

The forge next to the middle npc will exchange one mirage for 2 dice tickets. You will need 1 dice ticket per room. I recommend that you always have 5+ dice tickets in your inventory at all times. Click quest related, and start the challenge, to trade a duty badge for a puzzle cube. Then talk to him again to exchange a dice ticket for a die. And let the dice rolling begin.

(NOTE: PUZZLE CUBE WILL DISAPPEAR IF YOU LEAVE THE CUBE, YOU WILL NOT BE ABLE TO COMPLETE CUBE FOR THE DAY.)


Room 2 - Chest of Mystery

Open 5 chest and get a dice


Room 3 - Slaughterhouse

Kill 5 mobs within your lvl range then get a dice

Mob Range Table
Level Level of Mob
60-69 65
70-79 75
80-89 85
90-99 95

Note:Mobs do not aggro



Room 4 - Mice Bashing

Mobs are ? lvl, but don't be afraid to hit them, they die in one hit! Kill 10 of these, get a die.

Mobs do not aggroe

Side note: Best place to lvl veno pets.



Room 5 - Count the Apples

Grab the quest, you will be ask to count one color of balls in your quest log. Run to the corner, BUT NOT ALL THE WAY, you will miss some balls if you stand directly in the corner. So walk far enough so that you can see the balls in the opposite corner. Once you're position, hit Alt+H and zoom out as much as you can, then count the color balls. Be patient, and keep counting until you're confident in your answer. This room usually has around 7-12 of each color balls.



Room 6 - Open Sesame

There a boss in the middle you need to kill. He does a aoe that does 50-100 damage every other second, but thats the only damage he does. Once the boss dies, you have 20 seconds to talk to the npc to get your die.


Tip:

I log in and out every 10 minutes whenever I get into this room. Its just a hassle to kill him solo, he will drain your mp and hp charm. So keep logging back in until there is someone else in the room, and if you're lucky he'll almost be dead when you log back in!



Room 7 - Have a Listen

BE SURE YOU HAVE A DICE TICKET BEFORE ENTERING THIS ROOM

Talk to the butterfly, and then run pass the two mobs on the left side of the wall. Then go over to the NPC on the right corner to get your die.This room never changes.

Diagram of the Room
NPC
SAFE DEADLY DEADLY DEADLY DEADLY
SAFE DEADLY DEADLY DEADLY DEADLY
START BUTTERFLY


Room 8 - Try your Luck

Pay the NPC 1 dice ticket and 100K, open 10 Chest then get a die and a golden box. Golden box can either give you either a sadness card or ecstasy card.

Sadness card sell for 1 coin

Ecstasy card sells for 1 million.


Room 9 - 100 Second Stand

Go into a room and survive for 100 seconds then get a die.

There are 4 roaming mobs and 1 center mob. 4 roaming mobs must aggroe you to damage you, center mob automatic does constant damage, he does about 300 per hit.

Tips and Strategies

For clerics: (I play a cleric)

  1. Cast 4 IHs
  2. Talk to the NPC to start challenge
  3. Cast Plume Shell
  4. Be teleported to the challenge room, use HOLY PATH and run to the corner. (You'll probably grab one roaming mob)
  5. Cast IH
  6. Kill a mob (They die in 1-3 hits)
  7. Repeat Steps 5 and 6.


For Barbarians: (I never played a barb before, but from what I've seen)

  1. Go in Kitty form
  2. Talk to NPC and teleport in
  3. Run in a circle around the room.
  4. Cast tree of protection to heal yourself, and use other healing aids if needed. (roaming mobs too slow to catch up to

you)


Other classes:

  1. Cast buffs or whatever that will keep you alive.
  2. Talk to NPC to teleport yourself inside
  3. Cast HOLY PATH and run to the corner
  4. Kill mobs off you.
  5. Use anything that keeps you alive.


CENTER MOB BUG TRICK

  1. Wait for someone to come inside this room.
  2. Let this person teleport inside the room
  3. Wait 90-95 seconds
  4. Talk to NPC and enter the room
  5. Run to corner
  6. Kill any mob that attacks you.


What does this do? Well by doing this trick, the room resets the second the other person you waited for leaves the challenge room. Once he leaves the room, the middle mob will stop attacking you, cause it resets the room, as if there is no one in the room. So the only mobs that will hit you will be the adds, and not the center mob. Once you kill the adds, nothing will attack you. This tricks is used for those who can not survive these 100 sec rooms, especially room 47. The only way the middle mob will attack you again, is if a 3rd person enters the room when you're inside to reactivate it.


Note people can pk you in this room.



Room 10 - Bombs Away!

You have 10 minutes to reach room 17 to defuse the bomb.

(BE SURE TO CLICK ON THE QUEST DEFUSE BOMB ONCE HITTING ROOM 17+)

Just pray you don't get room 14.

Rooms 11-20

Room 11 - Bored...

Talk to the middle NPC and then wait 3 minutes to get your die.

Tips:

Run to the corner... if anyone runs close to you, log out, and wait 3 minutes. This room is pk enable, so better safe than sorry. I know its a cowards way out, but it gets rid of the risk of getting pked!



Room 12 - Choice of Fate

Talk to the NPC, and receive a random charm looking thing, and move either 1-6 rooms forward or 1 backwards.


Room 13 - Squad of Six

Good Luck finding 5 other people, I would just pay the 3 tickets to pass to get your die.


Room 14 - I don't wanna leave

PK room, either kill another player or be killed.

If you get killed, you have to start cube over. If you kill another player, a NPC will pop in the opposite corner where you enter. You have 20 seconds to talk to this npc to get your dice. You have 20 minutes to kill someone before you fail. If you don't feel like being in the room and just want to starting over, go to the plant to debuff you and then go to middle ball to kill yourself.

Note: Charms are active in this room, also the kitty little thing when you first enter the room heals everyone within its radius. Kill it, to make other players easier to kill


Room 15 - Mystical Messenger

Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 mysterious chip. (You're only allow to do this once a day, no worries there 3 other rooms exactly like this one.)

If you go over 1 minute, you're not awarded any mysterious chips however you can still get a die.


Room 16 - Fight the Demon

Option 1.

Kill a really hard mob get a die


Option 2.

Pay 3 dice tickets to move on


Most Venos can handle this room with ease, I never tried to kill him solo, I'm too much of a pansy. If there are two people in the room, just ask them if you want to kill him together, in order to pass.


Room 17 - Ecstasy or Sadness

Same as room 8

Pay 100K, one dice ticket and then open 10 chest and get a golden box.

Golden boxes may contain a Ecstasy or Sadness Card



Room 18 - Not enough Yet

Upon entering the room, you're given 9 Robber cards. You need 10 to Pass, if you don't have 10, just teleport out and start over. If you do have 10, you can trade them in and get a die.

(Look at bottom at to make this into cash profit)

Note: Bully Cards disappear upon leaving cube.


Room 19 - Happy Hold Up

My favorite room, talk to the npc and he gives you 5 free dice tickets and a die!



Room 20 - Another choice of Fate

Much like room 12

Either move 1-6 forward or 1-3 backwards. (Pray you get 1 backwards)

Rooms 21-30

Room 21 - Beast Hunter

YOU'RE TIMED

You have 2 minutes to kill 2 mobs within your lvl range. These mobs will life tap you, so the faster you can kill them the easier it is. So I recommend you have 2 sparks before starting the challenge. You'll get your die the second you kill the 2nd mob, if you do not kill them within 2 minutes, you will be teleported out.

Note:Mobs do not aggroe


Room 22 - Mystical Messenger

Much like room 15

Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 mysterious chip. (You're only allow to do this once a day, no worries there 3 other rooms exactly like this one.)


Room 23 - Real or Fake

  1. Talk to the NPC to teleport you to another room
  2. Talk to the NPC in that room to start challenge
  3. Kill one of the ugly monsters in the middle.

Monsters hit base on your lvl

Mob Range Table
Level Damage
60-69 800
70-79 1200
80-89 1700

(these statistics are based on my cleric.)



Room 24 - Consequence

Depending on whatever the last person who did this task chooses, you must open either 5..., 20... or 100... chest. When you're done, you can set the number of chest the next person who lands in the room has to open. Be nice and just set it to 5.



Room 25 - Dragon Gate

BE SURE YOU HAVE A DICE TICKET BEFORE ENTERING THIS ROOM

This room is a joke compared to its counterpart. Pretty much talk to the dead guy to start the challenge. Then go to the opposite corner of the room while dodging the exploding circles of doom. Talk to the NPC and get a die.


Room 26 - Death Judge

Talk to the NPC to start the challenge.

  1. Attack the middle mob, he's super slow
  2. Run to the corner
  3. Wait for him to get somewhat close
  4. Run around him and then to the middle
  5. You can open up to 2 chest, before he can kill you usually.
  6. Rinse and repeat steps 1-5, until you have looted 5 chest.
  7. Get a die and get out!


Room 27 - Try and Listen EX

BE SURE YOU HAVE A DICE TICKET BEFORE ENTERING THIS ROOM

So this room changes unlike room 7. It can generate up to three different pathways.

  1. Talk to the butterfly
  2. Turn up volume to max
  3. Tap your walk button
  4. If you hear fire, then that means it can kill you.
  5. If no noise, it is harmless. Just pass two rows, and you're free...
PATH 1
NPC
DEADLY SAFE DEADLY DEADLY DEADLY
DEADLY SAFE DEADLY DEADLY SAFE
START BUTTERFLY
PATH 2
NPC
DEADLY DEADLY DEADLY SAFE DEADLY
SAFE DEADLY DEADLY SAFE DEADLY
START BUTTERFLY
PATH 3
NPC
DEADLY DEADLY DEADLY SAFE DEADLY
DEADLY SAFE DEADLY DEADLY SAFE
START BUTTERFLY

Veno trick

  1. Send pet to attack mob.
  2. Don't let pet attack, but halt him when he gets close
  3. If mob kills pet, it can kill you if you're close.


Room 28 - Count the Apples EX

Much like Room 5 (Look up strategy at room 5)

The only difference is that there is more balls of each color, usually 11-17. Just Pan 180 degrees and the look behind you to see if there any balls. Once you think you have the right number submit your answer.


Room 29 - Slaughterhouse EX

Same as room 3. Kill 5 mobs within your level range, they life drain in this room, however there is no time limit.


Room 30 - 100 Second Stand EX

Use the same strategies as room 9, the only difference is the mid mob does more damage(about 500), and there is more roaming monsters.

Rooms 31-40

Room 31 - Mystical Messenger

Much like room 15 and 22

Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 mysterious chip. (You're only allow to do this once a day, no worries there 3 other rooms exactly like this one.)


Room 32 - So bored...

Same as room 11, but you have to wait 5 minutes. Use same strategies as room 11, to be safe.


Room 33- Monster Trapper

YOU'RE TIMED

Kill 2 mobs in 2 minutes, they life drain. Use same strategy as room 21


Room 34 - Steadfast

PK room, much like room 14. The kitty looking thing at the beginning heals you for a huge amount per second, so you have to kill that before you can kill the other person. Kill or be killed. If you're killed you must start cube over. If you kill another player, a NPC will spawn in the opposite corner from which you entered. There you will be able to get your dice.


Room 35 - Live Diverge again

Get a token that either moves you 1-6 room forward or 3 backwards.



Room 36 - Crazy Chest

Like room 2 , open 10 chest and get a die


Room 37 - Great Luck

Pay 200k coins for a sundries pack and a die

Sundries pack can contain 1-3 mirages, 5-10 dice tickets, 2 do all cards, or 1 ecstasy card.


Room 38- Dragon Gate EX

BE SURE YOU HAVE A DICE TICKET BEFORE ENTERING THIS ROOM

Much like room 25, but this one has evil little bugs that walk around. These bugs can kill you in one hit. This room is very tough if you don't have holy path or something that increases your speed.

Strategies

Option 1

If you don't have holy path, you can hug the wall, and go around. (this has never worked for me)

Option 2

If you have holy path, just run through the middle to the other corner, hands explode extremely slowly. So you can usually pass them if you don't see a hand in the circle. Also if you have holy path you can aggroe the bugs, and you'll be too fast for them to catch up or even hit you. Just pan around for incoming bugs and run run run!


Room 39 - Consequence II

Much like room 24.


Room 40 - Sadness or Ecstasy

Pay 100k and open 10 chest, get a platinum box and a die.

Platinum boxes are much like golden boxes but you have a chance to win 5 mil instead.

Rooms 41-50

Room 41 - Squad of three

Option 1

Either wait for 2 other people to come and join your groupp, however if there already someone there already, might as well

wait.

Option 2

Pay 10 dice tickets <--- I usually choose this one


Room 42 - Mysterious messenger

Much like room 15, 22, 31

Kill 1-5 mobs in 1 minute. For each mob you kill you get 1 mysterious chip. (You're only allow to do this once a day, no worries there 3 other rooms exactly like this one.)


Room 43 - Take down the demon

You need a squad to kill him.

Option 1.

Form a squad to kill the monster

Option 2.

Pay 10 dice tickets <---- I usually choose this one


Room 44 - Bomber Mania

You have 10 minutes to get to room 50, get a die


Room 45- Open, Open sesame

Much like room room 6, just log in and out or wait for someone to join you.

TIP If you landed in room 44 before, just log out, the timer freezes, and then log back in until someone is there to help you kill it. Should take about 5-6 minutes with 2 people killing him.


Room 46 - Still Not Enough

You're given 9 bully cards upon entering, you need 10 to pass. If you bought that bully card I listed under what you need, then you can freely pass. However if you do not, just teleport out, and start over.


Room 47 - 100 Seconds BRING IT ON

Like room 9 and 30, however middle mob does 500-800 damage and there a lot more roaming mobs.

I can survive this room with ease on my cleric, she only has 1900 health. However it is much more difficult with other classes. Just follow my strategies I posted for the previous 100 seconds in room 9.

However to ensure living for clerics, I would recommend not trying killing any of the mobs and just spamming IH and tree of protection to heal yourself once you're in the corner.



Room 48 - Chest unlocker hardcore

Open 10 chest and get a die


Room 49 - Prize Raid

YOU'RE TIMED

Once you start the challenge, you're given 2 minutes to kill as many mobs as you want. For each mob you kill, you get 5k exp. If you go over 2 minutes you have to start cube over and no exp will be rewarded to you. So don't be too greedy.


Room 50 - Fates END

Talk to the center npc and YOU WIN! You get your exp, spirit and a cube crate.

Tips to make your money back.

1.Robber Cards


If you ever land in room 18, you're awarded 9 Robber cards. You can simply teleport and sell the robber cards. The room is absolute profit. On my server they sell for 25-30K a card, and mirages are about 20-22K. It takes only like 4-8 dice tickets just to get to this room. So lets do the math!

9 Robber Cards X 25K = 225K

8 Dice tickets = 4 Mirages = 4 X 20K = 80K

225K - 80K =145 K in profit!


2. Don't open those golden boxes!


Golden boxes have a probability to get you 1 million coins. However I have awful luck, so I never actually open mine. Instead I sell them for 200-250K and people buy them quite quickly on my server. It only cost you 100 K to get em, so might as well make some profit right? So you can make 100-150K profit from these boxes, or if you're feeling lucky you can open them.... But to ensure profit I would just sell them.


3. Mysterious Chips

You can either buy items from the mysterious merchant for yourself, or you can actually charge people for those mysterious chips. On Sanctuary the current price is 35-40K per mysterious chip. If you want you, can buy someone an item with those chips, and they will pay you the fee for the item+ 40K per mysterious chip.


4. Platinum boxes are so nice.

I usually sell my platinum boxes for 400-550K, and heck you only paid 100K just to get one! So thats a instant 300-450K profit off the bat if you sold it. Or you can gamble and try to get the 5 million.


5. Evil little Bully Cards

So room 46 is a evil room for those who don't have bully cards. And you'll be amazed at how much people will simply pay for one of those bully cards when they're so close to the end of cube. You can set up a shop in the bully room and sell them for 200-500k a pop. I usually sell em for 300K if I feel like making money instead. If you have the time, then you can set your shop up all day long in there, and people will eventually buy from you. You can make a easy 2 million doing this, and if you want you can always sell them for 75-90K in room 1, they'll sell really fast.

Cost to go through all of cube is probably somewhere around 200K-300K in mirages, so why start over, when you can buy a bully card? The only room people could potentially die in after this one is 47.



6. Before leaving the cube.

Make sure you check some things before leaving the cube.

  1. Did you sell your bully card? (If you didn't use it)
  2. Did you sell all of your robber cards? (If you landed in the room)

--Dave07 20:23, 30 July 2009 (UTC)