Making a Good Cleric

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Revision as of 11:45, 25 December 2012 by PWpedia>Sangodoc (moved Making a good cleric to Making a Good Cleric: Caps fix)
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Some people have no idea of how to make a good cleric, so this guide will help you do that.

One common mistake is that people put Dexterity in their cleric, that is a big mistake, also too much Strength, since these can reduce your damage to monsters or to people (ff you're on a PVP server).


Stats

OK, as many people know, there are several ways of distributing your Attribute Points. Here are a few that are common:


Vitality build:

This build allows a longer survivability, but it lacks damage. This is more recommended if you want to live longer and also fight in dungeons.

Odd level:

  • +1 vitality
  • +1 strength
  • +3 magic

Even level:

  • +5 magic


Pure magic build:

This build is the damage dealing one, but you die really easy. This is more recommended if you only want to primarily be a support character.

Odd level:

  • +1 strength
  • +4 magic

Even level:

  • +5 magic


Survivability build:

Same as the pure magic build until level 5, then you keep the Vitality at your own level until level 50, and then back to the pure magic build.

For example, at level 6 this would be your stats:

Vitality: 6 Magic: 27 Strength: 7 Dexterity: 5

For levels 6-50:

Odd levels

  • +1 vitality
  • +1 strength
  • +3 magic

Even levels

  • +1 vitality
  • +4 magic

It is recommended to do this until your vitality reaches 50, without equipment, and then go back to the pure magic build.


Skills

As you know, skills are the ones that give you damage, but, you don't know with skills to level either! Don't worry, that's what this section is for.

So, let's start it by the skills you learn at each level!


Level 1:

Plume Shot: Yes, you may level this skill, once maxed it it does 1379.6 + 100% of base magic attack. With is quite powerful. Maxed at level 45

Blessing of the Purehearted: I wouldn't level this skill, since it has a very long channeling time, so i don't think it really is suited, but the choice is up to you. Once maxed it heals 665 + 40% of your base magic attack. Maxed at level 45


Level 3

Great Cyclone: This is a very good skill, fast channeling+cast, does good damage, and it has a chance to slow down the target! To max this skill out is a definite MUST! Once maxed it does 1972.6 + 100% Of your basic magic attack, and it has a 90% chance to slow down the target. Maxed at level 48


Level 6

Ironheart Blessing (IH): This skill is a MUST! It heals you over time, and so it is great for before attacking a monster! Once maxed out it heals 714 + 30% of your base magic attack.


Level 9

Plume shell: Leveling this skill is up to you, it is a great help for against Magic Resistance. When maxed it absorbs 80% for 20 seconds, every hit point absorbed costs you 1.1 MP. Maxed at level 54

Wellspring Surge: Again, leveling this skill is up to you, though I would advise you to max this skill out moderately. When you buff people with AA(Arcane Armour) they will love you! When maxed it heals 350 + 20% of your basic magic attack. Maxed at level 54

Vanguard Spirit: Max this skill as soon as possible is my opinion, since you are very weak against physical damage. When maxed it increases your physical defense by 60% for 30 minutes. Maxed at level 36

Flight Mastery: Maxing this skill out is your own choice, tho i wouldn't do it, since you will have better skills to spend your spirit on. When maxed it gives you +2.0 wings. Maxed at level 54


Level 16:

Thunderball: Maxing out this skill is fine, but, it is also your choice on leveling this skill. When maxed it deals instant damage equal to your basic magic attack, and it adds damage over time worth or 4419.7 for 15 seconds. Maxed at level 61

Magical Shell: Also a good buff! Especially when you're buffing someone with Heavy Armour. Max this skill asap, people wearing HA(Heavy Armour) will love it! Maxed at level 43


Level 19

Revive: Max this skill out asap. You don't want to go around and revive people with this skill still at level one, people will get angry at you! When maxed EXP loss is reduced to 90% and they come back with 10% HP and MP. Maxed at level 64


Level 23

Razor Feathers: This skill isn't a skill you should level bluntly. Even if you go AoE (Area of Effect) grinding, this one has no use. For AoE grinding i would personally choose the Siren's Kiss skill. When maxed the range is increased to 8.0 meters, it does 200% of weapon damage + 2258.2 damage. Maxed at level 86

Celestial Guardian Seal: A useful buff, when maxed and casted on an Archer, the Archer can fly without any MP loss, but, it also increases your recovery rate. It is advisable of maxing this skill. When maxed the HP and MP regeneration is increased by 10 per second. Maxed at level 50