Morai

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Revision as of 18:21, 15 May 2012 by PWpedia>Ctstew (→On-Going Morai Quests)
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Introduction

It is highly advisable to have a flier while in Morai.

REQUIREMENTS
To enter Morai you must be level 95 or higher.

Morai is an instance introduced to Perfect World in early 2012 and starts in the story line with the destruction of Esylum ().
The area offers an extensive map area and many new rewarding quests, new skill books, new rewards, new monsters, new character stats and a sect system that has three distinct ORDERs; Corona, Lumanace and Shroud.

The Morai Adventure

NEW Character Stats
With the introduction of Morai came some new stats some of which are developed to give you rewards in the Morai system and some seem to shadow existing character attributes.
These stats can be viewed in the Character Status window by pressing "C" on the keyboard.
In the Character Status window in the list at the top under the Faction status is the Order that you have joined in Morai and a new button labeled "ORDER" beside this. This button will reveal specific information and stats about your position in Morai.

Character Attributes
These stats are listed on the bottom of the character Status window and have yet to be discovered or implemented. Warding Level - This seems to be related to a Defensive ability.
Slaying Level - This seems to be related to an Attack ability.


Reward Incentive Stats
Prestige and Influence are two stats that are used to accumulate of points earned when you complete Morai quest and can be turned in to specific Morai NPCs to purchase rewards such as new skill books, Armor, weapons, pets and different utility tokens. The points earned in Prestige and Influence can only apply to the Order that you are presently a member and those points can only be spent for the rewards offered by that Order. If you want rewards from another Order you must become a member of that Order and accumulate Prestige and Influence points from that Order's quests. Remember, that when you quit an Order you will loose some of the Prestige and Influence that you earned in that Order and you will be subject to the time restrictions before you can join another Order.


ENTERANCE PORTAL NPCs
There are NPCs to enter Morai in each major city;
North Archosaur (549,668), across from Watcher of the Earth by a big tree.
South Archosaur (), on the opposite side of the building where the Banker () is located.
Etherblade
Lost
Plume
Tellus

ARRIVAL
You will enter Morai on an island floating in the air above Celestial Lake, at the top and far left side of the map (230,589).

If you are new to Morai your 1st quest series will be given at Candle light Village, If you head west and jump off the island you can fall into the lake below and swim to the shore to a path (214,583) on the west side of the lake, the mobs in the lake are not aggressive.
Once on shore follow the path to Candle light Village. If you stay on the path mobs will not attack you.

If you are a player returning player you may want to use the teleport NPC on an island below, if you head south and fall into the lake you can swim to the island in the center of the Lake to Teleporter Shia Sol (226,584).

I have learned that by jumping off a specific point on the edge I can land on a small floating island below and continue in the same direction and jump again, landing right beside the Teleporter NPC on the island in the center of the Lake.

You can also exit by swimming to the river on the southeast side which goes under the cliff, then get out of the river and onto the shore because the mobs in the river are aggressive and will attack. This is not a recommended route.

Quests in Morai

When you first come into Morai you will have a series of initial quest to do. I will call these, "The Introduction to Morai Quests". I suggest that you do all these quests because they will give you a lot of experience points and familiarize you with the landscape and story line. After the initial quests are done there are only a few reoccurring quests that will keep you coming back.

Presently there are 4 types of On-Going Quests that I know of in Morai, the daily Divine quests, the timed quest, the weekly "Waithslayer's Missive" quest and the Ultimate Universe quest.
By taking these quests you will earn a large amount experience and also something specific to Morai; Influence and Prestige which are used to get goods, all-class pets, armor, and new skill books from that Order. Other Orders have different things and different skill books.

"The Introduction to Morai Quests


These are a series of quest that you will do when you first come to Morai, starting at Candle light Village. Not only will they familiarize you with the landscape and story line they will give your character substantial experience points and lead you to to the point where you will choose which of Morai's Orders to join.

On-Going Morai Quests


There are several Reoccurring Public Quests in Morai as listed below. Several of thes quests, like Crazy Stone, Divine Contract and a timed quest can be taken dailey another, the Wraithslayer Missive quest can only be taken once a week. There is also a quest, Ultimate Universe, that is part of the story line and can be repeated.


CRAZY STONE
The CS (Crazy Stone) quest has not ended at character level 100 but continues on in Morai.
The Stone Collector is the the new Crazy Stone NPC for level 100+ characters and requires the Same Wuhsing Stones (Common shards) as before; Alabaster, Ruby, Topaz, Aquamarine, Amethyst. It is a good idea to bring you
The Stone Collector, Merchant and Jewelcraftsman NPCs should be at each Order's Central location near the leader.

For Corona the Stone Collector (466,513) is by the Banker who is a little ways southeast of the Corona leader.
The Merchant (473,517) is little ways off the right of the leader. The Jewelcraftsman (No Jewelcraftsman could be found near corona)

For Shroud the Stone Collector () is by ????
The Merchant () is ???
The Jewelcraftsman () is ????
For Luminance the Stone Collector (355,579) is by the base of the leader's platform .
The Merchant (357,581) is off to the right when at the Stone Collector and facing the leader.
The Morai Jewelcraftsman (357,577) is before the Stone Collector next to the Banker.


Daily Divine Quests

To get the daily Divine quests you must belong to one of the Orders of Morai.
To Start go to the leader of your Order and take the "Visit: the Divine Emissary" quest that he offers. This quest has you go to the Divine Emissary NPC who has the Divine quests.

WARNING - You can get the "Visit: the Divine Emissary" quest from any Order's leader but not only will you not be able to get the quest from Other Order's Divine Emissary but the quest will be missing from your home Order's Divine Emissary as well. (I know this by experience)

The Divine Emissary will usually offer you several quest to choose from but you will only be able to take 2 of these quests unless you get the Token: Divine Order of Longevity which will unlock the list of quests.
Sometimes he will only offer you 1 purple quest which is worth more and has a different reward.


The Timed Quest

You are given 1 hour to finish and turn-in this quest.
The timed quest is not given by the leader of the order but by a different NPC in each of the Orders.
In Corona it is given by NPC: "Corona Stargazer Kin Sol".
In Shroud it is given by NPC: ?
In Luminance it is given by NPC: "Luminance Knight Inuwen"

At the NPC select "Quest Related" and you will be offered a single daily quest. There seems to be 4 or 5 rotating quests for this (Warriors, Wizards, Cutgo and 2 types of Buzzards).

HELPFUL HINT: All these quests seem to be on the west side of the map. To save coin and time I use the teleport NPC to port out of Morai, and then port right back into Morai where you will be on the Northwest side of the map.
Then I fly to to the quest mobs to do the quest and then return to the teleport NPC where I entered and use the Morai transport to Teleport to the farthest point East. Then I fly the short distance to turn-in the quest. I usually have 30 minutes to spare, so I sometimes do a Divine quest that is a little bit farther from the base than I wanted to go. If you do this watch the clock and don't loose your timed quest.



Waithslayer's Missive Quest

WARNING, Please read this through to avoid loosing this quest!

At this time there is only 1 dungeon and boss being offered. The entrance is a fiery portal located at Sandscape Tower (). There is really nothing special about this boss except that it is a giant cockroach with a lot of Hit Points (HP).

When I was playing a Mystic, just a Veno and I Killed the boss but it took about 15 minutes. Don't ask how this worked, but the original squad had killed the boss just before we got there and were leaving. The boss re-spawned and we killed it again. I don't recommend doing anything out of order like this because the chance of FAILURE is Very High.

You will only get this quest once a week starting on Monday after the 12 midnight Sunday reset from the leader of the Order that you belong to.
So far, there is only 1 quest and it will be written in RED LETTERS (I believe it signifies the Fiery Red portal used to enter the instance).
The quest REQUIRES you to have a squad with ONE MEMBER FROM EACH OF THE ORDERS (Corona, Shroud and Luminance).
Once you accept this quest you will be committed to completing it or loosing the quest after it expires.
Also, once you take the quest a Plaque item will show up in your inventory. Link this item to the squad leader to signify you have taken the quest then head to the dungeon entrance.


HOW TO SETUP AND DO THIS QUEST

If you are the leader of the squad you will have to stay at the quest NPC until all squad members have the quest.
It is a good idea to get members from each of the other Orders before you fill the squad. The squad can have as many as 8 members but must have at least 1 from each of the 3 Orders of Morai, including yourself.
Also, you must make sure that all squad members including yourself have taken the quest OR IT MIGHT FAIL.
To do this, have each squad member link the Plaque item the quest gave them to you in a squad or PM chat message.
Once all squad members have taken the quest and linked their quest plaque item to you, you can finalize the the quest with the initial NPC (the Order's Leader) and head to the Dungeon.
WAIT, you are not done yet.
All squad members will receive a RED LETTERED QUEST in there quest log a few minutes after you initiate the quest, make sure everyone has this Red Lettered quest before you kill the boss.

After the boss is dead you do not have to Turn-in the quest, the quest is done and you will automatically receive the reward of a large amount of Experience.


The Ultimate Universe Quest

These quest is one of the last quests in the story line and since it can be quite difficult you can choose not to do this quest without effecting other Morai quests or stats. This is a chain type quest with in an instance (Dungeon) that is done in specific steps that at first are quite confusing. The quest requires that you purchase a special poison wine from ?????, an NPC just outside the entrance to the instance. This wine is needed in order to enter the instance. The quest also requires an 8 member squad to start the quest. You can enter the instance without a squad but must be in a squad in order to initiate the quest.

Quest Process

NOTE: So far, this is based on my memory of first doing this quest and may not be complete or entirely accurate.

It is a good idea to have one of the squad members that is familiar with the quest procedures be assigned as the Guide to direct squad members all the way through this quest to avoid confusion and to keep the quest from FAILING.
With 8 members in a squad the leader will start the quest with each member assigned to one of the portal Posts that are in a circle near by (Alpha Beta, Ect.). One of the squad is selected to be the (Floater). This squad member is the only member that is allowed to go from one area to another to help the member in that area without consequence. It is a good idea to have a high level Cleric as the Floater for healing and resurrecting. I believe that not all the separate areas are the same and some are better suited to certain classes.

If the quest Fails you can start it over again as many times as you need until you can complete the entire quest.

Each squad member will activate their portal ONE AT A TIME starting with ALPHA to enter their separate area and must wait for the previous member who entered to finish before entering or the QUEST WILL FAIL.

Once a member enters there area find the Mirror Oblique in that area to receive the quest of that area. It is a good idea to have the Floater squad member there at the same time. Once the mirror quest is activated you must complete this quest as quickly as possible by killing a number of the monsters that appear, then turn the qust in at the mirror. It is vital that squad members do not go outside the boundaries of their area of fall off the cliff during their battles and the during the time other squad members are completing their quests or the whole QUEST WILL FAIL.

After the last squad members completes and turns in their quest all squad members can leave their area by jumping off the cliff and returning to the starting area (this should be announced by the squad's Guide).

At this time the second stage of the quest will start where you will have to defeat the three Wraith Lord Generals one at a time. These bosses are not easy and each has there own ways of making life miserable for the squad.

By crossing the suspension bridge to a platformed area of land you will find the first boss. He sends out a blast at you that will kick you backwards quite a distance. This will send some of the squad members off the cliff and back to the starting area where you hope they will hurry back to the battle before the boss kills you. You can attempt to kill this boss as many times as it takes.
Even as a caster and standing a distance from the boss I was getting sick of being blast off the cliff, I found that if I stood in front of one of the rocks there the bosses blasts could not push me back so easily and I could remain in the battle. this would be harder for mealy fighters as lining up in front of a rock behind you was not as easy.

After that boss is dead move along to the next by following the terrain and bridges.
The Next boss sits within a circled crevice with several protecting quick re-spawning mobs around him. Battle fire and brimstone to defeat this boss and move to the next boss.

The last boss in my opinion is the most difficult. There is a giant circular pit which the boss, a giant dragon, flies around its perimeter some distance from the ground. There are several very large crows like birds following him. If you attack the boss these will attack you and each attack on the boss may spawn new crow mobs. One strategy is to have a all the Barbs tank the mobs while the other squad members attack the boss. Sometimes it is hard to get the attention of the boss to stop and fight because he would rather keep flying around the pit. Watch out for the Fire attacks which can kill you perty fast.
The squad I was in had all 100+ members with 4 Barbs and we struggled to kill this boss. of course no one had ever done this quest before and we were breaking new ground and finding methods to deal with the problems.

After this Boss is defeated you return to the starting area and complete the quest feeling like a hero.

Addition information or corrections may be needed about this quest.

The Orders of Morai

An Order is a type of Sect that you join in Morai. There are 3 Orders in Morai: Corona, Luminance, and Shroud.

JOINING and LEAVING an ORDER

It is advisable to review all the reward items such as Skill Books, Armor etc. of each Order BEFORE choosing which one to join.
Once you choose an Order the order's Name will appear above your character's name.
Once you join an Order you will not be able to leave that order for at least 7 days.
When you leave an Order you will LOSE some of the Prestige and Influence you earned from the Order you left.
After you leave an Order you will have to wait 24 hours before you can join another Order.

In the surrounding area where the leader of the Order is located there is a Mailbox and several NPCs; a Banker, Teleport, Merchant, Blacksmith, Morai Jewelcraftsman, Stone Collector and other NPCs.


Order of Corona

Map Location Name: Corona Sanctuary
NPCs

  • Corona King Kisian (472,529), Leader of Corona
  • Emissary of Corona (473,524), Divine Quest Dispatcher
  • Corona Stargazer Kin Soz (473,522)
    • Corona Advanced Supply
          • (Item Name / Class / Level / Influence Cost / Price / Description)
      • Tier 1
      • Tier 2 (Skill Books)
      • Tier 3
      • Tier 4
      • Tier 5
    • Weapon Rehone (Manufacture)
      • <Weapon>
      • <Weapon>
      • <Weapon>
    • Quest Related (See "Quests in Morai" Section Below)

Note: The Teleporter and other craft NPCs are a distance from the Corona Leader.

Stone Collector (467,514) is located near the Banker. (See Quests Section below)


Order of Luminance

Map Location Name: Nexus of Luminance
NPCs

  • Luminance Lord Gugg (353,579), Leader of Luminance
  • Emissary of Luminance (357,578), Divine Quest Dispatcher
  • Luminance Tactician Mur (352,579)
    • Luminance Basic Supply
    • Gear Reforge
    • Quest Related
  • Luminance Knight Inuwen (351,580)
    • Luminance Advanced Supply
          • (Item Name / Class / Level / Influence Cost / Price / Description)
      • Tier 1
      • Tier 2 (11 Skill Books)
        • Telekinesis / Psycic / 100 / 675 / Commands the Earth to attack the target after a short delay
        • Spoils of War (Assassin/100/675)
        • Mass Resurrection (Mystic/100/337)
        • Verdant Blessing (Mystic/100/338)
        • Radiant Sight (/100/675)
      • Tier 3
      • Tier 4 Abyssal Leggings / Light Armor / 340 / $7,140,000 / Open to obtain, Does not Drop on death, Unable to: discard, trade or put in account stash
      • Tier 5
    • Weapon Rehone (Manufacture)
      • <Weapon>
      • <Weapon>
      • <Weapon>
    • Quest Related (See "Quests in Morai" Section Below)


The Teleporter and other craft NPCs are Close by.


Order of Shroud

Map Location Name: Shroud Temple
NPCs
Shroud Prophet Mogo (447,589), Leader
Emissary of Shroud (446,584), Divine Quest Dispatcher

Advanced Supply NPC

Quest related (See "Quests in Morai" Section Below)
The teleporter and other craft NPCs are close by.



Teleports

Teleporting around Morai is done in short leaps across the map with a substantial cost.

Morai Teleport NPCs can teleport you back to Perfect World for free but you always end up in Elysium Village in front of NPC, Teleporter Mon Suer (535,252).

NOTE: To Return to Morai from Elysium Village go to NPC, Spirit Loyan (537,250) a short distance away from Teleporter Mon Suer (A cheap way to cross the Map)

Teleporter Shia Sol (226,584) on an island in Celestial Lake on the map (Entrance to Morai is above in the air)
Teleporter Swane Key (207,566), Candle light Village
Teleporter Ruzon (246,532) Warblades Outpost
Teleporter Rua (278,561) Solstice Outpost
Teleporter Veru (313,576) Sapphire Altar
Teleporter Monis (311,515) Sand Light Crystal
Teleporter Hoki (391,518) Unseen Gate
Teleporter Shin (443,550) Sandscape Tower


Order Teleporters
Teleporter Mionia (465,515) near Corona Sanctuary
Teleporter Siobalm (351,577) at Nexus of Luminance
Teleporter Raio Kin (450,585) at Shroud Temple

Bosses and Mini Bosses

Mutated Wu Hen (4,950,360 HP) and Mutated Wu Mehan (5,950,360 HP)
These are located close together at the giant skeleton on the map (357,538).
They are relatively tough to kill and have mobs around them that will pester you while you try to kill the boss.
You should have a full squad.

Places in Morai

Friendly Places which have Bankers, Teleporters and other NPCs

Candle Light Village (207,566)
<NPC List>

.........
Warblades Outpost (246,532)
There is a Liason of each Order in this village
<NPC List>
.........
Solstice Outpost (278,561)
<NPC List>


Not friendly places which have mobs, bosses and sometimes a quest NPC

Blighted Garden
Home of mini-boss Dark Radiance (level 100). Level 100s can solo but will take you a long time.
This location has many aggressive mobs that move around and has archer and wraith statues that are quite deadly, they do not move but have long range shot.

.........
Altar of Shades

This is the entrance to the "Endless Universe"
NPC Keek stands on the left and NPC <#2> stands on the right of NPC <#1> who is standing on the top of the stairs in front of the door.

To enter get wine (Tuc Su Toxin) from NPC <#2> then talk to NPC <#1>
(The wine will show up in your inventory)