Mystic
MysticMystic | |
|---|---|
| Race | Earthguard |
| Type | Magic |
| Home Town | Tellus City |
| Elements | Wood |
| This article is a stub. Please help us by expanding it. |
Mystics are a magic class that uses their arsenal of wood skills as well as a set of summoned pets and plants to attack, and their healing and defense skills to help themselves and their allies survive. Instead of taming their pets like the venomancer, the mystic has a fixed list of pets which they can summon using their skills. The mystics can also summon plants, which then stay where summoned and affect nearby targets automatically. Each of the summoned plants is used for a special purpose, from delivering damage, to AoE debuffs, to healing teammates. Even though the mystic is a good solo class thanks to their pets, they're good team players as well, due to their various healing and support skills.
| HP | 50 |
|---|---|
| MP | 70 |
| P Atk | 4-4 |
| M Atk | 6-7 |
| Accuracy | 25 |
| Evasion | 10 |
| Movement Speed | 4.8 m/s |
Pros:
- Having pets and healing skills makes them excellent for both solo and squad situations
- Pets can lure
- High magic defense
Cons:
- Massive mana use
- Low physical defense
Mystic Weapons
Magical Damage Chart: Lower-Low-Medium-High-Higher
Wand:
Medium-Medium damage
Magic Sword:
Medium-High damage
Pataka:
Low-Higher damage
Glaive:
Medium-Higher damage
Mystic Armor
Mystics need all the magic they can get, so therefore the only advisable thing is to use Arcane Armor. HP and physical defense shards are the only shards mystics really need. Useful extra stats are: magic, -channel, physical defense, vitality, and HP.
Ornaments should be magic rings and physical defense ornaments (with HP/PDef/Mag/-Channel bonuses).
Mystic Mechanics
Miscellaneous
Venomancer Luring (How to pull a single monster out of a group with your pet)