Mystic

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Revision as of 00:52, 10 October 2011 by PWpedia>Deusapvp (→Mystic in Territory War)
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Mystic

Mystic
Race Earthguard
Type Magic
Home Town Tellus City
Elements Wood, Metal (pet), Fire (pet)

Mystics are a magic class that uses their arsenal of wood skills as well as a set of summoned pets and plants to attack, and their healing and defense skills to help themselves and their allies survive. Instead of taming their pets like the venomancer, the mystic has a fixed list of pets which they can summon using their skills. The mystics can also summon plants, which then stay where summoned and affect nearby targets automatically. Each of the summoned plants is used for a special purpose, from delivering damage, to AoE debuffs, to healing teammates. Even though the mystic is a good solo class thanks to their pets, they're good team players as well, due to their various healing and support skills.

Mystic Class Statistics
Hit Points (HP) gained per Vitality point 10
HP gained per level 20
Base HP regenerated per second at level 1 1
Magic Points (MP) gained per Magic point 14
MP gained per level 28
Base MP regenerated per second at level 1 2
Accuracy gained per Dexterity point 5
Evasion gained per Dexterity point 2
Base ground speed in meters per second 4.8
Chi gained per normal attack 3
Main attack damage attribute Mag
Mystic Starting Statistics
HP 50
MP 70
P Atk 4-4
M Atk 6-7
Accuracy 25
Evasion 10
Movement Speed 4.8 m/s

Pros:

  • Having pets and healing skills makes them excellent for both solo and squad situations
  • Pets can lure
  • High magic defense
  • Can use both AoE healing Plants to perform heals similar to the Clerics "BB"
  • Very fast heals
  • Damage almost equivalent to that of Psychic's


Cons:

  • Massive mana use
  • Low physical defense
  • Low HP


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Mystic Basics

Mystic Common Stat Builds

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Miscellaneous

Venomancer Luring (How to pull a single monster out of a group with your pet)