| Take Aim
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Sage
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Demon
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| PvE
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| PvP
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- More damage fully charged.
- Not practical to be channeling for 3 seconds.
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- Less channeling time.
- Not practical to be channeling for 2.5 seconds.
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| Quickshot
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Sage
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Demon
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| PvE
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- 50% chance for 20 chi.
- Not very practical to use - doesn't increase overall damage output.
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- 50% chance to increase attack rate (equivalent to -0.1 interval).
- Increases damage with a bow significantly.
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| PvP
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- Not practical to waste 1.6 seconds channeling and casting.
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- Increasing attack rate makes it easier to kill charmed opponites.
- Increases chi gathering rate by hitting more in less time.
- Very practical, staple move of demon archers.
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| Lightning Strike
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Sage
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Demon
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| PvE
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- Never misses, but against monsters this is practically useless.
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| PvP
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- Extra chi gain when used (1/4 shots).
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- Never misses.
- Extremely useful against classes with high evasion (Archers, BM's, Sins)
- Guaranteed finishing shot.
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| Thunder Shock
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Sage
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Demon
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| PvE
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- Longer metal reduction for people metal-maging.
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| PvP
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- Longer metal debuff
- In mass PvP it doesn't make a difference, they either die too fast for the time to count, or get purified.
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- 10% chance to Paralyze (Seal + Immobilize).
- Cannot rely on the skill to proc.
- When it proc's it makes a big difference in Mass PvP.
- Just a side benefit of using Thunder Shock
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| Stunning Arrow
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Sage
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Demon
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| PvE
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- 1 second longer stun.
- Have the ability to deal 1 more shot of damage.
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- Increased critical rate (10% increase).
- Have a greater chance to double the damage of each hit in the 3.5 seconds.
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| PvP
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- Longer stuns give more time to deal damage.
- In mass PvP it helps the team by holding an opponite in place for 1 second longer.
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- Increased critical rate means more damage can be dealt after stunning.
- In TW other classes will be better at stunning than archers (other classes have longer stuns)
- Archer stun is typically used as an emergency stop to other targets that target you.
- Combined with Quickshot, the interval + critical rate plays into an archers strength.
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