Archer Skill List

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Revision as of 03:46, 31 July 2009 by PWpedia>Lunaveil
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Introduction

The archer is a master of damage dealing. Versatile with fast attack speeds, melee and magic damaging skills, debuffs, and damage reducers; this class is fairly well rounded. In this section you will find the names of skills, their effects, their 89+ sage and demon changes, and a general rule of thumb on which skills archers generally agree are needed to perform to the best of your capability.

'Arrow' Tree

  • I. Blazing Arrow (Level 10 -Important-)
    • Mana 229.5
    • Channel 3.0 seconds
    • Cast 0.8 seconds
    • Cooldown 3.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Spiritual Initiate
    • Adds 40% of weapon attack in Fire damage
    • to regular arrows for 10 minutes.
    • Sage version always increses Fire damage 60% of weapon attack.
    • Demon version grants an additional 70% Fire damage for 20 seconds after casting.
  • II. Frost Arrow (Level 10 -Important-)
    • Range Ranged Attack
    • Mana 81.0
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 3.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Spiritual Adept
    • Shoot a frost arrow at the enemy, inflicting base physical damage plus
    • 1381.1 and giving a 5.0 second speed reduction of 50%.
    • Requires 1 arrow, bolt or unit of shot.
    • Requires 25 Chi
    • Sage version converts all physical damage inflicted into Water damage.
    • Demon version has a 20% to cast without using Chi, instead gaining 35 Chi.
  • III. Vicious Arrow (Level 1, Leveling optional)
    • Range Ranged Attack
    • Mana 96.0
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 8.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Principle
    • Shoot the enemy with a poisonous arrow, inflicting base
    • physical damage and poisoning the enemy. Poisoned enemies
    • suffer 3109.1 Wood damage over 15 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version burns 100 mana each time the target takes poison damage.
    • Demon version reduces the poison duration to 12 seconds.
  • IV Serrated Arrow (Level 1, Leveling Optional)
    • Range Ranged Attack
    • Mana 118.5
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 8.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Harmony
    • Fire a skin-ripping arrow causing the target to suffer
    • base physical damage and bleed. Bleeding enemies suffer
    • 4571.4 physical damage over 15 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version reduces the bleeding duration to 12 seconds.
    • Demon version steals 40 HP from the target every time it bleeds, for a total of 5 times.
  • V. Sharpened Tooth Arrow (Level 10 -Pace its leveling-)
    • Range Ranged Attack
    • Mana 127.5
    • Channel 2.0 seconds
    • Cast 0.6 seconds
    • Cooldown 15.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Coalescence
    • Launch arrows at the target and enemies within a 6 meter radius,
    • inflicting base physical damage plus 2901.5 and reducing
    • maximun HP by 16.0% for 30 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version always reduces maximum HP by 20%.
    • Demon version grants a 10% increase to critical hit for 15 seconds.

Metal Tree

  • I. Lightning Strike (Level 10 -Pace its leveling-)
    • Range Ranged Attack
    • Mana 218.0
    • Channel 1.0 seconds
    • Cast 0.8 seconds
    • Cooldown 6.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Spiritual Adept
    • A lightning bolt strikes the opponent, dealing Metal damage
    • equal to base physical damage plus 2214.9.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version has a 25% chance to gain 20 additional Chi.
    • Demon version extends cooldown by 2 seconds, but will never miss.
  • II. Thundershock (Level 1 or 10, Optional)
    • Range Ranged Attack
    • Mana 278.0
    • Channel 1.5 seconds
    • Cast 0.8 seconds
    • Cooldown 6.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Harmony
    • Throw a great bolt of lightning at the enemy, inflicting Metal
    • damage equal to base physical damage plus 2214.9 and
    • reducing Metal resistance by 50% for 15 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Requires 30 Chi
    • Sage version increases Metal resistance reduction to 25 seconds.
    • Demon version has a 10% chance to paralyze enemy for 10 seconds.
  • III. Thunderous Blast (Level 1 or 10, Optional)
    • Range Ranged Attack
    • Mana 300
    • Channel 2.5 seconds
    • Cast 0.8 seconds
    • Cooldown 8.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Discord
    • Roaring thunder explodes at the target, attacking it and
    • enemies within a 8.0 meter radius, inflicting Metal
    • damage equal to base physical damage plus 3354.4.
    • Requires 2 arrows, bolts or units of shot.
    • Sage version reduces channeling time to 2 seconds and cooldown to 7 seconds.
    • Demon version gives an extra 800 damage.
  • IV. Stormrage Eagleon (Avoid, leveling optional)
    • Range Ranged Attack
    • Mana 387.0
    • Channel 1.5 seconds
    • Cast 0.8 seconds
    • Cooldown 30.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Transcendant
    • A magical bird of prey dashes at your enemy, inflicting
    • Metal damage equal to base physical damage. Lasts 30 seconds,
    • during which the enemy suffers 11151.2 Metal damage
    • and is slowed by 30%.
    • Requires 1 arrow, bolt or unit of shot.
    • Requires two Sparks
    • Sage version reduces target's physical and magic defense by 20%.
    • Demon version only lasts 15 seconds, but slows the enemy by 50%.

'Attack' Tree

  • I. Take Aim (Level 10 -Pace its Leveling-)
    • Range Ranged Attack
    • Mana 100
    • Channel Charge
    • Cast 0.6 seconds
    • Cooldown 3.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Spiritual Initiate
    • Charge for up to 3.2 seconds to attack enemy,
    • inflicting base physical damage plus up to 300% of weapon damage.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version always gives 500% of weapon damage.
    • Demon version reduces the charge tiem required by 0.5 seconds.
  • II. Quickshot (Level 1, unless you find its demon book)
    • Range Ranged Attack
    • Mana 69.5
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 3.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Spiritual Initiate
    • Instantly Fire a powerful shot at the target, inflicting
    • base physical damage plus 908.4.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version has a 50% chance to gain 20 additional Chi.
    • Demon version has a 50% chance to increase attack rate by 30% for 6 seconds.
  • III. Knockback Arrow (Level 1)
    • Range Ranged Attack
    • Mana 115.2
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 12.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Principle
    • One rapid shot inflicts base physical damage plus 1864.6
    • and knocks the target back 12 meters.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version reduces cooldown to 10 seconds.
    • Demon version has a 33% chance to gain 30 additional Chi.
  • IV. Aim Low (Level 10 -Pace its leveling-)
    • Range Ranged Attack
    • Mana 167.0
    • Channel 1.0 seconds
    • Cast 0.6 seconds
    • Cooldown 15.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Harmony
    • Focus all of your energy to aim a single shot inflicting
    • base physical damage plus 3469.5 and has a 90%
    • chance to stun the target for 8.0 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Requires one Spark
    • Sage version has a 25% chance to seal the enemy for 5 seconds.
    • Demon version always gives a 25% chance to stun the enemy for 3 seconds.
  • V. Stunning Arrow (Level 10)
    • Range Ranged Attack
    • Mana 225
    • Channel 1.5 seconds
    • Cast 0.6 seconds
    • Cooldown 15.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Discord
    • Fire a movement impeding shot at the opponent, inflicting
    • base physical damage plus 1761.3. Has a 90% chance
    • to stun the enemy for 3 seconds.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version increases stun duration to 4.5 seconds.
    • Demon version increases critical hit rate by 10% for 10 seconds.
  • VI Deadly Shot (Optional 1 or 10, very high cost)
    • Range Ranged Attack
    • Mana 318.8
    • Channel 3.0 seconds
    • Cast 0.6 seconds
    • Cooldown 12.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Aware of Coalescence
    • Fire an intense shot at the enemy, inflicting base physical
    • damage plus 100% of weapon damage plus 4986.6.
    • Requires 1 arrow, bolt or unit of shot.
    • Sage version makes nearby enemies take full damage as well.
    • Demon version increases damage by 500 and reduces cooldown to 10 seconds.
  • VII. Barrage of Arrows (1-3 PVE, 10 Rb/TW)
    • Range Ranged Attack
    • Mana 258
    • Channel 1.5 seconds
    • Cooldown 30.0 seconds
    • Weapon Ranged Weapons
    • Requisite Cultivation Transcendant
    • Consuming 540 mana every 3 seconds, release countless arrows
    • into to the sky delivering devastating damage to the target and enemies
    • within a 12.0 meter radius of the target, inflicting base
    • physical damage plus 200% of weapon damage plus 4585.6.
    • Skill will not stop until you click cancel button or press ESC.
    • Requires 3 arrows, bolts or units of shot per iteration.
    • Requires two Sparks
    • Sage version reduces damage taken during casting by 33%.
    • Demon version reduces the interval between attacks by 0.5 seconds.

Support Tree/Skills

  • I. Winged Shell (Level 10)
    • Mana 238
    • Cast 0.5 seconds
    • Cooldown 30.0 seconds
    • Weapon Any
    • Requisite Cultivation Spiritual Adept
    • Focus all of your energy to instantly create a mana shield
    • to absorb up to 810 damage. Lasts up to 20 seconds
    • and recovers 64 MP every 3 seconds up to 6 times.
    • Requires 45 Chi
    • Sage version absorbs up to a total of 1250 damage.
    • Demon version increases maximum duration to 30 seconds and maximum absorb times to 10.
  • II. Winged Pledge (Level 1, Optional)
    • Range 5 meters
    • Mana 204
    • Channel 0.5 seconds
    • Cast 0.9 seconds
    • Cooldown 2.0 seconds
    • Weapon Any
    • Requisite Cultivation Aware of Principle
    • Use the power of all winged creatures to attack a nearby
    • opponent, inflicting base physical damage plus 2098.3.
    • Sage version reduces cooldown to 1 second.
    • Demon version has a 25% chance to reduce enemy speed by 50% for 5 seconds.
  • III. Wingspan (level 1, Optional)
    • Range 5 meters
    • Mana 337.5
    • Channel 1.0 seconds
    • Cast 1.0 seconds
    • Cooldown 6.0 seconds
    • Weapon Any
    • Requisite Cultivation Aware of Discord
    • Use the divine power of the Winged Elves to attack enemies
    • within 8-meter-radius around you, inflicting base physical
    • damage plus 2844.8 and knocking them back 9.0 meters.
    • Sage version has a 20% chance to gain 50 Chi.
    • Demon version casts a Level 5 Winged Shell on yourself upon a successful hit.
  • IV. Wings of Grace (Only has 1 level, IMPORTANT)
    • Mana 100
    • Channel 1.0 seconds
    • Cast 3.0 seconds
    • Cooldown 30.0 seconds
    • Weapon Any
    • Requisite Cultivation Transcendant
    • Focus all of your energy to become immune to all
    • effects that reduce movement speed, reduce all damage
    • taken by 30%, and increase speed by 30%. Lasts 15 seconds.
    • Immune to all damage while casting.
    • Requires one Spark
  • V. Wings of Protection (Level 10 -Pace its leveling-)
    • Mana 102.0
    • Channel 1.6 seconds
    • Cast 3.5 seconds
    • Cooldown 3.0 seconds
    • Weapon Any
    • Requisite Cultivation Aware of Principle
    • The majestic power of the Winged Race increases nearby squad members' evasion
    • by 35% for 30 minutes. Also for 600 seconds increases
    • their speed by 15%. The speed increase does not stack with any other effect.
    • Sage version always increases evasion duration to 1 hour and speed increase duration
    • to 15 minutes.
    • Demon version always increases evasion by 50% and speed by 20%.
  • VI. Bow Mastery (Level 10, Prioritize Above All)
    • Passive Skill
    • Requisite Cultivation Aware of Harmony
    • Increase all ranged weapon attack damage by 60%.
    • Sage version always gives a 90% increase to ranged weapon attack.
    • Demon version increases ranged weapon critical hit rate by 1%.
  • VII. Winged Blessing (Level 10, Prioritize Above All)
    • Passive Skill
    • Requisite Cultivation Spiritual Adept
    • Increases the range of all ranged attacks by 10 meters.
    • Sage version always gives a 14 meter range increase.
    • Demon version increases accuracy by 10% on ranged targets.
    • Demon version increases critical hit rate by 1% on ranged targets.

79/100 Skills

  • I. Blessing of the Condor -79-
    • Mana 200
    • Channel Instant
    • Cooldown 3 minutes
    • Weapon Any
    • Requisite Cultivation Aware of Vacuity
    • Summon the condor of heaven to protect one squad member. Temporarily
    • increases target's evasion by 1000%. Lasts 6 seconds.
  • II. Elven Alacrity -79-
    • Mana 200
    • Channel Instant
    • Cooldown 3 minutes
    • Weapon Any
    • Requisite Cultivation Aware of Vacuity
    • Skill developed by the elite Archers to maintain their high mobility.
    • Temporarily increases movement speed to maximum and immunizes the
    • caster against all movement status ailments. Lasts 8 seconds.
    • Requires one Spark
  • III. Blood Vow -100-
    • Range 30 meters
    • Channel 1.8 meters
    • Cast 0.6 meters
    • Cooldown 5 minutes
    • Weapon Ranged Weapons
    • Requisite Cultivation Celestial Sage/Demon
    • The most devoted Archer would offer his own blood to the arrows
    • to make them more deadly. This attack deals basic damage to the
    • target plus 4444, and reduces target's maximum HP by 18% for 30
    • seconds. Then, it strikes the target for x1.5 of base your damage, and intensifying **damage it takes by 25%.
    • 100% hit.
    • Requires 1 Arrow, Bolt or Shot
    • Requires one Spark
  • IV. Awaken -100-
    • Mana 1000
    • Cast Instant
    • Cooldown 15 minutes
    • Weapon Any
    • Requisite Cultivation Celestial Sage/Demon
    • Use all one's energy to recharge all Spark instantly.

--Lunaveil 03:46, 31 July 2009 (UTC)