Archer Skill List
From PWI Wiki
Introduction
The archer is a master of damage dealing. Versatile with fast attack speeds, melee and magic damaging skills, debuffs, and damage reducers; this class is fairly well rounded. In this section you will find the names of skills, their effects, their 89+ sage and demon changes, and a general rule of thumb on which skills archers generally agree are needed to perform to the best of your capability.
'Arrow' Tree
- I. Blazing Arrow (Level 10 -Important-)
- Mana 229.5
- Channel 3.0 seconds
- Cast 0.8 seconds
- Cooldown 3.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Spiritual Initiate
- Adds 40% of weapon attack in Fire damage
- to regular arrows for 10 minutes.
- Sage version always increses Fire damage 60% of weapon attack.
- Demon version grants an additional 70% Fire damage for 20 seconds after casting.
- II. Frost Arrow (Level 10 -Important-)
- Range Ranged Attack
- Mana 81.0
- Channel 1.0 seconds
- Cast 0.6 seconds
- Cooldown 3.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Spiritual Adept
- Shoot a frost arrow at the enemy, inflicting base physical damage plus
- 1381.1 and giving a 5.0 second speed reduction of 50%.
- Requires 1 arrow, bolt or unit of shot.
- Requires 25 Chi
- Sage version converts all physical damage inflicted into Water damage.
- Demon version has a 20% to cast without using Chi, instead gaining 35 Chi.
- III. Vicious Arrow (Level 1, Leveling optional)
- Range Ranged Attack
- Mana 96.0
- Channel 1.0 seconds
- Cast 0.6 seconds
- Cooldown 8.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Aware of Principle
- Shoot the enemy with a poisonous arrow, inflicting base
- physical damage and poisoning the enemy. Poisoned enemies
- suffer 3109.1 Wood damage over 15 seconds.
- Requires 1 arrow, bolt or unit of shot.
- Sage version burns 100 mana each time the target takes poison damage.
- Demon version reduces the poison duration to 12 seconds.
- IV Serrated Arrow (Level 1, Leveling Optional)
- Range Ranged Attack
- Mana 118.5
- Channel 1.0 seconds
- Cast 0.6 seconds
- Cooldown 8.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Aware of Harmony
- Fire a skin-ripping arrow causing the target to suffer
- base physical damage and bleed. Bleeding enemies suffer
- 4571.4 physical damage over 15 seconds.
- Requires 1 arrow, bolt or unit of shot.
- Sage version reduces the bleeding duration to 12 seconds.
- Demon version steals 40 HP from the target every time it bleeds, for a total of 5 times.
- V. Sharpened Tooth Arrow (Level 10 -Pace its leveling-)
- Range Ranged Attack
- Mana 127.5
- Channel 2.0 seconds
- Cast 0.6 seconds
- Cooldown 15.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Aware of Coalescence
- Launch arrows at the target and enemies within a 6 meter radius,
- inflicting base physical damage plus 2901.5 and reducing
- maximun HP by 16.0% for 30 seconds.
- Requires 1 arrow, bolt or unit of shot.
- Sage version always reduces maximum HP by 20%.
- Demon version grants a 10% increase to critical hit for 15 seconds.
Metal Tree
- I. Lightning Strike (Level 10 -Pace its leveling-)
- Range Ranged Attack
- Mana 218.0
- Channel 1.0 seconds
- Cast 0.8 seconds
- Cooldown 6.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Spiritual Adept
- A lightning bolt strikes the opponent, dealing Metal damage
- equal to base physical damage plus 2214.9.
- Requires 1 arrow, bolt or unit of shot.
- Sage version has a 25% chance to gain 20 additional Chi.
- Demon version extends cooldown by 2 seconds, but will never miss.
- II. Thundershock (Level 1 or 10, Optional)
- Range Ranged Attack
- Mana 278.0
- Channel 1.5 seconds
- Cast 0.8 seconds
- Cooldown 6.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Aware of Harmony
- Throw a great bolt of lightning at the enemy, inflicting Metal
- damage equal to base physical damage plus 2214.9 and
- reducing Metal resistance by 50% for 15 seconds.
- Requires 1 arrow, bolt or unit of shot.
- Requires 30 Chi
- Sage version increases Metal resistance reduction to 25 seconds.
- Demon version has a 10% chance to paralyze enemy for 10 seconds.
- III. Thunderous Blast (Level 1 or 10, Optional)
- Range Ranged Attack
- Mana 300
- Channel 2.5 seconds
- Cast 0.8 seconds
- Cooldown 8.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Aware of Discord
- Roaring thunder explodes at the target, attacking it and
- enemies within a 8.0 meter radius, inflicting Metal
- damage equal to base physical damage plus 3354.4.
- Requires 2 arrows, bolts or units of shot.
- Sage version reduces channeling time to 2 seconds and cooldown to 7 seconds.
- Demon version gives an extra 800 damage.
- IV. Stormrage Eagleon (Avoid, leveling optional)
- Range Ranged Attack
- Mana 387.0
- Channel 1.5 seconds
- Cast 0.8 seconds
- Cooldown 30.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Transcendant
- A magical bird of prey dashes at your enemy, inflicting
- Metal damage equal to base physical damage. Lasts 30 seconds,
- during which the enemy suffers 11151.2 Metal damage
- and is slowed by 30%.
- Requires 1 arrow, bolt or unit of shot.
- Requires two Sparks
- Sage version reduces target's physical and magic defense by 20%.
- Demon version only lasts 15 seconds, but slows the enemy by 50%.
'Attack' Tree
- I. Take Aim (Level 10 -Pace its Leveling-)
- Range Ranged Attack
- Mana 100
- Channel Charge
- Cast 0.6 seconds
- Cooldown 3.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Spiritual Initiate
- Charge for up to 3.2 seconds to attack enemy,
- inflicting base physical damage plus up to 300% of weapon damage.
- Requires 1 arrow, bolt or unit of shot.
- Sage version always gives 500% of weapon damage.
- Demon version reduces the charge tiem required by 0.5 seconds.
- II. Quickshot (Level 1, unless you find its demon book)
- Range Ranged Attack
- Mana 69.5
- Channel 1.0 seconds
- Cast 0.6 seconds
- Cooldown 3.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Spiritual Initiate
- Instantly Fire a powerful shot at the target, inflicting
- base physical damage plus 908.4.
- Requires 1 arrow, bolt or unit of shot.
- Sage version has a 50% chance to gain 20 additional Chi.
- Demon version has a 50% chance to increase attack rate by 30% for 6 seconds.
- III. Knockback Arrow (Level 1)
- Range Ranged Attack
- Mana 115.2
- Channel 1.0 seconds
- Cast 0.6 seconds
- Cooldown 12.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Aware of Principle
- One rapid shot inflicts base physical damage plus 1864.6
- and knocks the target back 12 meters.
- Requires 1 arrow, bolt or unit of shot.
- Sage version reduces cooldown to 10 seconds.
- Demon version has a 33% chance to gain 30 additional Chi.
- IV. Aim Low (Level 10 -Pace its leveling-)
- Range Ranged Attack
- Mana 167.0
- Channel 1.0 seconds
- Cast 0.6 seconds
- Cooldown 15.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Aware of Harmony
- Focus all of your energy to aim a single shot inflicting
- base physical damage plus 3469.5 and has a 90%
- chance to stun the target for 8.0 seconds.
- Requires 1 arrow, bolt or unit of shot.
- Requires one Spark
- Sage version has a 25% chance to seal the enemy for 5 seconds.
- Demon version always gives a 25% chance to stun the enemy for 3 seconds.
- V. Stunning Arrow (Level 10)
- Range Ranged Attack
- Mana 225
- Channel 1.5 seconds
- Cast 0.6 seconds
- Cooldown 15.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Aware of Discord
- Fire a movement impeding shot at the opponent, inflicting
- base physical damage plus 1761.3. Has a 90% chance
- to stun the enemy for 3 seconds.
- Requires 1 arrow, bolt or unit of shot.
- Sage version increases stun duration to 4.5 seconds.
- Demon version increases critical hit rate by 10% for 10 seconds.
- VI Deadly Shot (Optional 1 or 10, very high cost)
- Range Ranged Attack
- Mana 318.8
- Channel 3.0 seconds
- Cast 0.6 seconds
- Cooldown 12.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Aware of Coalescence
- Fire an intense shot at the enemy, inflicting base physical
- damage plus 100% of weapon damage plus 4986.6.
- Requires 1 arrow, bolt or unit of shot.
- Sage version makes nearby enemies take full damage as well.
- Demon version increases damage by 500 and reduces cooldown to 10 seconds.
- VII. Barrage of Arrows (1-3 PVE, 10 Rb/TW)
- Range Ranged Attack
- Mana 258
- Channel 1.5 seconds
- Cooldown 30.0 seconds
- Weapon Ranged Weapons
- Requisite Cultivation Transcendant
- Consuming 540 mana every 3 seconds, release countless arrows
- into to the sky delivering devastating damage to the target and enemies
- within a 12.0 meter radius of the target, inflicting base
- physical damage plus 200% of weapon damage plus 4585.6.
- Skill will not stop until you click cancel button or press ESC.
- Requires 3 arrows, bolts or units of shot per iteration.
- Requires two Sparks
- Sage version reduces damage taken during casting by 33%.
- Demon version reduces the interval between attacks by 0.5 seconds.
Support Tree/Skills
- I. Winged Shell (Level 10)
- Mana 238
- Cast 0.5 seconds
- Cooldown 30.0 seconds
- Weapon Any
- Requisite Cultivation Spiritual Adept
- Focus all of your energy to instantly create a mana shield
- to absorb up to 810 damage. Lasts up to 20 seconds
- and recovers 64 MP every 3 seconds up to 6 times.
- Requires 45 Chi
- Sage version absorbs up to a total of 1250 damage.
- Demon version increases maximum duration to 30 seconds and maximum absorb times to 10.
- II. Winged Pledge (Level 1, Optional)
- Range 5 meters
- Mana 204
- Channel 0.5 seconds
- Cast 0.9 seconds
- Cooldown 2.0 seconds
- Weapon Any
- Requisite Cultivation Aware of Principle
- Use the power of all winged creatures to attack a nearby
- opponent, inflicting base physical damage plus 2098.3.
- Sage version reduces cooldown to 1 second.
- Demon version has a 25% chance to reduce enemy speed by 50% for 5 seconds.
- III. Wingspan (level 1, Optional)
- Range 5 meters
- Mana 337.5
- Channel 1.0 seconds
- Cast 1.0 seconds
- Cooldown 6.0 seconds
- Weapon Any
- Requisite Cultivation Aware of Discord
- Use the divine power of the Winged Elves to attack enemies
- within 8-meter-radius around you, inflicting base physical
- damage plus 2844.8 and knocking them back 9.0 meters.
- Sage version has a 20% chance to gain 50 Chi.
- Demon version casts a Level 5 Winged Shell on yourself upon a successful hit.
- IV. Wings of Grace (Only has 1 level, IMPORTANT)
- Mana 100
- Channel 1.0 seconds
- Cast 3.0 seconds
- Cooldown 30.0 seconds
- Weapon Any
- Requisite Cultivation Transcendant
- Focus all of your energy to become immune to all
- effects that reduce movement speed, reduce all damage
- taken by 30%, and increase speed by 30%. Lasts 15 seconds.
- Immune to all damage while casting.
- Requires one Spark
- V. Wings of Protection (Level 10 -Pace its leveling-)
- Mana 102.0
- Channel 1.6 seconds
- Cast 3.5 seconds
- Cooldown 3.0 seconds
- Weapon Any
- Requisite Cultivation Aware of Principle
- The majestic power of the Winged Race increases nearby squad members' evasion
- by 35% for 30 minutes. Also for 600 seconds increases
- their speed by 15%. The speed increase does not stack with any other effect.
- Sage version always increases evasion duration to 1 hour and speed increase duration
- to 15 minutes.
- Demon version always increases evasion by 50% and speed by 20%.
- VI. Bow Mastery (Level 10, Prioritize Above All)
- Passive Skill
- Requisite Cultivation Aware of Harmony
- Increase all ranged weapon attack damage by 60%.
- Sage version always gives a 90% increase to ranged weapon attack.
- Demon version increases ranged weapon critical hit rate by 1%.
- VII. Winged Blessing (Level 10, Prioritize Above All)
- Passive Skill
- Requisite Cultivation Spiritual Adept
- Increases the range of all ranged attacks by 10 meters.
- Sage version always gives a 14 meter range increase.
- Demon version increases accuracy by 10% on ranged targets.
- Demon version increases critical hit rate by 1% on ranged targets.
79/100 Skills
- I. Blessing of the Condor -79-
- Mana 200
- Channel Instant
- Cooldown 3 minutes
- Weapon Any
- Requisite Cultivation Aware of Vacuity
- Summon the condor of heaven to protect one squad member. Temporarily
- increases target's evasion by 1000%. Lasts 6 seconds.
- II. Elven Alacrity -79-
- Mana 200
- Channel Instant
- Cooldown 3 minutes
- Weapon Any
- Requisite Cultivation Aware of Vacuity
- Skill developed by the elite Archers to maintain their high mobility.
- Temporarily increases movement speed to maximum and immunizes the
- caster against all movement status ailments. Lasts 8 seconds.
- Requires one Spark
- III. Blood Vow -100-
- Range 30 meters
- Channel 1.8 meters
- Cast 0.6 meters
- Cooldown 5 minutes
- Weapon Ranged Weapons
- Requisite Cultivation Celestial Sage/Demon
- The most devoted Archer would offer his own blood to the arrows
- to make them more deadly. This attack deals basic damage to the
- target plus 4444, and reduces target's maximum HP by 18% for 30
- seconds. Then, it strikes the target for x1.5 of base your damage, and intensifying **damage it takes by 25%.
- 100% hit.
- Requires 1 Arrow, Bolt or Shot
- Requires one Spark
- IV. Awaken -100-
- Mana 1000
- Cast Instant
- Cooldown 15 minutes
- Weapon Any
- Requisite Cultivation Celestial Sage/Demon
- Use all one's energy to recharge all Spark instantly.
--Lunaveil 03:46, 31 July 2009 (UTC)