Refining

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Revision as of 10:55, 23 August 2009 by PWpedia>Vitenks (→Refining with Dragon Orbs:: make clear that you use mirages as well)
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Refining equipment adds HP, attack, or defense depending on the piece refined. In every major city, The Elder has the ability to “Refine Equipment” for you. The only required items to refine a piece of equipment are Mirage Celestones. You will need 2 stones for weapons and 1 stone for armor. As your equipment levels up, it will gain a specific effect depending on the type of equipment. For example, if you have a Robe with level 1 refinement and gained a +13 to health then a level 2 refinement would yield 13*2 = +26 HP. For more information, refer to the Refining Bonuses chart below.

The higher the upgrade, the more difficult it becomes. Starting from level 1, your success is not guaranteed. If you fail an upgrade, your item returns to level 0 unless you use a Dragon Ball (Explained later).

Refining specific equipment has various effects:

Normal Weapons – Physical Attack Upgrade

Magic Instruments – Magic Attack Upgrade

Physical Attack Rings – Physical Defense Upgrade

Magic Attack Rings – Magic Defense Upgrade

Physical Defense Ornaments – Physical Defense Upgrade

Magic Defense Ornaments – Magic Defense Upgrade

Evasion Improvement Ornaments – Evasion Upgrade

Robes - Maximum HP Increase

Armor - Maximum HP Increase

Refining with Dragon Orbs:

Dragon orbs are an item that can be bought through the cash shop or from other players. Using thesew alongside the mirage stones will enusre that your refining never fails.

    • Note: You must use the dragon orb for the current refine or higher or it will not work.
  • Ex. Using a 1* dragon orb when trying to refine to +2 will not have a 100% success rate, you will need to use a 2* dragon orb or above.
  • Ex. If you want to refine a piece of gear to +6 you would need a 1*, 2*, 3*, 4*, 5*, and a 6* orb to get there with a 100% success rate.

Currently the most cost efficient way to make higher grade orbs is to buy the orbs from other players or in the 1* 10 packs from the cash shop. To convert the 1* orbs into higher grade orbs, you need to take them to any Jewelcraftsman NPC, select the 'combine' option, and go to the last tab 'Orb'.


1* Orbs Needed for Higher Refines:

Orb Wanted 1* Orbs Needed Total Needed
1* 1 1
2* 4 5
3* 10 15
4* 25 40
5* 60 100
6* 130 230
7* 215 445
8* 405 850
9* 750 1600
10* 1370 2970
11* 2525 5495
12* 4645 10140

After combining the orbs to get to the refine you desire, bring the orbs and the amount of mirages needed to an Elder in any major city.

    • WARNING: Do NOT place your gear into the gear box and click refine like you normally would. This will NOT use your dragon orb and give you 100% success rate.

To use the dragon orbs you must start with the first refine (usually the 1* orb) and place it into the 'Special Materials' box along with placing your gear into the 'Gear' box. Then it is safe to press refine and your gear will be increased to +1. Repeat what you just did with each orb increasing your refine until you are the refine you wanted to obtain.

    • Make sure you do not double click the refine button and accidently refine it once without a dragon orb and lose all your previous refines!

--Emma 20:04, 8 August 2009 (UTC)

Refining without Dragon Orbs:

There is an NPC, Duke Blacke, that wonders around Archosaur that sometimes gives players advice on refining. He tells you to go to the officer of a certain town for a higher chance at getting a certain refine without using any additional items. Some players believe what this NPC says really does increase the refining rate, but others don't. If you're feeling lucky, why not test it out?

    • NOTE: To use the officers in some of these areas, you may need to be in the faction that currently has control over the area to talk to the officer.


Refine Areas
+1 The Harshlands
+2 The Frozen Path
+3 Avalanche Canyon, Thousand Wood Ridge, Windswept Grasslands, Courage Path, Land of Buried Bones
+4 Haunted Path, Tradewind Village, The Great Lake, South Barrier Mountains
+5 City of Misfortune, Shining Tide Woods, Stairway to Heaven, The White Ridge
+6 Ancient Wall, Dragon Wilderness, Valley of the Hidden Orchid, Black Mountain
+7 Broken Plain, Silk Ridge, Peach Blossom Grove, Ridge of the Dreaming Cloud
+8 Ancient Peak, Wellspring Village, Deserted Sea
+9 Vibrant Cliffs, Fragrant Hills, Walled Stronghold
+10 Mount Lantern, Sundown Town, King's Feast
+11 Immolation Camp, Dribbling Spring, Swamp of the Wraiths
+12 Forest of Haze, Dragon's End, Plain of Farewells

--Emma 21:55, 30 July 2009 (UTC)